Fallout 3 Models

I have been getting fallout 3 models and making the dds to vtf and then changing the materials location etc in the qc file and compile and when it comes to the game it just goes purple and black can someone help me, thanks

The information in QC

$cd “C:\Users\Assassin\Desktop\Skin Work\Skins getting made”
$modelname “player/powerarmor.mdl”
$model “P-A” “Powerarmor.smd”
$poseparameter move_yaw -180.00 180.00
$poseparameter body_pitch -90.00 90.00
$poseparameter body_yaw -90.00 90.00
$cdmaterials “models\player\pa\fallout3\powerarmor”
$hboxset “cstrike”
$hbox 3 “ValveBiped.Bip01_Pelvis” -8.299 -7.727 -5.429 8.299 2.007 6.583
$hbox 6 “ValveBiped.Bip01_L_Thigh” 4.576 -5.377 -3.432 22.880 3.775 4.576
$hbox 6 “ValveBiped.Bip01_L_Calf” -0.291 -4.295 -3.432 20.883 3.151 3.432
$hbox 6 “ValveBiped.Bip01_L_Foot” -2.288 -1.144 -2.579 5.720 4.576 2.007
$hbox 6 “ValveBiped.Bip01_L_Toe0” -2.860 -2.808 -2.860 4.004 1.196 1.716
$hbox 7 “ValveBiped.Bip01_R_Thigh” 4.576 -5.377 -3.432 22.880 3.775 4.576
$hbox 7 “ValveBiped.Bip01_R_Calf” -0.291 -4.295 -3.432 20.883 3.151 3.432
$hbox 7 “ValveBiped.Bip01_R_Foot” -2.288 -1.144 -2.007 5.720 4.576 2.579
$hbox 7 “ValveBiped.Bip01_R_Toe0” -2.860 -2.808 -1.716 4.004 1.196 2.860
$hbox 3 “ValveBiped.Bip01_Spine1” -9.152 -1.258 -8.008 4.576 11.326 8.008
$hbox 2 “ValveBiped.Bip01_Spine2” -3.068 -3.432 -9.693 13.572 10.317 9.693
$hbox 1 “ValveBiped.Bip01_Neck1” -0.104 -4.576 -2.860 5.512 2.288 2.860
$hbox 1 “ValveBiped.Bip01_Head1” -0.416 -6.240 -3.640 9.360 4.441 3.016
$hbox 4 “ValveBiped.Bip01_L_UpperArm” -1.144 -2.579 -2.288 14.872 2.579 2.288
$hbox 4 “ValveBiped.Bip01_L_Forearm” -1.716 -2.402 -2.402 13.156 2.402 2.402
$hbox 4 “ValveBiped.Bip01_L_Hand” 0.291 -2.465 -1.716 6.583 1.550 2.860
$hbox 5 “ValveBiped.Bip01_R_UpperArm” -1.144 -2.579 -2.288 14.872 2.579 2.288
$hbox 5 “ValveBiped.Bip01_R_Forearm” -1.716 -2.402 -2.402 13.156 2.402 2.402
$hbox 5 “ValveBiped.Bip01_R_Hand” 0.291 -2.465 -2.860 6.583 1.550 1.716
// Model uses material “powerarmorbody.vmt”
// Model uses material “powerarmorhelmet.vmt”
$attachment “forward” “ValveBiped.forward” -0.00 -0.00 -0.00 rotate 0.00 -0.00 -0.00
$attachment “grenade0” “ValveBiped.Bip01_Pelvis” 7.45 4.24 -3.33 rotate -13.05 173.19 92.40
$attachment “grenade1” “ValveBiped.Bip01_Pelvis” 2.13 4.48 -6.15 rotate -81.11 178.93 91.12
$attachment “grenade2” “ValveBiped.Bip01_Pelvis” -7.50 3.33 2.16 rotate 22.39 2.47 -86.84
$attachment “grenade3” “ValveBiped.Bip01_Pelvis” -7.89 4.44 -4.03 rotate -33.13 -2.70 -87.60
$attachment “pistol” “ValveBiped.Bip01_R_Thigh” -0.93 3.33 -5.94 rotate 0.94 -1.57 80.10
$attachment “primary” “ValveBiped.Bip01_Spine2” 13.03 -7.00 -7.48 rotate -17.00 -180.00 -4.00
$attachment “eholster” “ValveBiped.Bip01_L_Thigh” 5.15 -0.56 5.20 rotate 3.68 -91.56 99.67
$attachment “c4” “ValveBiped.Bip01_Spine2” 13.67 -7.55 0.95 rotate -29.12 65.25 22.32
$attachment “lfoot” “ValveBiped.Bip01_L_Foot” 0.00 5.20 0.00 rotate -0.00 0.00 -0.00
$attachment “rfoot” “ValveBiped.Bip01_R_Foot” -0.00 5.20 0.00 rotate 0.00 -0.00 0.00
$attachment “muzzle_flash” “ValveBiped.Bip01_Head1” 7.40 -4.50 -2.25 rotate -0.00 0.00 0.00
$includemodel “m_anm.mdl”
$includemodel “m_gst.mdl”
$includemodel “m_pst.mdl”
$includemodel “m_shd.mdl”
$includemodel “m_ss.mdl”
$includemodel “humans/male_shared.mdl”
$includemodel “combine_soldier_anims.mdl”
$surfaceprop “metal”
$eyeposition -0.000 -0.000 150.000
$illumposition 0.019 0.812 38.364
$sequence ragdoll “ragdoll” ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
$ikchain ikclip ValveBiped.weapon_bone_Clip knee 0.707 -0.707 0.000
$collisionjoints “phymodel.smd” {

$mass 45.0
$inertia 10.00
$damping 1.75
$rotdamping 10.00
$rootbone "valvebiped.bip01_pelvis"
$jointmassbias "valvebiped.bip01_pelvis" 2.60

$jointconstrain "valvebiped.bip01_spine1" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_spine1" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_spine1" z limit 0.00 0.00 0.00

$jointmassbias "valvebiped.bip01_spine2" 3.40
$jointconstrain "valvebiped.bip01_spine2" x limit -15.00 15.00 0.00
$jointconstrain "valvebiped.bip01_spine2" y limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_spine2" z limit -20.00 15.00 0.00

$jointconstrain "valvebiped.bip01_r_clavicle" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_clavicle" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_clavicle" z limit 0.00 0.00 0.00

$jointconstrain "valvebiped.bip01_l_clavicle" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_clavicle" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_clavicle" z limit 0.00 0.00 0.00

$jointmassbias "valvebiped.bip01_l_upperarm" 0.80
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -91.00 20.00 0.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -80.00 23.00 0.00

$jointmassbias "valvebiped.bip01_l_forearm" 0.60
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -123.00 -3.00 0.00

$jointmassbias "valvebiped.bip01_l_hand" 0.20
$jointconstrain "valvebiped.bip01_l_hand" x limit -52.00 37.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -12.00 8.00 0.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -52.00 -1.00 0.00

$jointmassbias "valvebiped.bip01_r_upperarm" 0.80
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -40.00 40.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -20.00 91.00 0.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -80.00 24.00 0.00

$jointmassbias "valvebiped.bip01_r_forearm" 0.60
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 -3.00 0.00

$jointmassbias "valvebiped.bip01_r_hand" 0.20
$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -8.00 12.00 0.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -52.00 -1.00 0.00

$jointmassbias "valvebiped.bip01_r_thigh" 1.30
$jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 33.00 0.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -79.00 24.00 0.00

$jointmassbias "valvebiped.bip01_r_calf" 0.80
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit -6.00 116.00 0.00

$jointmassbias "valvebiped.bip01_l_thigh" 1.30
$jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -8.00 33.00 0.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -79.00 24.00 0.00

$jointmassbias "valvebiped.bip01_l_calf" 0.80
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit -6.00 116.00 0.00

$jointconstrain "valvebiped.bip01_head1" x limit -72.00 60.00 0.00
$jointconstrain "valvebiped.bip01_head1" y limit -37.00 33.00 0.00
$jointconstrain "valvebiped.bip01_head1" z limit -19.00 45.00 0.00

}

VMT Files info

powerarmorbody.vmt

“VertexlitGeneric”
{
“$basetexture” “models/player/powerarmor/powerarmorbody”
“$bumpmap” “models/player/powerarmor/powerarmorbody_bump”

"$translucent" 1

}

powerarmorhelmet.vmt

“VertexlitGeneric”
{
“$basetexture” “models/player/powerarmor/powerarmorhelmet”
“$bumpmap” “models/player/powerarmor/powerarmorhelmet_bump”

"$translucent" 1

}

I fixed the problem it was those vmt files