Faceposing in 3ds?

So…here’s what I wanna do…I would like to take a citizen head and make like a “shrunken head” type model with its mouth open, etc, etc. I was wondering if there was anyway I could use the existing sliders to “facepose” in 3ds or do I have to mess with the vertex’s to get the face I want before I continue?

I think what you’re looking for is a VTA import tool for max.

Anytime you decompile a ragdoll, you’ll get a .vta file along with the .smds. open the vta file with the tool, it will export the model with the face posed as an .smd

http://www.facepunch.com/showthread.php?t=712714 VTA importer
http://www.wunderboy.org/blog/207 .smd importer
These work Great, Trust me

Though I can’t seem to do the same for gman…