My problem does not just regard Gmod, it also regards the Source SDK’s Faceposer. So if you don’t know anything about that, feel free to recommend stuff to me, but make it logical.
My problem is that I am making a scene in which Gman says the infamous Monty Python line “And now for something completely different”. I follow Katana314’s Youtube tutorial for coreographing (http://www.youtube.com/watch?v=RuYf6mpo5bs), filling in the blanks of the tutorial myself.
I load the SDK up, choose “Half Life 2” as the game name (if I choose HL2 ep2, the folders are in weird places, files are hidden, and it’s generally very difficult). I load the sound up, extract the sounds, type the sentence, etc. It works PERFECTLY. I put it as a channel into “Guy” in Faceposer. Then I make a new channel for his facial expressions. I go into “Flex animations” and, just like in Gmod, I adjust it so Gman rocks his head back slightly and raises his eyebrows while saying it. This is the result in Faceposer.
As you can see, his eyebrows are up, and his head is tilted.
I save the choregraphy file as a VCD (in Half-Life 2/hl2/scenes, of course), and copy it to a self-made folder (garrysmod/garrysmod/scenes) I also extract the WAV file to Sounds. I use the gmod tool “NPC Scene” to make my characters speak, from http://garrysmod.org/downloads/?a=view&id=42593. I choose the scene (different2.vcd), click the character, and I get this result:
Gman’s lipsyncing is fantastic, and his head is tilted, but his eyebrows aren’t raised. I know this is a minor problem, but for making machinimas, it’s rather annoying to not be able to purvey any emotion other than looking at the sky. So how do I do it? Is it because of the NPC Scene tool? If it is, what can I do to correct it and have all his expressions displayed? Do I need to get another tool, or even rely on console commands?
Thanks so much, guys. I look forward to your answers. Sorry if it was a bit TL;DR, but I wanted you guys to get an exact image of what I did.