Fast DL issue

Hello guys. Im installed my dumb darkrp (because still dont have Phase Four or Severance), but my Fast DL downloading only map, not models, materials and sounds. Here is my server.cfg



"mp_flashlight" 1
"sv_downloadurl" "http://auranoire.ru/fastdl/"
"sv_allowdownload" "1"
"sv_allowupload" "1"
"net_maxfilesize" "64"
"pausable" "0
// Voice Comm
sv_voiceenable "1"
sv_alltalk 1


Here is my file of resource downloads:



if (SERVER) then
  resource.AddSingleFile( "sound/vehicles/v8/bus_door.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_first.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_firstgear_rev_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_fourth_cruise_loop2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_idle_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_rev_short_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_second.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_start_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_stop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_third.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_throttle_off_fast_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_throttle_off_slow_loop2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/bus_turbo_on_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/first.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/fourth_cruise_loop2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/second.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/skid_highfriction.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/skid_lowfriction.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/skid_normalfriction.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/third.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/v8_firstgear_rev_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/v8_idle_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/v8_rev_short_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/v8_start_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/v8_stop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/v8_throttle_off_fast_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/v8_throttle_off_slow_loop2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/v8_turbo_on_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_impact_heavy1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_impact_heavy2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_impact_heavy3.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_impact_heavy4.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_impact_medium1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_impact_medium2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_impact_medium3.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_impact_medium4.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_rollover1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/v8/vehicle_rollover2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/truck/1stgear.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/truck/2ndgear.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/truck/idle.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/truck/rev.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/truck/reverse.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/truck/slowdown.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/truck/start.mp3.bz2" )
  resource.AddSingleFile( "sound/vehicles/truck/stop.mp3.bz2" )
  resource.AddSingleFile( "sound/vehicles/truck/turbo.mp3.bz2" )
  resource.AddSingleFile( "sound/vehicles/tdmcars/van/first.mp3.bz2" )
  resource.AddSingleFile( "sound/vehicles/tdmcars/van/fourth_cruise.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/tdmcars/van/idle.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/tdmcars/van/second.mp3.bz2" )
  resource.AddSingleFile( "sound/vehicles/tdmcars/van/start.mp3.bz2" )
  resource.AddSingleFile( "sound/vehicles/tdmcars/van/third.mp3.bz2" )
  resource.AddSingleFile( "sound/vehicles/tdmcars/van/throttle_off.mp3.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/tires/high.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/tires/low.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/tires/med.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/first.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/fourth_cruise.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/idle.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/rev.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/second.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/siren.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/start.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/stop.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/third.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/sgmcars/crownvic/throttle_off.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/alyx_enter_driver.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_engine_idle.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_engine_start.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_engine_stop.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_first.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_firstgear.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_firstgear_rev_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_fourthgear.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_fourth_cruise_loop2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_idle_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_rev.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_reverse.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_rev_short_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_second.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_secondgear.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_start_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_stop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_third.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_thirdgear.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_throttleoff_fastspeed.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_throttleoff_slowspeed.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_throttle_off_fast_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_throttle_off_slow_loop2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_turbo_on.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/jnk_turbo_on_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/radar_ping_friendly1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/skid_lowfriction_nostartdelay.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/junker/skid_normalfriction_nostartdelay.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/jetski/jetski_no_gas_start.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/jetski/jetski_off.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_creak1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_creak2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_creak3.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_creak4.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_extend_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_extend_stop.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_idle_loop3.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_magnet_grab.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_magnet_release.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_magnet_switchon.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_slow_to_idle_loop4.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_startengine1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/crane/crane_turn_loop2.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/apc/apc_cruise_loop3.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/apc/apc_firstgear_loop1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/apc/apc_idle1.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/apc/apc_shutdown.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/apc/apc_slowdown_fast_loop5.wav.bz2" )
  resource.AddSingleFile( "sound/vehicles/apc/apc_start_loop3.wav.bz2" )
  resource.AddSingleFile( "models/dickective.mdl.bz2" )
  resource.AddSingleFile( "models/dickective_badass.mdl.bz2" )
  resource.AddSingleFile( "models/ladydickective.mdl.bz2" )
  resource.AddSingleFile( "models/swbus.mdl.bz2" )
  resource.AddSingleFile( "models/tlsaudrl2548/president1.mdl.bz2" )
  resource.AddSingleFile( "models/tlsaudrl2548/blackops2/swat3.mdl.bz2" )
  resource.AddSingleFile( "models/tlsaudrl2548/blackops2/swat4_fem.mdl.bz2" )
  resource.AddSingleFile( "models/tdmcars/gmcvan.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/ambulance_skin1.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/car002a.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/car003a.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/car004a.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/car005a.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/deliveryvan.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/news_van.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/taxi_cab.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/truck001c_01.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/truck001c_02.mdl.bz2" )
  resource.AddSingleFile( "models/source_vehicles/truck003a_01.mdl.bz2" )
  resource.AddSingleFile( "models/simkas/simkassuitshirt.mdl.bz2" )
  resource.AddSingleFile( "models/sentry/crownvic.mdl.bz2" )
  resource.AddSingleFile( "models/props/arrow.mdl.bz2" )
  resource.AddSingleFile( "models/props/diversion.mdl.bz2" )
  resource.AddSingleFile( "models/props/giveway.mdl.bz2" )
  resource.AddSingleFile( "models/props/go.mdl.bz2" )
  resource.AddSingleFile( "models/props/gstand.mdl.bz2" )
  resource.AddSingleFile( "models/props/lpole.mdl.bz2" )
  resource.AddSingleFile( "models/props/parking.mdl.bz2" )
  resource.AddSingleFile( "models/props/rabout.mdl.bz2" )
  resource.AddSingleFile( "models/props/rclosed.mdl.bz2" )
  resource.AddSingleFile( "models/props/rlight.mdl.bz2" )
  resource.AddSingleFile( "models/props/rslip.mdl.bz2" )
  resource.AddSingleFile( "models/props/rworks.mdl.bz2" )
  resource.AddSingleFile( "models/props/scsign.mdl.bz2" )
  resource.AddSingleFile( "models/props/spole.mdl.bz2" )
  resource.AddSingleFile( "models/props/stop.mdl.bz2" )
  resource.AddSingleFile( "models/props/turn.mdl.bz2" )
  resource.AddSingleFile( "models/player/elispolice/police.mdl.bz2" )
  resource.AddSingleFile( "models/ninja/cell sniper.mdl.bz2" )
  resource.AddSingleFile( "models/ninja/dominic lockhart.mdl.bz2" )
  resource.AddSingleFile( "models/colorable_vehicles/cara_82hatchback.mdl.bz2" )
  resource.AddSingleFile( "models/colorable_vehicles/cara_84sedan.mdl.bz2" )
  resource.AddSingleFile( "models/colorable_vehicles/cara_95sedan.mdl.bz2" )
  resource.AddSingleFile( "models/colorable_vehicles/pickup_regcab.mdl.bz2" )
  resource.AddSingleFile( "models/colorable_vehicles/pickup_truck_2004.mdl.bz2" )
  resource.AddSingleFile( "models/colorable_vehicles/suv_2001.mdl.bz2" )
  resource.AddSingleFile( "models/colorable_vehicles/69plymouth_fury/vehicle.mdl.bz2" )
  resource.AddSingleFile( "models/black_mesa_vehicles/crownvic.mdl.bz2" )
  resource.AddSingleFile( "models/black_mesa_vehicles/hummer.mdl.bz2" )
  resource.AddSingleFile( "models/black_mesa_vehicles/jeep01.mdl.bz2" )
  resource.AddSingleFile( "models/black_mesa_vehicles/m35.mdl.bz2" )
  resource.AddSingleFile( "models/black_mesa_vehicles/utility_truck.mdl.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/69fury.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/69fury_c.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/ambulance_skin1.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/ambulance_skin1.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_crownvic.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_crownvic.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_hummer.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_hummer.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_jeep01.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_jeep01.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_m35.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_m35.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_utility_truck.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bm_utility_truck.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bus.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/bus.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car002a.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car002a.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car002b.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car002b.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car003a.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car003a.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car003b.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car003b.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car003b_rebel.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car003b_rebel.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car004a.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car004a.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car004b.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car004b.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car005a.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car005a.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car005b.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car005b.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car005b_armored.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/car005b_armored.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/cara_82hatchback.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/cara_82hatchback_c.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/cara_84sedan.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/cara_84sedan_c.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/cara_95sedan.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/cara_95sedan_c.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/deliveryvan.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/deliveryvan.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/gmcvantdm.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/gmcvantdm.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/news_van.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/news_van.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/npc_epoliceally.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/npc_epoliceenemy.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/npc_epoliceenemy.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/pickup_regcab.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/pickup_regcab_c.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/pickup_truck_2004.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/pickup_truck_2004_c.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/suv_2001.vtf.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/suv_2001_c.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/taxi_cab.vmt.bz2" )
  resource.AddSingleFile( "materials/vgui/entities/taxi_cab.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-ambient.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-cornea.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-extra.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-iris-black.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-iris-blue.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-iris-brown-dark.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-iris-brown.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-iris-green-light.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-iris-green.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye-reflection-cubemap-.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eyeball_l.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eyeball_l.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eyeball_l_ambient.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eyeball_r.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eyeball_r.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eyeball_r_ambient.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/eye_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/hair_male_g_russianpresident_col.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/hair_male_g_russianpresident_col.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/hair_male_g_russianpresident_col2.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/hair_male_g_russianpresident_nml.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/noise-blur-256x256.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/pupil_l.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/pupil_l.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/pupil_r.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/pupil_r.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_head_col.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_head_col.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_head_dirty_col.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_head_dirty_col.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_head_nml.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_lower_body_col.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_lower_body_col.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_lower_body_dirty_col.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_lower_body_dirty_col.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_lower_body_nml.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_upper_body_col.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_upper_body_col.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_upper_body_dirty_col.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_upper_body_dirty_col.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/president/russian_president_upper_body_nml.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/arms.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/arms.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/arms2.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/arms2.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/arms_normal.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/black_void_cubemap.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_alpha_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_alpha_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear1_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear1_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear1_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear2_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear2_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear2_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear3_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear3_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear3_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear4_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear4_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gear4_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gloves_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gloves_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_gloves_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_headgear_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_headgear_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_headgear_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_helmet_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_helmet_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_helmet_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_legs_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_legs_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_legs_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_torso_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_torso_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_torso_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_vest_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_vest_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_chn_sdc_vest_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_colossus_militia_torso_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_colossus_militia_torso_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_colossus_militia_torso_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_colossus_militia_vest_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_colossus_militia_vest_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_colossus_militia_vest_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_pmc_gear2_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_pmc_gear2_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_pmc_gear2_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_pmc_glasses_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_pmc_glasses_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_pmc_head2_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_pmc_head2_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_cub_pmc_head2_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_femhair_d.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_femhair_d.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_femhair_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_femhair_s.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_femhair_s.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_gen_insidemouth_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_gen_insidemouth_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_gen_insidemouth_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_usa_secret_service_alpha_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_usa_secret_service_alpha_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_usa_secret_service_gear5_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_usa_secret_service_gear5_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_usa_secret_service_gear5_n.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_usa_secret_service_mask_c.vmt.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_usa_secret_service_mask_c.vtf.bz2" )
  resource.AddSingleFile( "materials/tlsaudrl2548/bo2/swat/c_usa_secret_service_mask_n.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/ambulance_l4d2.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/ambulance_l4d2.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car002a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car002a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car002b_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car002b_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car003a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car003a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car003b_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car003b_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car004a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car004a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car004b_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car004b_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car005a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car005a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car005b_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/car005b_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/decalindustrialnumber00a.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/decalindustrialnumber00a.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/deliveryvan.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/deliveryvan.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/glass.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/glass.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/glass_spec.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/immagine.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/immagine.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/news_van.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/news_van.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/news_van_ref.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/taxi_cab.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/taxi_cab.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/taxi_cab_ref.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/truck001a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/truck001a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/truck001c_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/truck001c_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/truck001c_02.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/truck001c_02.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/truck003a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/truck003a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/car003a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/car003a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/car003b_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/car003b_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/citadel_metalwall076a.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/metalwall076a.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/trap_propeller001b.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/trap_propeller001b.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/truck001a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/rebel_car/truck001a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car001a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car001a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car001a_02.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car001a_02.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car002a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car002a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car002b_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car002b_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car003b_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car003b_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car004a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car004a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car004b_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car004b_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car005b_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/car005b_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/fence_alpha.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/fence_alpha.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/lab_objects02.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/lab_objects02.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/lab_objects02_mask.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/metalgascan.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/metalgascan.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/phys_objects01a.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/phys_objects01a.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/prison_objects002.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/prison_objects002.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/prison_yard001.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/prison_yard001.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/propanecanister01a.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/propanecanister01a.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/propanecanister01b.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/propanecanister01b.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/recievers01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/recievers01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/speakercluster01a.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/speakercluster01a.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/storefront_template001a_bars.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/storefront_template001a_bars.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/trap_propeller001a.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/trap_propeller001a.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/trap_propeller001b.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/trap_propeller001b.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/truck001a_01.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/truck001a_01.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/valvewheel001_skin1.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/valvewheel001_skin1.vtf.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/valvewheel001_skin2.vmt.bz2" )
  resource.AddSingleFile( "materials/source_vehicles/junk_cars/valvewheel001_skin2.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/black.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/black.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/e5041d79.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/e5041d79.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/e5041d79_nm.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/glass.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/glass.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/glass_nm.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/grille2.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/grille2.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/lightbar.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/lightbar.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/lightbaron.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/paint.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/skin.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/skin.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/skin1.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/skin1.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/skin_nm.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/stuff.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/stuff.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/whl.vmt.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/whl.vtf.bz2" )
  resource.AddSingleFile( "materials/sentry/crownvic/whl_nm.vtf.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/0f460712.vmt.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/0f460712.vtf.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/0f460712t.vmt.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/0f460712t.vtf.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/0f460712_nrm.vtf.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/422d09ae.vmt.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/422d09ae.vtf.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/misc.vmt.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/misc.vtf.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/misc_nrm.vtf.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/wheel.vmt.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/wheel.vtf.bz2" )
  resource.AddSingleFile( "materials/models/tdmcars/gmcvan/wheel_nrm.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/arms.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/arms.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/arms_normal.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/aviators.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/aviators.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/beardthin.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/beardthin.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/beardthin_nml.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/em8016_BM.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/em8016_BM.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/em8016_NM.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/em8017_BM.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/em8017_BM.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/em8017_NM.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/erdim_cylmap_new.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/erdim_cylmap_new.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/glasses_lens.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/glasses_lens.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/hair.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/hair.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/hair_nml.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/hair_nontrsp.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/normalmap.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/shirt_sheet.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/shirt_sheet.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/shirt_sheet_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/suit_sheet.vmt.bz2" )
  resource.AddSingleFile( "materials/models/simkas/suit_sheet.vtf.bz2" )
  resource.AddSingleFile( "materials/models/simkas/suit_sheet_nml.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/arrow.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/arrow.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/diversion.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/diversion.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/giveway.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/giveway.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/go.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/go.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/gstand.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/gstand.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/lpole.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/lpole.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/parking.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/parking.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/rabout.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/rabout.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/rclosed.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/rclosed.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/rlight.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/rlight.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/rslip.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/rslip.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/rworks.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/rworks.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/scsign.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/scsign.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/spole.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/spole.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/stop.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/stop.vtf.bz2" )
  resource.AddSingleFile( "materials/models/props/turn.vmt.bz2" )
  resource.AddSingleFile( "materials/models/props/turn.vtf.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/cleaner_face_e.vmt.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/cleaner_face_e.vtf.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/cleaner_face_e_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/estuche.vmt.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/estuche.vtf.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/hand_white_a.vmt.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/hand_white_a.vtf.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/hand_white_a_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/nypd_body_a_coat.vmt.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/nypd_body_a_coat.vtf.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/nypd_body_a_coat_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/nypd_legs_a.vmt.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/nypd_legs_a.vtf.bz2" )
  resource.AddSingleFile( "materials/models/player/elis/po/nypd_legs_a_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/eyeball_l.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/eyeball_r.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/eye_ao.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/eye_iris.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart clothes n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart clothes spec.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart clothes.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart clothes.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart face n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart face.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart face.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart hair.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart hair.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart hair1.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart hair1.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart hands n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart hands.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart hands.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart teeth n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart teeth.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart teeth.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/lockhart/lockhart.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/cellsniper/sniper1_dif.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/cellsniper/sniper1_dif.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/cellsniper/sniper1_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/cellsniper/sniper1_spc.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/cellsniper/snipernvgs.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ninja/cellsniper/snipernvgs.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/cellsniper/snipernvgs_g.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ninja/cellsniper/snipernvgs_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ladydetective/joey_facemap.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ladydetective/joey_facemap.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ladydetective/lowr_diff_001_b_uni.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ladydetective/lowr_diff_001_b_uni.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ladydetective/lowr_normal_001.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ladydetective/uppr_diff_000_a_uni.vmt.bz2" )
  resource.AddSingleFile( "materials/models/ladydetective/uppr_diff_000_a_uni.vtf.bz2" )
  resource.AddSingleFile( "materials/models/ladydetective/uppr_normal_000.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/c_gen_insidemouth_c.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/c_gen_insidemouth_c.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/eye-cornea.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/eye-extra.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/eye-iris-brown.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/eye-reflection-cubemap-.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/eyeball_l.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/eyeball_r.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_1.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_1.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_10.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_10.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_11.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_11.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_12.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_12.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_2.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_2.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_3.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_3.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_4.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_4.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_5.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_5.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_6.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_6.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_7.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_7.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_8.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_8.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_9.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_9.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/face_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/female_1.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/female_1.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/female_2.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/female_2.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/female_3.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/female_3.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/female_4.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/female_4.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/hair_1.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/hair_1.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/hair_2.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/hair_2.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/hair_3.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/hair_3.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/skin_detail.vtf.bz2" )
  resource.AddSingleFile( "materials/models/heads/zoey_hair.vmt.bz2" )
  resource.AddSingleFile( "materials/models/heads/zoey_hair.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/Copy of ted_facemap2.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/facemap.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/facemap.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/hair.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/hair.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/holster.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/holster.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/holster_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/legs.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/legs.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/legs_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/pupil_l.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/pupil_l.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/pupil_r.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/pupil_r.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/ted_facemap.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/ted_facemap.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/ted_facemap_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/upper.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/upper.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/upperd.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective_b/upper_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/breen_sheet.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective/breen_sheet.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/fedora1.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective/fedora1.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/fedora_n.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/lowr_diff_000_c_uni.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective/lowr_diff_000_c_uni.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/lowr_diff_001_b_uni.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective/lowr_diff_001_b_uni.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/lowr_normal_000.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/lowr_normal_001.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/ted_facemap.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective/ted_facemap.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/uppr_diff_000_a_uni.vmt.bz2" )
  resource.AddSingleFile( "materials/models/detective/uppr_diff_000_a_uni.vtf.bz2" )
  resource.AddSingleFile( "materials/models/detective/uppr_normal_000.vtf.bz2" )
  resource.AddSingleFile( "materials/models/bus/bustex.vmt.bz2" )
  resource.AddSingleFile( "materials/models/bus/bustex.vtf.bz2" )
  resource.AddSingleFile( "materials/models/bus/bustex_mask.vtf.bz2" )
  resource.AddSingleFile( "materials/models/bus/glass.vmt.bz2" )
  resource.AddSingleFile( "materials/models/bus/glass.vtf.bz2" )
  resource.AddSingleFile( "materials/models/bus/glass_shiny.vmt.bz2" )
  resource.AddSingleFile( "materials/models/bus/trucktire.vmt.bz2" )
  resource.AddSingleFile( "materials/fadmin/back.vmt" )
  resource.AddSingleFile( "materials/fadmin/back.vtf" )
  resource.AddSingleFile( "materials/fadmin/IconView.vmt" )
  resource.AddSingleFile( "materials/fadmin/IconView.vtf" )
  resource.AddSingleFile( "materials/fadmin/ListView.vmt" )
  resource.AddSingleFile( "materials/fadmin/ListView.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/access.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/access.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/ban.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/ban.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/changeteam.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/changeteam.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/chatmute.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/chatmute.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/cleanup.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/cleanup.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/cloak.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/cloak.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/disable.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/disable.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/freeze.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/freeze.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/god.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/god.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/ignite.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/ignite.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/jail.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/jail.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/kick.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/kick.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/Message.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/Message.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/MOTD.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/MOTD.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/noclip.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/noclip.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/PickUp.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/PickUp.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/ragdoll.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/ragdoll.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/RCON.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/RCON.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/ServerSetting.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/ServerSetting.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/slap.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/slap.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/slay.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/slay.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/spectate.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/spectate.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/teleport.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/teleport.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/voicemute.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/voicemute.vtf" )
  resource.AddSingleFile( "materials/fadmin/icons/weapon.vmt" )
  resource.AddSingleFile( "materials/fadmin/icons/weapon.vtf" )
  resource.AddSingleFile( "materials/colorable_vehicles/4carz1024.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/4carz1024.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/4carz1024_envmask.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/4carz1024_glass.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/4carz1024_glass.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/cockpit.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/cockpit.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/fury_seats.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/fury_seats.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/immagine.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/immagine.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickuptruck.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickuptruck.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickuptruck_ref.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickup_glass.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickup_glass.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickup_glass_ref.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickup_trucks.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickup_trucks.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickup_trucks_glass.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickup_trucks_glass.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/pickup_trucks_ref.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/van_interior.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/van_interior.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/69fury/4carz1024_glass.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/69fury/fury.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/69fury/fury.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/69fury/fury_envmask.vtf.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/69fury/fury_seats.vmt.bz2" )
  resource.AddSingleFile( "materials/colorable_vehicles/69fury/van_interior.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic2.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic2.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic3.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic3.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic4.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic4.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic_destroyed_d.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic_destroyed_d.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/crownvic_normal.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/glass_inner.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/glass_inner.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/hummer.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/hummer.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/hummer2.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/hummer2.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/hummer_normal.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_bootguard.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_exterior_clean1.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_exterior_clean1.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_exterior_clean2.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_exterior_clean2.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_exterior_dirty1.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_exterior_dirty1.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_exterior_dirty2.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_exterior_dirty2.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_exterior_normal.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_interior.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_interior.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_interior_normal.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_sirenlights.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_windows.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/jeep01_windows.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/m35_body.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/m35_body.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/m35_body_nm.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/m35_plate.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/m35_plate.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/utility_truck.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/utility_truck.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/utility_truck_glass.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/utility_truck_glass.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/utility_truck_interior.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/utility_truck_interior.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/utility_truck_normal.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/windowclean.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/windowclean.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/windowdirty.vmt.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/windowdirty.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_metal_detail_01.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_metal_detail_02.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_metal_detail_02b.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_metal_detail_02c.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_metal_detail_02d.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_rustymetal_detail_01.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_rustymetal_detail_02.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_rustymetal_detail_02b.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_rustymetal_detail_02c.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_rustymetal_detail_03.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_rustymetal_detail_03b.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_rustymetal_detail_03c.vtf.bz2" )
  resource.AddSingleFile( "materials/black_mesa_vehicles/detail/bm_rustymetal_detail_03d.vtf.bz2" )
end


Help me plz guys, im tired of 2 days of understandind what’s wrong with my fastdl.

Change resource.addsinglefile to resource.addfile.

is fastdl lua in “lua/autorun/server”? i had a similar issue until i figured out that putting it into autorun/server instead of just autorun made it work

This isn’t working because you have added the file extension .bz2 at the end of the resources file. For your fastdl autodownloader, you do not need to do this so it should be like this:

resource.Addfile( “sound/vehicles/v8/bus_door.wav” )

And so on…

N.B. Your .bz2 files should be uploaded to your fastdl server.

If you haven’t already, I would also recommend Fox Warrior’s Resource Generator. Saved me a couple days of time for all the stuff I have.

http://www.wiremod.com/forum/off-topic/30810-fox-warriors-resources-generator-updated-gmod-13-a.html

Things to note about the resource add file then is you have to save the file with no spaces, as a .lua, and you should put it in garrysmod/lua/autorun/server in the Server’s directory.