Eye posing in DModelPanel [GMod 13]

I use a DModelPanel to display a ragdoll model.
When I freshly change the model, it’s eyes point down.
I currently use Model.Entity:SetEyeTarget(Vector(-60, 0, 36)) to make it look at the camera position.

My problem is, the eyes don’t set on the given vector instantly. They rotate towards the target at a certain speed.
Actually, when I set the target, the eyes move instantly, pointing to the right (of the ragdoll) and THEN move towards my target.
Is there any way to move the eyes instantly?

Edit:
Upon more tests, the eyes rotate towards the same direction, every time, no matter what value I give to the function.

Bump.
I really need help with this.
I tried changing the values of flexes too… It didn’t work. :expressionless:

Bump again.
The issue still stands… :frowning: