Eye Tracking

I am having some problem making a set of eyes work on a humanoid model. I can get the eyes to properly track in HLMV, but upon loading the model ingame, it appears that the eyes are always staring in one direction, similar to a compass. Even though in the model viewer, the eyes cannot roll past their limits on the left and right, they roll right off ingame on both sides, and top and bottom. I’m not entirely sure what to do, because I followed several different tutorials with not much luck. The fact that it works in HLMV confuses me even more.

If anyone has any insight, please let me know.

Get a flex file on it. Doesn’t have to do anything, you just need one there for eyeposing to work.

Ah, thanks a lot man, never would have figured that out. Got it working.