[Faceposer] Eye Controller Bug

Hey everyone, I’m having a small problem with GMOD 13’s faceposer.

Basically, any ragdoll that uses the same faceposer flexs as HL2’s ragdolls won’t shut their eyes. In fact, upon setting the ‘blink’ or ‘lid closer’ to 1 actually makes the ragdoll wide-eyed and surprised.

This problem’s been there for as long as I can remember, and suggestions and pointers would be nice.


[P.S. If anything sounds confusing, I know little to nothing about this stuff.]