I’m using these weapons for my DarkRP server, but the bullet penetration will get in the way, as bullets can penetrate doors, “protected” windows, most props, and even some map walls (I use rp_downtown_v4_exl).
I’ve seen many people ask the same question, but none were given an answer. I only found one thread with multiple solutions, but none of them worked for me.
Someone said that making a new lua file in “addons/fas_weapons/lua/autorun/” with this code will fix it, and it actually worked for somebody. But not me:
hook.Add( "PlayerSwitchWeapon", "DisableOverPenetration", function( _p, _oldW, _w ) if ( IsValid( _p ) && IsValid( _w ) ) then _w.PenetrationEnabled = false; end end );
From what I’ve seen going through most of the FA:S files, there’s no simple on/off switch for penetration.
Can I get some help from people to please tell me step by step how to disable the guns shooting through doors, “protected” windows, most props, and map walls? Thanks in advance guys!