Falcos Map prop file problem

Hello guys,
I am using falcos map-prop thingy since some month now. The once problem i have with it, that ragdolls and cars are nocollide to all the map-props. How to fix?

Code:
[lua]
function RestoreMapItems(ply)
if ply and not ply:IsSuperAdmin() then return end
timer.Simple(1, function()
local data = sql.Query(“SELECT * FROM falco_worldprops;”)
if not data then return end
for k,v in pairs(data) do
if string.find(v.map, string.lower(game.GetMap())) == 1 then
local ent = ents.Create(“prop_physics”)
ent:SetPos(Vector(tonumber(v.x), tonumber(v.y), tonumber(v.z)))
ent:SetAngles(Angle(v.pitch, v.yaw, v.roll))
ent:SetModel(v.model)
ent:SetSolid(SOLID_VPHYSICS)
ent:SetMoveType(MOVETYPE_NONE)
end
end
end)
end
hook.Add( “InitPostEntity”, “falco_RestoreMapItems”, RestoreMapItems)
concommand.Add(“falco_restoremapprops”, RestoreMapItems)
[/lua]

I don’t see why it would?
This is Lua help, ask Falco it’s his script.

I already did, he doesn’t know.

You could try using
[lua]
ent:Spawn()
ent:Activate()
[/lua]
Might work…

Tried this!
Just crashed server.

Ahem

Try
[lua]
function RestoreMapItems(ply)
if ply and not ply:IsSuperAdmin() then return end
timer.Simple(1, function()
local data = sql.Query(“SELECT * FROM falco_worldprops;”)
if not data then return end
for k,v in pairs(data) do
if string.find(v.map, string.lower(game.GetMap())) == 1 then
local ent = ents.Create(“prop_physics”)
ent:SetPos(Vector(tonumber(v.x), tonumber(v.y), tonumber(v.z)))
ent:SetAngles(Angle(v.pitch, v.yaw, v.roll))
ent:SetModel(v.model)
ent:SetSolid(SOLID_VPHYSICS)
ent:SetMoveType(MOVETYPE_VPHYSICS)
ent:Spawn()
end
end
end)
end
hook.Add( “InitPostEntity”, “falco_RestoreMapItems”, RestoreMapItems)
concommand.Add(“falco_restoremapprops”, RestoreMapItems)
[/lua]