Eyes set up wrong?

Hey everybody!
I have a problem with a new model I’m working on. I’m sure I used the correct values for the eye setup, here’s a screenshot from the FacePoser:

http://img403.imageshack.us/img403/3589/fashizzle.jpg

Here’s a extract of the QC:



$eyeposition 0 0 70

//head controllers
$attachment "eyes" "head" 0.00 0.00 75.53 absolute
$attachment "mouth" "head" 0.80 -5.80 -0.15 rotate 0 -80 -90

$model girl_army "girl_army_head.smd" {
	eyeball righteye "head" 4.047 -1.199 75.531 "eyeball_r" 1.00 4 "bl_pupil_r" 1.32
	eyeball lefteye "head" 4.047 1.199 75.531 "eyeball_l" 1.00 -4 "bl_pupil_l" 1.32


	mouth 0 "mouth" "head" 0 1 0     // mouth illumination
	flexfile "face" {
          
                 "*a lot of stuff that has to do with flexes*"

}


I compiled it with the studiomdl version of L4D2. 'Hope ya can help me!

Did you use QC eyes for the eyevalues?

Yea :stuck_out_tongue:

Well try switching the values to these


$attachment "eyes" "head" 0.00 4.047 75.53 absolute
$attachment "mouth" "head" 0.80 -5.80 -0.15 rotate 0 -80 -90

$model girl_army "girl_army_head.smd" {
	eyeball righteye "head" -1.199 4.047 75.531 "eyeball_r" 1.00 4 "bl_pupil_r" 0.8
	eyeball lefteye "head" 1.199 4.047 75.531 "eyeball_l" 1.00 -4 "bl_pupil_l" 0.8


Though to be completely honest, the values feel a little bit off. 75 seems way too high, the y value seems a bit weird as well.

Well the model is just a bit tall :stuck_out_tongue:
But what would you think could solute the problem? Could it be because of the height?

Alright, I think now I can be sure that it is a rigging error:

http://cloud.steampowered.com/ugc/650999433842799144/E295CDCF5392728DE11DE7A685CEF993FD4013D2/