I have just made my first playermodel for Team Fortress 2, it’s a Scout playermodel of Marie from Splatoon, I used the Splatoon Playermodel Gmod addon to get Marie’s model and textures. Unfortunately, I got issues making the eye texture show up.
The playermodel doesn’t use any flexes, so the eyes are meant to be static. The original model used flexes but I don’t want to deal with that yet, as I got no experience with such things. That’s why I removed them.
This is what the Marie playermodel looks like right now, the right image is what the eyes should look like (obviously):
Things I have tried is to rename all the eye vtf textures, such as the eyelids, pupils, and so on. Doing that didn’t help. The .qc file does have a few attachments left which I all took from the Scout’s .qc file, namely “eyes”, “righteye” and “lefteye”, if that makes any difference.
Help is much appreciated, once I got this annoying eye texture fixed then I will try to improve the rigging further, and hopefully release this. Please note I am completely new to this, so the fix for this might be very obvious. I can show the .qc file if needed, and the vmts.