I wanted to use Gmod models for a project in Autodesk Maya/3dsMax and I needed the separate face expressions for the models (so I can apply a Blend Shape/Morpher modifier to the rigged model). I understand that the expressions (blinking, mouth open, etc) are stored in a VTA (Source Vertex Animation) file. Is there any way I can extract the different facial expressions stored in that file as separate meshes?
I already tried using Vtaapply, no success (when I select the VTA file, it doesn’t detect any animation frame)
Same luck with the Cra0kalo method (followed the instructions, as soon as I try to decompile the MDL with Decompile Catcher! running, Cannonfodder crashes)