So yesterday I made my first custom animation for TF2, it’s really simple but I just wanted to learn how to compile and get it ingame. The animation works great and I used it in faceposer. I wanted the heavy to look sad so I decided to flex his face. It worked just fine in faceposer but ingame his eyebrows won’t move. His mouth works just fine but any other part on his face remains static.
Here is the animation.
So any idea on how to fix this or something because as you may have noticed, he doesn’t look very concerned about the fact that he just dropped his gun into the water.
I think it has something to do with the fact that it’s a multiplayer game and I am basically forcing a “player” (the bot I used counts as a player) to play the scene that I want or something. Any help is greatly appreciated.