Fast Download Help - FastDL is not working correctly!

I have setup my FastDL server and I know it sort of works because people download the map and the cache (if I upload it) and they can play just fine. BUT it doesn’t download the custom models I have uploaded (BTZGerman being one of them) so people see the infamous “ERROR” sign for people with those models.

I suppose I’ll add my resources.lua to speed it up.


resource.AddFile( "/maps/rp_ww2_downtown_tp2.bsp" )
resource.AddFile( "/models/Hitler.mdl" )
resource.AddFile( "/materials/maps/cp_badlands.vmt" )
resource.AddFile( "/materials/maps/cp_dustbowl.vmt" )
resource.AddFile( "/materials/maps/cp_granary.vmt" )
resource.AddFile( "/materials/maps/cp_gravelpit.vmt" )
resource.AddFile( "/materials/maps/cp_well.vmt" )
resource.AddFile( "/materials/maps/ctf_2fort.vmt" )
resource.AddFile( "/materials/maps/ctf_well.vmt" )
resource.AddFile( "/materials/maps/d1_canals_01.vmt" )
resource.AddFile( "/materials/maps/d1_canals_01a.vmt" )
resource.AddFile( "/materials/maps/d1_canals_02.vmt" )
resource.AddFile( "/materials/maps/d1_canals_03.vmt" )
resource.AddFile( "/materials/maps/d1_canals_05.vmt" )
resource.AddFile( "/materials/maps/d1_canals_06.vmt" )
resource.AddFile( "/materials/maps/d1_canals_07.vmt" )
resource.AddFile( "/materials/maps/d1_canals_08.vmt" )
resource.AddFile( "/materials/maps/d1_canals_09.vmt" )
resource.AddFile( "/materials/maps/d1_canals_10.vmt" )
resource.AddFile( "/materials/maps/d1_canals_11.vmt" )
resource.AddFile( "/materials/maps/d1_canals_12.vmt" )
resource.AddFile( "/materials/maps/d1_canals_13.vmt" )
resource.AddFile( "/materials/maps/d1_eli_01.vmt" )
resource.AddFile( "/materials/maps/d1_eli_02.vmt" )
resource.AddFile( "/materials/maps/d1_town_01.vmt" )
resource.AddFile( "/materials/maps/d1_town_01a.vmt" )
resource.AddFile( "/materials/maps/d1_town_02.vmt" )
resource.AddFile( "/materials/maps/d1_town_02a.vmt" )
resource.AddFile( "/materials/maps/d1_town_03.vmt" )
resource.AddFile( "/materials/maps/d1_town_04.vmt" )
resource.AddFile( "/materials/maps/d1_town_05.vmt" )
resource.AddFile( "/materials/maps/d1_trainstation_01.vmt" )
resource.AddFile( "/materials/maps/d1_trainstation_02.vmt" )
resource.AddFile( "/materials/maps/d1_trainstation_03.vmt" )
resource.AddFile( "/materials/maps/d1_trainstation_04.vmt" )
resource.AddFile( "/materials/maps/d1_trainstation_05.vmt" )
resource.AddFile( "/materials/maps/d1_trainstation_06.vmt" )
resource.AddFile( "/materials/maps/d2_coast_01.vmt" )
resource.AddFile( "/materials/maps/d2_coast_03.vmt" )
resource.AddFile( "/materials/maps/d2_coast_04.vmt" )
resource.AddFile( "/materials/maps/d2_coast_05.vmt" )
resource.AddFile( "/materials/maps/d2_coast_07.vmt" )
resource.AddFile( "/materials/maps/d2_coast_08.vmt" )
resource.AddFile( "/materials/maps/d2_coast_09.vmt" )
resource.AddFile( "/materials/maps/d2_coast_10.vmt" )
resource.AddFile( "/materials/maps/d2_coast_11.vmt" )
resource.AddFile( "/materials/maps/d2_coast_12.vmt" )
resource.AddFile( "/materials/maps/d2_lostcoast.vmt" )
resource.AddFile( "/materials/maps/d2_prison_01.vmt" )
resource.AddFile( "/materials/maps/d2_prison_02.vmt" )
resource.AddFile( "/materials/maps/d2_prison_03.vmt" )
resource.AddFile( "/materials/maps/d2_prison_04.vmt" )
resource.AddFile( "/materials/maps/d2_prison_05.vmt" )
resource.AddFile( "/materials/maps/d2_prison_06.vmt" )
resource.AddFile( "/materials/maps/d2_prison_07.vmt" )
resource.AddFile( "/materials/maps/d2_prison_08.vmt" )
resource.AddFile( "/materials/maps/d3_breen_01.vmt" )
resource.AddFile( "/materials/maps/d3_c17_01.vmt" )
resource.AddFile( "/materials/maps/d3_c17_02.vmt" )
resource.AddFile( "/materials/maps/d3_c17_03.vmt" )
resource.AddFile( "/materials/maps/d3_c17_04.vmt" )
resource.AddFile( "/materials/maps/d3_c17_05.vmt" )
resource.AddFile( "/materials/maps/d3_c17_06a.vmt" )
resource.AddFile( "/materials/maps/d3_c17_06b.vmt" )
resource.AddFile( "/materials/maps/d3_c17_07.vmt" )
resource.AddFile( "/materials/maps/d3_c17_08.vmt" )
resource.AddFile( "/materials/maps/d3_c17_09.vmt" )
resource.AddFile( "/materials/maps/d3_c17_10a.vmt" )
resource.AddFile( "/materials/maps/d3_c17_10b.vmt" )
resource.AddFile( "/materials/maps/d3_c17_11.vmt" )
resource.AddFile( "/materials/maps/d3_c17_12.vmt" )
resource.AddFile( "/materials/maps/d3_c17_12b.vmt" )
resource.AddFile( "/materials/maps/d3_c17_13.vmt" )
resource.AddFile( "/materials/maps/d3_citadel_01.vmt" )
resource.AddFile( "/materials/maps/d3_citadel_02.vmt" )
resource.AddFile( "/materials/maps/d3_citadel_03.vmt" )
resource.AddFile( "/materials/maps/d3_citadel_04.vmt" )
resource.AddFile( "/materials/maps/d3_citadel_05.vmt" )
resource.AddFile( "/materials/maps/dm_lockdown.vmt" )
resource.AddFile( "/materials/maps/dm_overwatch.vmt" )
resource.AddFile( "/materials/maps/dm_powerhouse.vmt" )
resource.AddFile( "/materials/maps/dm_resistance.vmt" )
resource.AddFile( "/materials/maps/dm_runoff.vmt" )
resource.AddFile( "/materials/maps/dm_steamlab.vmt" )
resource.AddFile( "/materials/maps/dm_underpass.vmt" )
resource.AddFile( "/materials/maps/ep1_c17_00.vmt" )
resource.AddFile( "/materials/maps/ep1_c17_00a.vmt" )
resource.AddFile( "/materials/maps/ep1_c17_01.vmt" )
resource.AddFile( "/materials/maps/ep1_c17_02.vmt" )
resource.AddFile( "/materials/maps/ep1_c17_02a.vmt" )
resource.AddFile( "/materials/maps/ep1_c17_02b.vmt" )
resource.AddFile( "/materials/maps/ep1_c17_05.vmt" )
resource.AddFile( "/materials/maps/ep1_c17_06.vmt" )
resource.AddFile( "/materials/maps/ep1_citadel_00.vmt" )
resource.AddFile( "/materials/maps/ep1_citadel_01.vmt" )
resource.AddFile( "/materials/maps/ep1_citadel_02.vmt" )
resource.AddFile( "/materials/maps/ep1_citadel_02b.vmt" )
resource.AddFile( "/materials/maps/ep1_citadel_03.vmt" )
resource.AddFile( "/materials/maps/ep1_citadel_04.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_01.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_01a.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_02.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_03.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_04.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_05.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_06.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_06a.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_07.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_08.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_09.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_10.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_10a.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_11.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_11a.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_11b.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_12.vmt" )
resource.AddFile( "/materials/maps/ep2_outland_12a.vmt" )
resource.AddFile( "/materials/maps/gm_construct.vmt" )
resource.AddFile( "/materials/maps/gm_flatgrass.vmt" )
resource.AddFile( "/materials/maps/noicon.vmt" )
resource.AddFile( "/materials/maps/pl_goldrush.vmt" )
resource.AddFile( "/materials/maps/tc_hydro.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_00.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_01.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_02.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_03.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_04.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_05.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_06.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_07.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_08.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_08_advanced.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_09.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_09_advanced.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_10.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_10_advanced.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_11.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_11_advanced.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_13.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_13_advanced.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_14.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_14_advanced.vmt" )
resource.AddFile( "/materials/maps/testchmb_a_15.vmt" )
resource.AddFile( "/materials/weapons/swep.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_admin.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_admin.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_BAR.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_BAR.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_Barand.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_Barand.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_BARsplint.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_BARsplint.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_bazooka.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_bazooka.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_browning.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_browning.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_c96.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_c96.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_colt1911.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_colt1911.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_dbarel.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_dbarel.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_disc.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_disc.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_dodknife.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_dodknife.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_dp30.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_dp30.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_endfield.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_endfield.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_fg42.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_fg42.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_gerdisc.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_ger_nade.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_ger_nade.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_ger_snade.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_ger_snade.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_Gewehr.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_Gewehr.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_grease.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_grease.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_kar98k.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_kar98k.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_kar98sniper.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_kar98sniper.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_Luger.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_luger.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_m1919A3.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_m1919A3.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_M1Carbine.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_M1Carbine.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_M1Garand.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_M1Garand.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_M2Carbine.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_mg42.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_mg42.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_mosins.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_mosins.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_mp40.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_mp40.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_mp44.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_mp44.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_nambu.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_nambu.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_p38.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_p38.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_panzernoshield.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_panzernoshield.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_panzerschreck.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_panzerschreck.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_ppk.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_ppk.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_ppsh41.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_ppsh41.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_ru_nade.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_ru_nade.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_ru_snade.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_ru_snade.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_shotty.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_shotty.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_silbolt.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_silbolt.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_spade.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_spade.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_springfield.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_springfield.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_stenne.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_stenne.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_thompson1921.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_thompson1944.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_thompson1944.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_thompsonM1A1.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_thompsonM1A1.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_toka.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_toka.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_TokarevSVT-40.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_TokarevSVT-40.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_TokarevSVT-40S.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_TokarevSVT-40S.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_Trenchgun.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_trenchgun.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_us_nade.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_us_nade.vtf" )
resource.AddFile( "/materials/weapons/weapon_sim_us_snade.vmt" )
resource.AddFile( "/materials/weapons/weapon_sim_us_snade.vtf" )
resource.AddFile( "/models/BTZgerman/DecayG_assault_player.dx80.vtx" )
resource.AddFile( "/models/BTZgerman/DecayG_assault_player.dx90.vtx" )
resource.AddFile( "/models/BTZgerman/decayg_assault_player.mdl" )
resource.AddFile( "/models/BTZgerman/DecayG_assault_player.phy" )
resource.AddFile( "/models/BTZgerman/DecayG_assault_player.sw.vtx" )
resource.AddFile( "/models/BTZgerman/decayg_assault_player.vvd" )
resource.AddFile( "/models/BTZgerman/DecayG_assault_player.xbox.vtx" )
resource.AddFile( "/models/BTZgerman/DecayG_sniper_player.dx80.vtx" )
resource.AddFile( "/models/BTZgerman/DecayG_sniper_player.dx90.vtx" )
resource.AddFile( "/models/BTZgerman/decayg_sniper_player.mdl" )
resource.AddFile( "/models/BTZgerman/DecayG_sniper_player.phy" )
resource.AddFile( "/models/BTZgerman/DecayG_sniper_player.sw.vtx" )
resource.AddFile( "/models/BTZgerman/decayg_sniper_player.vvd" )
resource.AddFile( "/models/BTZgerman/DecayG_sniper_player.xbox.vtx" )
resource.AddFile( "/models/BTZgerman/UKDKHr_assault_player.dx80.vtx" )
resource.AddFile( "/models/BTZgerman/UKDKHr_assault_player.dx90.vtx" )
resource.AddFile( "/models/BTZgerman/ukdkhr_assault_player.mdl" )
resource.AddFile( "/models/BTZgerman/UKDKHr_assault_player.phy" )
resource.AddFile( "/models/BTZgerman/UKDKHr_assault_player.sw.vtx" )
resource.AddFile( "/models/BTZgerman/ukdkhr_assault_player.vvd" )
resource.AddFile( "/models/BTZgerman/UKDKHr_assault_player.xbox.vtx" )
resource.AddFile( "/models/BTZgerman/UKDKHr_mg_player.dx80.vtx" )
resource.AddFile( "/models/BTZgerman/UKDKHr_mg_player.dx90.vtx" )
resource.AddFile( "/models/BTZgerman/ukdkhr_mg_player.mdl" )
resource.AddFile( "/models/BTZgerman/UKDKHr_mg_player.phy" )
resource.AddFile( "/models/BTZgerman/UKDKHr_mg_player.sw.vtx" )
resource.AddFile( "/models/BTZgerman/ukdkhr_mg_player.vvd" )
resource.AddFile( "/models/BTZgerman/UKDKHr_mg_player.xbox.vtx" )
resource.AddFile( "/models/Characters/german_assault1.mdl" )
resource.AddFile( "/models/Characters/german_assault1.phy" )
resource.AddFile( "/models/Characters/german_assault2.mdl" )
resource.AddFile( "/models/Characters/german_assault2.phy" )
resource.AddFile( "/models/Characters/german_assault3.mdl" )
resource.AddFile( "/models/Characters/german_assault3.phy" )
resource.AddFile( "/models/Characters/german_assault4.mdl" )
resource.AddFile( "/models/Characters/german_assault4.phy" )
resource.AddFile( "/models/Characters/german_assault5.mdl" )
resource.AddFile( "/models/Characters/german_assault5.phy" )
resource.AddFile( "/models/Characters/german_assault6.mdl" )
resource.AddFile( "/models/Characters/german_assault6.phy" )
resource.AddFile( "/models/Characters/german_assault7.mdl" )
resource.AddFile( "/models/Characters/german_assault7.phy" )
resource.AddFile( "/models/Characters/german_mg1.mdl" )
resource.AddFile( "/models/Characters/german_mg1.phy" )
resource.AddFile( "/models/Characters/german_mg2.mdl" )
resource.AddFile( "/models/Characters/german_mg2.phy" )
resource.AddFile( "/models/Characters/german_mg3.mdl" )
resource.AddFile( "/models/Characters/german_mg3.phy" )
resource.AddFile( "/models/Characters/german_mg4.mdl" )
resource.AddFile( "/models/Characters/german_mg4.phy" )
resource.AddFile( "/models/Characters/german_mg5.mdl" )
resource.AddFile( "/models/Characters/german_mg5.phy" )
resource.AddFile( "/models/Characters/german_mg6.mdl" )
resource.AddFile( "/models/Characters/german_mg6.phy" )
resource.AddFile( "/models/Characters/german_mg7.mdl" )
resource.AddFile( "/models/Characters/german_mg7.phy" )
resource.AddFile( "/models/Characters/german_rifleman1.mdl" )
resource.AddFile( "/models/Characters/german_rifleman1.phy" )
resource.AddFile( "/models/Characters/german_rifleman2.mdl" )
resource.AddFile( "/models/Characters/german_rifleman2.phy" )
resource.AddFile( "/models/Characters/german_rifleman3.mdl" )
resource.AddFile( "/models/Characters/german_rifleman3.phy" )
resource.AddFile( "/models/Characters/german_rifleman4.mdl" )
resource.AddFile( "/models/Characters/german_rifleman4.phy" )
resource.AddFile( "/models/Characters/german_rifleman5.mdl" )
resource.AddFile( "/models/Characters/german_rifleman5.phy" )
resource.AddFile( "/models/Characters/german_rifleman6.mdl" )
resource.AddFile( "/models/Characters/german_rifleman6.phy" )
resource.AddFile( "/models/Characters/german_rifleman7.mdl" )
resource.AddFile( "/models/Characters/german_rifleman7.phy" )
resource.AddFile( "/models/Characters/german_rocket1.mdl" )
resource.AddFile( "/models/Characters/german_rocket1.phy" )
resource.AddFile( "/models/Characters/german_rocket2.mdl" )
resource.AddFile( "/models/Characters/german_rocket2.phy" )
resource.AddFile( "/models/Characters/german_rocket3.mdl" )
resource.AddFile( "/models/Characters/german_rocket3.phy" )
resource.AddFile( "/models/Characters/german_rocket4.mdl" )
resource.AddFile( "/models/Characters/german_rocket4.phy" )
resource.AddFile( "/models/Characters/german_rocket5.mdl" )
resource.AddFile( "/models/Characters/german_rocket5.phy" )
resource.AddFile( "/models/Characters/german_rocket6.mdl" )
resource.AddFile( "/models/Characters/german_rocket6.phy" )
resource.AddFile( "/models/Characters/german_rocket7.mdl" )
resource.AddFile( "/models/Characters/german_rocket7.phy" )
resource.AddFile( "/models/Characters/german_sniper1.mdl" )
resource.AddFile( "/models/Characters/german_sniper1.phy" )
resource.AddFile( "/models/Characters/german_sniper2.mdl" )
resource.AddFile( "/models/Characters/german_sniper2.phy" )
resource.AddFile( "/models/Characters/german_sniper3.mdl" )
resource.AddFile( "/models/Characters/german_sniper3.phy" )
resource.AddFile( "/models/Characters/german_sniper4.mdl" )
resource.AddFile( "/models/Characters/german_sniper4.phy" )
resource.AddFile( "/models/Characters/german_sniper5.mdl" )
resource.AddFile( "/models/Characters/german_sniper5.phy" )
resource.AddFile( "/models/Characters/german_sniper6.mdl" )
resource.AddFile( "/models/Characters/german_sniper6.phy" )
resource.AddFile( "/models/Characters/german_sniper7.mdl" )
resource.AddFile( "/models/Characters/german_sniper7.phy" )
resource.AddFile( "/models/Characters/german_support1.mdl" )
resource.AddFile( "/models/Characters/german_support1.phy" )
resource.AddFile( "/models/Characters/german_support2.mdl" )
resource.AddFile( "/models/Characters/german_support2.phy" )
resource.AddFile( "/models/Characters/german_support3.mdl" )
resource.AddFile( "/models/Characters/german_support3.phy" )
resource.AddFile( "/models/Characters/german_support4.mdl" )
resource.AddFile( "/models/Characters/german_support4.phy" )
resource.AddFile( "/models/Characters/german_support5.mdl" )
resource.AddFile( "/models/Characters/german_support5.phy" )
resource.AddFile( "/models/Characters/german_support6.mdl" )
resource.AddFile( "/models/Characters/german_support6.phy" )
resource.AddFile( "/models/Characters/german_support7.mdl" )
resource.AddFile( "/models/Characters/german_support7.phy" )
resource.AddFile( "/models/Characters/helmet_german.dx80.vtx" )
resource.AddFile( "/models/Characters/helmet_german.dx90.vtx" )
resource.AddFile( "/models/Characters/helmet_german.mdl" )
resource.AddFile( "/models/Characters/helmet_german.phy" )
resource.AddFile( "/models/Characters/helmet_german.sw.vtx" )
resource.AddFile( "/models/Characters/helmet_german.vvd" )
resource.AddFile( "/models/Characters/mp40.dx80.vtx" )
resource.AddFile( "/models/Characters/mp40.dx90.vtx" )
resource.AddFile( "/models/Characters/mp40.mdl" )
resource.AddFile( "/models/Characters/mp40.phy" )
resource.AddFile( "/models/Characters/mp40.sw.vtx" )
resource.AddFile( "/models/Characters/mp40.vvd" )
resource.AddFile( "/models/Characters/mp40_mag.mdl" )
resource.AddFile( "/models/Characters/mp40_mag.phy" )
resource.AddFile( "/models/Characters/mp40_no_mag.mdl" )
resource.AddFile( "/models/Characters/mp40_no_mag.phy" )
resource.AddFile( "/models/Characters/officer.dx80.vtx" )
resource.AddFile( "/models/Characters/officer.dx90.vtx" )
resource.AddFile( "/models/Characters/officer.mdl" )
resource.AddFile( "/models/Characters/officer.phy" )
resource.AddFile( "/models/Characters/officer.sw.vtx" )
resource.AddFile( "/models/Characters/officer.vvd" )
resource.AddFile( "/models/player/alyx.dx90.vtx" )
resource.AddFile( "/models/player/alyx.mdl" )
resource.AddFile( "/models/player/alyx.phy" )
resource.AddFile( "/models/player/alyx.vvd" )
resource.AddFile( "/models/player/arctic.dx90.vtx" )
resource.AddFile( "/models/player/arctic.mdl" )
resource.AddFile( "/models/player/arctic.phy" )
resource.AddFile( "/models/player/arctic.vtx" )
resource.AddFile( "/models/player/arctic.vvd" )
resource.AddFile( "/models/player/barney.mdl" )
resource.AddFile( "/models/player/barney.phy" )
resource.AddFile( "/models/player/breen.dx90.vtx" )
resource.AddFile( "/models/player/breen.mdl" )
resource.AddFile( "/models/player/breen.phy" )
resource.AddFile( "/models/player/breen.vvd" )
resource.AddFile( "/models/player/charple01.dx90.vtx" )
resource.AddFile( "/models/player/charple01.mdl" )
resource.AddFile( "/models/player/charple01.phy" )
resource.AddFile( "/models/player/charple01.vvd" )
resource.AddFile( "/models/player/classic.dx90.vtx" )
resource.AddFile( "/models/player/classic.mdl" )
resource.AddFile( "/models/player/classic.phy" )
resource.AddFile( "/models/player/classic.vvd" )
resource.AddFile( "/models/player/combine_soldier.dx90.vtx" )
resource.AddFile( "/models/player/combine_soldier.mdl" )
resource.AddFile( "/models/player/combine_soldier.phy" )
resource.AddFile( "/models/player/combine_soldier.vvd" )
resource.AddFile( "/models/player/combine_soldier_prisonguard.dx90.vtx" )
resource.AddFile( "/models/player/combine_soldier_prisonguard.mdl" )
resource.AddFile( "/models/player/combine_soldier_prisonguard.phy" )
resource.AddFile( "/models/player/combine_soldier_prisonguard.vvd" )
resource.AddFile( "/models/player/combine_super_soldier.dx90.vtx" )
resource.AddFile( "/models/player/combine_super_soldier.mdl" )
resource.AddFile( "/models/player/combine_super_soldier.phy" )
resource.AddFile( "/models/player/combine_super_soldier.vvd" )
resource.AddFile( "/models/player/corpse1.dx90.vtx" )
resource.AddFile( "/models/player/corpse1.mdl" )
resource.AddFile( "/models/player/corpse1.phy" )
resource.AddFile( "/models/player/corpse1.vvd" )
resource.AddFile( "/models/player/dod_american.dx90.vtx" )
resource.AddFile( "/models/player/dod_american.mdl" )
resource.AddFile( "/models/player/dod_american.phy" )
resource.AddFile( "/models/player/dod_american.vvd" )
resource.AddFile( "/models/player/dod_german.dx90.vtx" )
resource.AddFile( "/models/player/dod_german.mdl" )
resource.AddFile( "/models/player/dod_german.phy" )
resource.AddFile( "/models/player/dod_german.vvd" )
resource.AddFile( "/models/player/eli.mdl" )
resource.AddFile( "/models/player/eli.phy" )
resource.AddFile( "/models/player/female_anims.mdl" )
resource.AddFile( "/models/player/gasmask.dx90.vtx" )
resource.AddFile( "/models/player/gasmask.mdl" )
resource.AddFile( "/models/player/gasmask.phy" )
resource.AddFile( "/models/player/gasmask.vvd" )
resource.AddFile( "/models/player/gasmask.xbox.vtx" )
resource.AddFile( "/models/player/gman_high.dx90.vtx" )
resource.AddFile( "/models/player/gman_high.mdl" )
resource.AddFile( "/models/player/gman_high.phy" )
resource.AddFile( "/models/player/gman_high.vvd" )
resource.AddFile( "/models/player/guerilla.dx90.vtx" )
resource.AddFile( "/models/player/guerilla.mdl" )
resource.AddFile( "/models/player/guerilla.phy" )
resource.AddFile( "/models/player/guerilla.vvd" )
resource.AddFile( "/models/player/guerilla.xbox.vtx" )
resource.AddFile( "/models/player/kleiner.mdl" )
resource.AddFile( "/models/player/kleiner.phy" )
resource.AddFile( "/models/player/leet.dx90.vtx" )
resource.AddFile( "/models/player/leet.mdl" )
resource.AddFile( "/models/player/leet.phy" )
resource.AddFile( "/models/player/leet.vvd" )
resource.AddFile( "/models/player/leet.xbox.vtx" )
resource.AddFile( "/models/player/magnusson.dx90.vtx" )
resource.AddFile( "/models/player/magnusson.mdl" )
resource.AddFile( "/models/player/magnusson.phy" )
resource.AddFile( "/models/player/magnusson.vvd" )
resource.AddFile( "/models/player/male_anims.mdl" )
resource.AddFile( "/models/player/monk.mdl" )
resource.AddFile( "/models/player/monk.phy" )
resource.AddFile( "/models/player/mossman.mdl" )
resource.AddFile( "/models/player/mossman.phy" )
resource.AddFile( "/models/player/odessa.mdl" )
resource.AddFile( "/models/player/odessa.phy" )
resource.AddFile( "/models/player/phoenix.dx90.vtx" )
resource.AddFile( "/models/player/phoenix.mdl" )
resource.AddFile( "/models/player/phoenix.phy" )
resource.AddFile( "/models/player/phoenix.vvd" )
resource.AddFile( "/models/player/phoenix.xbox.vtx" )
resource.AddFile( "/models/player/player_animations.ani" )
resource.AddFile( "/models/player/player_animations.mdl" )
resource.AddFile( "/models/player/police.mdl" )
resource.AddFile( "/models/player/police.phy" )
resource.AddFile( "/models/player/riot.dx90.vtx" )
resource.AddFile( "/models/player/riot.mdl" )
resource.AddFile( "/models/player/riot.phy" )
resource.AddFile( "/models/player/riot.vvd" )
resource.AddFile( "/models/player/riot.xbox.vtx" )
resource.AddFile( "/models/player/soldier_stripped.dx90.vtx" )
resource.AddFile( "/models/player/soldier_stripped.mdl" )
resource.AddFile( "/models/player/soldier_stripped.phy" )
resource.AddFile( "/models/player/soldier_stripped.vvd" )
resource.AddFile( "/models/player/swat.dx90.vtx" )
resource.AddFile( "/models/player/swat.mdl" )
resource.AddFile( "/models/player/swat.phy" )
resource.AddFile( "/models/player/swat.vvd" )
resource.AddFile( "/models/player/swat.xbox.vtx" )
resource.AddFile( "/models/player/urban.dx90.vtx" )
resource.AddFile( "/models/player/urban.mdl" )
resource.AddFile( "/models/player/urban.phy" )
resource.AddFile( "/models/player/urban.vvd" )
resource.AddFile( "/models/player/urban.xbox.vtx" )
resource.AddFile( "/models/player/zombiefast.dx90.vtx" )
resource.AddFile( "/models/player/zombiefast.mdl" )
resource.AddFile( "/models/player/zombiefast.phy" )
resource.AddFile( "/models/player/zombiefast.vvd" )
resource.AddFile( "/models/player/zombie_soldier.dx90.vtx" )
resource.AddFile( "/models/player/zombie_soldier.mdl" )
resource.AddFile( "/models/player/zombie_soldier.phy" )
resource.AddFile( "/models/player/zombie_soldier.vvd" )
resource.AddFile( "/models/shells/ahell_12gauge.dx80.vtx" )
resource.AddFile( "/models/shells/ahell_12gauge.dx90.vtx" )
resource.AddFile( "/models/shells/ahell_12gauge.mdl" )
resource.AddFile( "/models/shells/ahell_12gauge.sw.vtx" )
resource.AddFile( "/models/shells/ahell_12gauge.vvd" )
resource.AddFile( "/models/shells/ahell_12gauge.xbox.vtx" )
resource.AddFile( "/models/shells/fhell_45cal.dx80.vtx" )
resource.AddFile( "/models/shells/fhell_45cal.dx90.vtx" )
resource.AddFile( "/models/shells/fhell_45cal.mdl" )
resource.AddFile( "/models/shells/fhell_45cal.phy" )
resource.AddFile( "/models/shells/fhell_45cal.sw.vtx" )
resource.AddFile( "/models/shells/fhell_45cal.vvd" )
resource.AddFile( "/models/shells/fhell_762x25.dx80.vtx" )
resource.AddFile( "/models/shells/fhell_762x25.dx90.vtx" )
resource.AddFile( "/models/shells/fhell_762x25.mdl" )
resource.AddFile( "/models/shells/fhell_762x25.sw.vtx" )
resource.AddFile( "/models/shells/fhell_762x25.vvd" )
resource.AddFile( "/models/shells/fhell_762x39.dx80.vtx" )
resource.AddFile( "/models/shells/fhell_762x39.dx90.vtx" )
resource.AddFile( "/models/shells/fhell_762x39.mdl" )
resource.AddFile( "/models/shells/fhell_762x39.phy" )
resource.AddFile( "/models/shells/fhell_762x39.sw.vtx" )
resource.AddFile( "/models/shells/fhell_762x39.vvd" )
resource.AddFile( "/models/shells/fhell_762x51.dx80.vtx" )
resource.AddFile( "/models/shells/fhell_762x51.dx90.vtx" )
resource.AddFile( "/models/shells/fhell_762x51.mdl" )
resource.AddFile( "/models/shells/fhell_762x51.phy" )
resource.AddFile( "/models/shells/fhell_762x51.sw.vtx" )
resource.AddFile( "/models/shells/fhell_762x51.vvd" )
resource.AddFile( "/models/shells/fhell_762x54.dx80.vtx" )
resource.AddFile( "/models/shells/fhell_762x54.dx90.vtx" )
resource.AddFile( "/models/shells/fhell_762x54.mdl" )
resource.AddFile( "/models/shells/fhell_762x54.phy" )
resource.AddFile( "/models/shells/fhell_762x54.sw.vtx" )
resource.AddFile( "/models/shells/fhell_762x54.vvd" )
resource.AddFile( "/models/shells/fhell_792x33.dx80.vtx" )
resource.AddFile( "/models/shells/fhell_792x33.dx90.vtx" )
resource.AddFile( "/models/shells/fhell_792x33.mdl" )
resource.AddFile( "/models/shells/fhell_792x33.phy" )
resource.AddFile( "/models/shells/fhell_792x33.sw.vtx" )
resource.AddFile( "/models/shells/fhell_792x33.vvd" )
resource.AddFile( "/models/shells/fhell_792x57.dx80.vtx" )
resource.AddFile( "/models/shells/fhell_792x57.dx90.vtx" )
resource.AddFile( "/models/shells/fhell_792x57.mdl" )
resource.AddFile( "/models/shells/fhell_792x57.phy" )
resource.AddFile( "/models/shells/fhell_792x57.sw.vtx" )
resource.AddFile( "/models/shells/fhell_792x57.vvd" )
resource.AddFile( "/models/shells/fhell_9x19mm.dx80.vtx" )
resource.AddFile( "/models/shells/fhell_9x19mm.dx90.vtx" )
resource.AddFile( "/models/shells/fhell_9x19mm.mdl" )
resource.AddFile( "/models/shells/fhell_9x19mm.phy" )
resource.AddFile( "/models/shells/fhell_9x19mm.sw.vtx" )
resource.AddFile( "/models/shells/fhell_9x19mm.vvd" )
resource.AddFile( "/models/shells/garand_clip.dx80.vtx" )
resource.AddFile( "/models/shells/garand_clip.dx90.vtx" )
resource.AddFile( "/models/shells/garand_clip.mdl" )
resource.AddFile( "/models/shells/garand_clip.phy" )
resource.AddFile( "/models/shells/garand_clip.sw.vtx" )
resource.AddFile( "/models/shells/garand_clip.vvd" )
resource.AddFile( "/models/weapons/v_30cal.dx80.vtx" )
resource.AddFile( "/models/weapons/v_30cal.dx90.vtx" )
resource.AddFile( "/models/weapons/v_30cal.mdl" )
resource.AddFile( "/models/weapons/v_30cal.sw.vtx" )
resource.AddFile( "/models/weapons/v_30cal.vvd" )
resource.AddFile( "/models/weapons/v_30cal.xbox.vtx" )
resource.AddFile( "/models/weapons/v_amerk.dx80.vtx" )
resource.AddFile( "/models/weapons/v_amerk.dx90.vtx" )
resource.AddFile( "/models/weapons/v_amerk.mdl" )
resource.AddFile( "/models/weapons/v_amerk.sw.vtx" )
resource.AddFile( "/models/weapons/v_amerk.vvd" )
resource.AddFile( "/models/weapons/v_amerk.xbox.vtx" )
resource.AddFile( "/models/weapons/v_ba1.dx80.vtx" )
resource.AddFile( "/models/weapons/v_ba1.dx90.vtx" )
resource.AddFile( "/models/weapons/v_ba1.mdl" )
resource.AddFile( "/models/weapons/v_ba1.sw.vtx" )
resource.AddFile( "/models/weapons/v_ba1.vvd" )
resource.AddFile( "/models/weapons/v_ba1.xbox.vtx" )
resource.AddFile( "/models/weapons/v_bar.dx80.vtx" )
resource.AddFile( "/models/weapons/v_bar.dx90.vtx" )
resource.AddFile( "/models/weapons/v_bar.mdl" )
resource.AddFile( "/models/weapons/v_bar.sw.vtx" )
resource.AddFile( "/models/weapons/v_bar.vvd" )
resource.AddFile( "/models/weapons/v_bar.xbox.vtx" )
resource.AddFile( "/models/weapons/v_barand.dx80.vtx" )
resource.AddFile( "/models/weapons/v_barand.dx90.vtx" )
resource.AddFile( "/models/weapons/v_barand.mdl" )
resource.AddFile( "/models/weapons/v_barand.sw.vtx" )
resource.AddFile( "/models/weapons/v_barand.vvd" )
resource.AddFile( "/models/weapons/v_bazooka.dx80.vtx" )
resource.AddFile( "/models/weapons/v_bazooka.dx90.vtx" )
resource.AddFile( "/models/weapons/v_bazooka.mdl" )
resource.AddFile( "/models/weapons/v_bazooka.sw.vtx" )
resource.AddFile( "/models/weapons/v_bazooka.vvd" )
resource.AddFile( "/models/weapons/v_bazooka.xbox.vtx" )
resource.AddFile( "/models/weapons/v_c96.dx80.vtx" )
resource.AddFile( "/models/weapons/v_c96.dx90.vtx" )
resource.AddFile( "/models/weapons/v_c96.mdl" )
resource.AddFile( "/models/weapons/v_c96.sw.vtx" )
resource.AddFile( "/models/weapons/v_c96.vvd" )
resource.AddFile( "/models/weapons/v_colt.dx80.vtx" )
resource.AddFile( "/models/weapons/v_colt.dx90.vtx" )
resource.AddFile( "/models/weapons/v_colt.mdl" )
resource.AddFile( "/models/weapons/v_colt.sw.vtx" )
resource.AddFile( "/models/weapons/v_colt.vvd" )
resource.AddFile( "/models/weapons/v_D0cal.dx80.vtx" )
resource.AddFile( "/models/weapons/v_D0cal.dx90.vtx" )
resource.AddFile( "/models/weapons/v_D0cal.mdl" )
resource.AddFile( "/models/weapons/v_D0cal.sw.vtx" )
resource.AddFile( "/models/weapons/v_D0cal.vvd" )
resource.AddFile( "/models/weapons/v_darand.dx80.vtx" )
resource.AddFile( "/models/weapons/v_darand.dx90.vtx" )
resource.AddFile( "/models/weapons/v_darand.mdl" )
resource.AddFile( "/models/weapons/v_darand.sw.vtx" )
resource.AddFile( "/models/weapons/v_darand.vvd" )
resource.AddFile( "/models/weapons/v_darand.xbox.vtx" )
resource.AddFile( "/models/weapons/v_disc.dx80.vtx" )
resource.AddFile( "/models/weapons/v_disc.dx90.vtx" )
resource.AddFile( "/models/weapons/v_disc.mdl" )
resource.AddFile( "/models/weapons/v_disc.sw.vtx" )
resource.AddFile( "/models/weapons/v_disc.vvd" )
resource.AddFile( "/models/weapons/v_frag.dx80.vtx" )
resource.AddFile( "/models/weapons/v_frag.dx90.vtx" )
resource.AddFile( "/models/weapons/v_frag.mdl" )
resource.AddFile( "/models/weapons/v_frag.sw.vtx" )
resource.AddFile( "/models/weapons/v_frag.vvd" )
resource.AddFile( "/models/weapons/v_frag.xbox.vtx" )
resource.AddFile( "/models/weapons/v_frar.dx80.vtx" )
resource.AddFile( "/models/weapons/v_frar.dx90.vtx" )
resource.AddFile( "/models/weapons/v_frar.mdl" )
resource.AddFile( "/models/weapons/v_frar.sw.vtx" )
resource.AddFile( "/models/weapons/v_frar.vvd" )
resource.AddFile( "/models/weapons/v_garanb.dx80.vtx" )
resource.AddFile( "/models/weapons/v_garanb.dx90.vtx" )
resource.AddFile( "/models/weapons/v_garanb.mdl" )
resource.AddFile( "/models/weapons/v_garanb.sw.vtx" )
resource.AddFile( "/models/weapons/v_garanb.vvd" )
resource.AddFile( "/models/weapons/v_garanb.xbox.vtx" )
resource.AddFile( "/models/weapons/v_garand.dx80.vtx" )
resource.AddFile( "/models/weapons/v_garand.dx90.vtx" )
resource.AddFile( "/models/weapons/v_garand.mdl" )
resource.AddFile( "/models/weapons/v_garand.sw.vtx" )
resource.AddFile( "/models/weapons/v_garand.vvd" )
resource.AddFile( "/models/weapons/v_k98.dx80.vtx" )
resource.AddFile( "/models/weapons/v_k98.dx90.vtx" )
resource.AddFile( "/models/weapons/v_k98.mdl" )
resource.AddFile( "/models/weapons/v_k98.sw.vtx" )
resource.AddFile( "/models/weapons/v_k98.vvd" )
resource.AddFile( "/models/weapons/v_k98_rg.dx80.vtx" )
resource.AddFile( "/models/weapons/v_k98_rg.dx90.vtx" )
resource.AddFile( "/models/weapons/v_k98_rg.mdl" )
resource.AddFile( "/models/weapons/v_k98_rg.sw.vtx" )
resource.AddFile( "/models/weapons/v_k98_rg.vvd" )
resource.AddFile( "/models/weapons/v_k98_rglive.dx80.vtx" )
resource.AddFile( "/models/weapons/v_k98_rglive.dx90.vtx" )
resource.AddFile( "/models/weapons/v_k98_rglive.mdl" )
resource.AddFile( "/models/weapons/v_k98_rglive.sw.vtx" )
resource.AddFile( "/models/weapons/v_k98_rglive.vvd" )
resource.AddFile( "/models/weapons/v_k98_scoped.dx80.vtx" )
resource.AddFile( "/models/weapons/v_k98_scoped.dx90.vtx" )
resource.AddFile( "/models/weapons/v_k98_scoped.mdl" )
resource.AddFile( "/models/weapons/v_k98_scoped.sw.vtx" )
resource.AddFile( "/models/weapons/v_k98_scoped.vvd" )
resource.AddFile( "/models/weapons/v_k9g.dx80.vtx" )
resource.AddFile( "/models/weapons/v_k9g.dx90.vtx" )
resource.AddFile( "/models/weapons/v_k9g.mdl" )
resource.AddFile( "/models/weapons/v_k9g.sw.vtx" )
resource.AddFile( "/models/weapons/v_k9g.vvd" )
resource.AddFile( "/models/weapons/v_k9g.xbox.vtx" )
resource.AddFile( "/models/weapons/v_leee.dx80.vtx" )
resource.AddFile( "/models/weapons/v_leee.dx90.vtx" )
resource.AddFile( "/models/weapons/v_leee.mdl" )
resource.AddFile( "/models/weapons/v_leee.sw.vtx" )
resource.AddFile( "/models/weapons/v_leee.vvd" )
resource.AddFile( "/models/weapons/v_leee.xbox.vtx" )
resource.AddFile( "/models/weapons/v_m1carbine.dx80.vtx" )
resource.AddFile( "/models/weapons/v_m1carbine.dx90.vtx" )
resource.AddFile( "/models/weapons/v_m1carbine.mdl" )
resource.AddFile( "/models/weapons/v_m1carbine.sw.vtx" )
resource.AddFile( "/models/weapons/v_m1carbine.vvd" )
resource.AddFile( "/models/weapons/v_mg42.dx80.vtx" )
resource.AddFile( "/models/weapons/v_mg42.dx90.vtx" )
resource.AddFile( "/models/weapons/v_mg42.mdl" )
resource.AddFile( "/models/weapons/v_mg42.sw.vtx" )
resource.AddFile( "/models/weapons/v_mg42.vvd" )
resource.AddFile( "/models/weapons/v_molt.dx80.vtx" )
resource.AddFile( "/models/weapons/v_molt.dx90.vtx" )
resource.AddFile( "/models/weapons/v_molt.mdl" )
resource.AddFile( "/models/weapons/v_molt.sw.vtx" )
resource.AddFile( "/models/weapons/v_molt.vvd" )
resource.AddFile( "/models/weapons/v_molt.xbox.vtx" )
resource.AddFile( "/models/weapons/v_mosin1field.dx80.vtx" )
resource.AddFile( "/models/weapons/v_mosin1field.dx90.vtx" )
resource.AddFile( "/models/weapons/v_mosin1field.mdl" )
resource.AddFile( "/models/weapons/v_mosin1field.sw.vtx" )
resource.AddFile( "/models/weapons/v_mosin1field.vvd" )
resource.AddFile( "/models/weapons/v_mp33.dx80.vtx" )
resource.AddFile( "/models/weapons/v_mp33.dx90.vtx" )
resource.AddFile( "/models/weapons/v_mp33.mdl" )
resource.AddFile( "/models/weapons/v_mp33.sw.vtx" )
resource.AddFile( "/models/weapons/v_mp33.vvd" )
resource.AddFile( "/models/weapons/v_mp33.xbox.vtx" )
resource.AddFile( "/models/weapons/v_mp40.dx80.vtx" )
resource.AddFile( "/models/weapons/v_mp40.dx90.vtx" )
resource.AddFile( "/models/weapons/v_mp40.mdl" )
resource.AddFile( "/models/weapons/v_mp40.sw.vtx" )
resource.AddFile( "/models/weapons/v_mp40.vvd" )
resource.AddFile( "/models/weapons/v_mp44.dx80.vtx" )
resource.AddFile( "/models/weapons/v_mp44.dx90.vtx" )
resource.AddFile( "/models/weapons/v_mp44.mdl" )
resource.AddFile( "/models/weapons/v_mp44.sw.vtx" )
resource.AddFile( "/models/weapons/v_mp44.vvd" )
resource.AddFile( "/models/weapons/v_mp4o.dx80.vtx" )
resource.AddFile( "/models/weapons/v_mp4o.dx90.vtx" )
resource.AddFile( "/models/weapons/v_mp4o.mdl" )
resource.AddFile( "/models/weapons/v_mp4o.sw.vtx" )
resource.AddFile( "/models/weapons/v_mp4o.vvd" )
resource.AddFile( "/models/weapons/v_mp4o.xbox.vtx" )
resource.AddFile( "/models/weapons/v_p38.dx80.vtx" )
resource.AddFile( "/models/weapons/v_p38.dx90.vtx" )
resource.AddFile( "/models/weapons/v_p38.mdl" )
resource.AddFile( "/models/weapons/v_p38.sw.vtx" )
resource.AddFile( "/models/weapons/v_p38.vvd" )
resource.AddFile( "/models/weapons/v_p39.dx80.vtx" )
resource.AddFile( "/models/weapons/v_p39.dx90.vtx" )
resource.AddFile( "/models/weapons/v_p39.mdl" )
resource.AddFile( "/models/weapons/v_p39.sw.vtx" )
resource.AddFile( "/models/weapons/v_p39.vvd" )
resource.AddFile( "/models/weapons/v_p39.xbox.vtx" )
resource.AddFile( "/models/weapons/v_p3b.dx80.vtx" )
resource.AddFile( "/models/weapons/v_p3b.dx90.vtx" )
resource.AddFile( "/models/weapons/v_p3b.mdl" )
resource.AddFile( "/models/weapons/v_p3b.sw.vtx" )
resource.AddFile( "/models/weapons/v_p3b.vvd" )
resource.AddFile( "/models/weapons/v_p3b.xbox.vtx" )
resource.AddFile( "/models/weapons/v_panzerschreck.dx80.vtx" )
resource.AddFile( "/models/weapons/v_panzerschreck.dx90.vtx" )
resource.AddFile( "/models/weapons/v_panzerschreck.mdl" )
resource.AddFile( "/models/weapons/v_panzerschreck.sw.vtx" )
resource.AddFile( "/models/weapons/v_panzerschreck.vvd" )
resource.AddFile( "/models/weapons/v_panzerschrecl.dx80.vtx" )
resource.AddFile( "/models/weapons/v_panzerschrecl.dx90.vtx" )
resource.AddFile( "/models/weapons/v_panzerschrecl.mdl" )
resource.AddFile( "/models/weapons/v_panzerschrecl.sw.vtx" )
resource.AddFile( "/models/weapons/v_panzerschrecl.vvd" )
resource.AddFile( "/models/weapons/v_pist_waltherpp.dx80.vtx" )
resource.AddFile( "/models/weapons/v_pist_waltherpp.dx90.vtx" )
resource.AddFile( "/models/weapons/v_pist_waltherpp.mdl" )
resource.AddFile( "/models/weapons/v_pist_waltherpp.sw.vtx" )
resource.AddFile( "/models/weapons/v_pist_waltherpp.vvd" )
resource.AddFile( "/models/weapons/v_shot_double.dx80.vtx" )
resource.AddFile( "/models/weapons/v_shot_double.dx90.vtx" )
resource.AddFile( "/models/weapons/v_shot_double.mdl" )
resource.AddFile( "/models/weapons/v_shot_double.sw.vtx" )
resource.AddFile( "/models/weapons/v_shot_double.vvd" )
resource.AddFile( "/models/weapons/v_shot_double.xbox.vtx" )
resource.AddFile( "/models/weapons/v_shot_shottytre.dx80.vtx" )
resource.AddFile( "/models/weapons/v_shot_shottytre.dx90.vtx" )
resource.AddFile( "/models/weapons/v_shot_shottytre.mdl" )
resource.AddFile( "/models/weapons/v_shot_shottytre.sw.vtx" )
resource.AddFile( "/models/weapons/v_shot_shottytre.vvd" )
resource.AddFile( "/models/weapons/v_shot_shottytre.xbox.vtx" )
resource.AddFile( "/models/weapons/v_shot_trenchg90.dx80.vtx" )
resource.AddFile( "/models/weapons/v_shot_trenchg90.dx90.vtx" )
resource.AddFile( "/models/weapons/v_shot_trenchg90.mdl" )
resource.AddFile( "/models/weapons/v_shot_trenchg90.sw.vtx" )
resource.AddFile( "/models/weapons/v_shot_trenchg90.vvd" )
resource.AddFile( "/models/weapons/v_smoke_ger.dx80.vtx" )
resource.AddFile( "/models/weapons/v_smoke_ger.dx90.vtx" )
resource.AddFile( "/models/weapons/v_smoke_ger.mdl" )
resource.AddFile( "/models/weapons/v_smoke_ger.sw.vtx" )
resource.AddFile( "/models/weapons/v_smoke_ger.vvd" )
resource.AddFile( "/models/weapons/v_smoke_ru.dx80.vtx" )
resource.AddFile( "/models/weapons/v_smoke_ru.dx90.vtx" )
resource.AddFile( "/models/weapons/v_smoke_ru.mdl" )
resource.AddFile( "/models/weapons/v_smoke_ru.sw.vtx" )
resource.AddFile( "/models/weapons/v_smoke_ru.vvd" )
resource.AddFile( "/models/weapons/v_smoke_ru.xbox.vtx" )
resource.AddFile( "/models/weapons/v_smoke_us.dx80.vtx" )
resource.AddFile( "/models/weapons/v_smoke_us.dx90.vtx" )
resource.AddFile( "/models/weapons/v_smoke_us.mdl" )
resource.AddFile( "/models/weapons/v_smoke_us.sw.vtx" )
resource.AddFile( "/models/weapons/v_smoke_us.vvd" )
resource.AddFile( "/models/weapons/v_smoke_us.xbox.vtx" )
resource.AddFile( "/models/weapons/v_snip_decar.dx80.vtx" )
resource.AddFile( "/models/weapons/v_snip_decar.dx90.vtx" )
resource.AddFile( "/models/weapons/v_snip_decar.mdl" )
resource.AddFile( "/models/weapons/v_snip_decar.sw.vtx" )
resource.AddFile( "/models/weapons/v_snip_decar.vvd" )
resource.AddFile( "/models/weapons/v_spade.dx80.vtx" )
resource.AddFile( "/models/weapons/v_spade.dx90.vtx" )
resource.AddFile( "/models/weapons/v_spade.mdl" )
resource.AddFile( "/models/weapons/v_spade.sw.vtx" )
resource.AddFile( "/models/weapons/v_spade.vvd" )
resource.AddFile( "/models/weapons/v_springfield.dx80.vtx" )
resource.AddFile( "/models/weapons/v_springfield.dx90.vtx" )
resource.AddFile( "/models/weapons/v_springfield.mdl" )
resource.AddFile( "/models/weapons/v_springfield.sw.vtx" )
resource.AddFile( "/models/weapons/v_springfield.vvd" )
resource.AddFile( "/models/weapons/v_springfield.xbox.vtx" )
resource.AddFile( "/models/weapons/v_stick.dx80.vtx" )
resource.AddFile( "/models/weapons/v_stick.dx90.vtx" )
resource.AddFile( "/models/weapons/v_stick.mdl" )
resource.AddFile( "/models/weapons/v_stick.sw.vtx" )
resource.AddFile( "/models/weapons/v_stick.vvd" )
resource.AddFile( "/models/weapons/v_thompsog.dx80.vtx" )
resource.AddFile( "/models/weapons/v_thompsog.dx90.vtx" )
resource.AddFile( "/models/weapons/v_thompsog.mdl" )
resource.AddFile( "/models/weapons/v_thompsog.sw.vtx" )
resource.AddFile( "/models/weapons/v_thompsog.vvd" )
resource.AddFile( "/models/weapons/v_thompsog.xbox.vtx" )
resource.AddFile( "/models/weapons/v_thompsoh.dx80.vtx" )
resource.AddFile( "/models/weapons/v_thompsoh.dx90.vtx" )
resource.AddFile( "/models/weapons/v_thompsoh.mdl" )
resource.AddFile( "/models/weapons/v_thompsoh.sw.vtx" )
resource.AddFile( "/models/weapons/v_thompsoh.vvd" )
resource.AddFile( "/models/weapons/v_thompsoh.xbox.vtx" )
resource.AddFile( "/models/weapons/v_thompsom.dx80.vtx" )
resource.AddFile( "/models/weapons/v_thompsom.dx90.vtx" )
resource.AddFile( "/models/weapons/v_thompsom.mdl" )
resource.AddFile( "/models/weapons/v_thompsom.sw.vtx" )
resource.AddFile( "/models/weapons/v_thompsom.vvd" )
resource.AddFile( "/models/weapons/v_thompsom.xbox.vtx" )
resource.AddFile( "/models/weapons/v_thompson.dx80.vtx" )
resource.AddFile( "/models/weapons/v_thompson.dx90.vtx" )
resource.AddFile( "/models/weapons/v_thompson.mdl" )
resource.AddFile( "/models/weapons/v_thompson.sw.vtx" )
resource.AddFile( "/models/weapons/v_thompson.vvd" )
resource.AddFile( "/models/weapons/v_thompson.xbox.vtx" )
resource.AddFile( "/models/weapons/v_toka.dx80.vtx" )
resource.AddFile( "/models/weapons/v_toka.dx90.vtx" )
resource.AddFile( "/models/weapons/v_toka.mdl" )
resource.AddFile( "/models/weapons/v_toka.sw.vtx" )
resource.AddFile( "/models/weapons/v_toka.vvd" )
resource.AddFile( "/models/weapons/v_toka.xbox.vtx" )
resource.AddFile( "/models/weapons/v_toolgun.dx90.vtx" )
resource.AddFile( "/models/weapons/v_toolgun.mdl" )
resource.AddFile( "/models/weapons/v_toolgun.vvd" )
resource.AddFile( "/models/weapons/w_30cal_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_30cal_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_30cal_f.mdl" )
resource.AddFile( "/models/weapons/w_30cal_f.phy" )
resource.AddFile( "/models/weapons/w_30cal_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_30cal_f.vvd" )
resource.AddFile( "/models/weapons/w_30cal_f.xbox.vtx" )
resource.AddFile( "/models/weapons/w_357.dx90.vtx" )
resource.AddFile( "/models/weapons/w_357.mdl" )
resource.AddFile( "/models/weapons/w_357.vvd" )
resource.AddFile( "/models/weapons/w_amerk_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_amerk_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_amerk_f.mdl" )
resource.AddFile( "/models/weapons/w_amerk_f.phy" )
resource.AddFile( "/models/weapons/w_amerk_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_amerk_f.vvd" )
resource.AddFile( "/models/weapons/w_ba1.dx80.vtx" )
resource.AddFile( "/models/weapons/w_ba1.dx90.vtx" )
resource.AddFile( "/models/weapons/w_ba1.mdl" )
resource.AddFile( "/models/weapons/w_ba1.phy" )
resource.AddFile( "/models/weapons/w_ba1.sw.vtx" )
resource.AddFile( "/models/weapons/w_ba1.vvd" )
resource.AddFile( "/models/weapons/w_ba1.xbox.vtx" )
resource.AddFile( "/models/weapons/w_barand.dx80.vtx" )
resource.AddFile( "/models/weapons/w_barand.dx90.vtx" )
resource.AddFile( "/models/weapons/w_barand.mdl" )
resource.AddFile( "/models/weapons/w_barand.phy" )
resource.AddFile( "/models/weapons/w_barand.sw.vtx" )
resource.AddFile( "/models/weapons/w_barand.vvd" )
resource.AddFile( "/models/weapons/w_bar_n.dx80.vtx" )
resource.AddFile( "/models/weapons/w_bar_n.dx90.vtx" )
resource.AddFile( "/models/weapons/w_bar_n.mdl" )
resource.AddFile( "/models/weapons/w_bar_n.phy" )
resource.AddFile( "/models/weapons/w_bar_n.sw.vtx" )
resource.AddFile( "/models/weapons/w_bar_n.vvd" )
resource.AddFile( "/models/weapons/w_bazooka_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_bazooka_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_bazooka_f.mdl" )
resource.AddFile( "/models/weapons/w_bazooka_f.phy" )
resource.AddFile( "/models/weapons/w_bazooka_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_bazooka_f.vvd" )
resource.AddFile( "/models/weapons/w_bazooka_rocket.dx80.vtx" )
resource.AddFile( "/models/weapons/w_bazooka_rocket.dx90.vtx" )
resource.AddFile( "/models/weapons/w_bazooka_rocket.mdl" )
resource.AddFile( "/models/weapons/w_bazooka_rocket.phy" )
resource.AddFile( "/models/weapons/w_bazooka_rocket.sw.vtx" )
resource.AddFile( "/models/weapons/w_bazooka_rocket.vvd" )
resource.AddFile( "/models/weapons/w_brow.dx80.vtx" )
resource.AddFile( "/models/weapons/w_brow.dx90.vtx" )
resource.AddFile( "/models/weapons/w_brow.mdl" )
resource.AddFile( "/models/weapons/w_brow.phy" )
resource.AddFile( "/models/weapons/w_brow.sw.vtx" )
resource.AddFile( "/models/weapons/w_brow.vvd" )
resource.AddFile( "/models/weapons/w_c4.dx90.vtx" )
resource.AddFile( "/models/weapons/w_c4.mdl" )
resource.AddFile( "/models/weapons/w_c4.vvd" )
resource.AddFile( "/models/weapons/w_c96_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_c96_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_c96_f.mdl" )
resource.AddFile( "/models/weapons/w_c96_f.phy" )
resource.AddFile( "/models/weapons/w_c96_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_c96_f.vvd" )
resource.AddFile( "/models/weapons/w_camphone.dx90.vtx" )
resource.AddFile( "/models/weapons/w_camphone.mdl" )
resource.AddFile( "/models/weapons/w_camphone.phy" )
resource.AddFile( "/models/weapons/w_camphone.vvd" )
resource.AddFile( "/models/weapons/w_camphone.xbox.vtx" )
resource.AddFile( "/models/weapons/w_colt_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_colt_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_colt_f.mdl" )
resource.AddFile( "/models/weapons/w_colt_f.phy" )
resource.AddFile( "/models/weapons/w_colt_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_colt_f.vvd" )
resource.AddFile( "/models/weapons/w_crossbow.dx90.vtx" )
resource.AddFile( "/models/weapons/w_crossbow.mdl" )
resource.AddFile( "/models/weapons/w_crossbow.vvd" )
resource.AddFile( "/models/weapons/w_D0cal.dx80.vtx" )
resource.AddFile( "/models/weapons/w_D0cal.dx90.vtx" )
resource.AddFile( "/models/weapons/w_d0cal.mdl" )
resource.AddFile( "/models/weapons/w_D0cal.phy" )
resource.AddFile( "/models/weapons/w_D0cal.sw.vtx" )
resource.AddFile( "/models/weapons/w_d0cal.vvd" )
resource.AddFile( "/models/weapons/w_darand.dx80.vtx" )
resource.AddFile( "/models/weapons/w_darand.dx90.vtx" )
resource.AddFile( "/models/weapons/w_darand.mdl" )
resource.AddFile( "/models/weapons/w_darand.phy" )
resource.AddFile( "/models/weapons/w_darand.sw.vtx" )
resource.AddFile( "/models/weapons/w_darand.vvd" )
resource.AddFile( "/models/weapons/w_darand.xbox.vtx" )
resource.AddFile( "/models/weapons/w_disc.dx80.vtx" )
resource.AddFile( "/models/weapons/w_disc.dx90.vtx" )
resource.AddFile( "/models/weapons/w_disc.mdl" )
resource.AddFile( "/models/weapons/w_disc.phy" )
resource.AddFile( "/models/weapons/w_disc.sw.vtx" )
resource.AddFile( "/models/weapons/w_disc.vvd" )
resource.AddFile( "/models/weapons/w_disc_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_disc_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_disc_f.mdl" )
resource.AddFile( "/models/weapons/w_disc_f.phy" )
resource.AddFile( "/models/weapons/w_disc_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_disc_f.vvd" )
resource.AddFile( "/models/weapons/w_eq_flashbang.dx90.vtx" )
resource.AddFile( "/models/weapons/w_eq_flashbang.mdl" )
resource.AddFile( "/models/weapons/w_eq_flashbang.vvd" )
resource.AddFile( "/models/weapons/w_eq_fraggrenade.dx90.vtx" )
resource.AddFile( "/models/weapons/w_eq_fraggrenade.mdl" )
resource.AddFile( "/models/weapons/w_eq_fraggrenade.vvd" )
resource.AddFile( "/models/weapons/w_eq_smokegrenade.dx90.vtx" )
resource.AddFile( "/models/weapons/w_eq_smokegrenade.mdl" )
resource.AddFile( "/models/weapons/w_eq_smokegrenade.vvd" )
resource.AddFile( "/models/weapons/w_frag.dx80.vtx" )
resource.AddFile( "/models/weapons/w_frag.dx90.vtx" )
resource.AddFile( "/models/weapons/w_frag.mdl" )
resource.AddFile( "/models/weapons/w_frag.phy" )
resource.AddFile( "/models/weapons/w_frag.sw.vtx" )
resource.AddFile( "/models/weapons/w_frag.vvd" )
resource.AddFile( "/models/weapons/w_frag_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_frag_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_frag_f.mdl" )
resource.AddFile( "/models/weapons/w_frag_f.phy" )
resource.AddFile( "/models/weapons/w_frag_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_frag_f.vvd" )
resource.AddFile( "/models/weapons/w_frar.dx80.vtx" )
resource.AddFile( "/models/weapons/w_frar.dx90.vtx" )
resource.AddFile( "/models/weapons/w_frar.mdl" )
resource.AddFile( "/models/weapons/w_frar.phy" )
resource.AddFile( "/models/weapons/w_frar.sw.vtx" )
resource.AddFile( "/models/weapons/w_frar.vvd" )
resource.AddFile( "/models/weapons/w_garanb.dx80.vtx" )
resource.AddFile( "/models/weapons/w_garanb.dx90.vtx" )
resource.AddFile( "/models/weapons/w_garanb.mdl" )
resource.AddFile( "/models/weapons/w_garanb.phy" )
resource.AddFile( "/models/weapons/w_garanb.sw.vtx" )
resource.AddFile( "/models/weapons/w_garanb.vvd" )
resource.AddFile( "/models/weapons/w_garanb.xbox.vtx" )
resource.AddFile( "/models/weapons/w_garand_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_garand_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_garand_f.mdl" )
resource.AddFile( "/models/weapons/w_garand_f.phy" )
resource.AddFile( "/models/weapons/w_garand_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_garand_f.vvd" )
resource.AddFile( "/models/weapons/w_grenade.dx90.vtx" )
resource.AddFile( "/models/weapons/w_grenade.mdl" )
resource.AddFile( "/models/weapons/w_grenade.vvd" )
resource.AddFile( "/models/weapons/w_k98s_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_k98s_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_k98s_f.mdl" )
resource.AddFile( "/models/weapons/w_k98s_f.phy" )
resource.AddFile( "/models/weapons/w_k98s_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_k98s_f.vvd" )
resource.AddFile( "/models/weapons/w_k98_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_k98_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_k98_f.mdl" )
resource.AddFile( "/models/weapons/w_k98_f.phy" )
resource.AddFile( "/models/weapons/w_k98_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_k98_f.vvd" )
resource.AddFile( "/models/weapons/w_k9g.dx80.vtx" )
resource.AddFile( "/models/weapons/w_k9g.dx90.vtx" )
resource.AddFile( "/models/weapons/w_k9g.mdl" )
resource.AddFile( "/models/weapons/w_k9g.phy" )
resource.AddFile( "/models/weapons/w_k9g.sw.vtx" )
resource.AddFile( "/models/weapons/w_k9g.vvd" )
resource.AddFile( "/models/weapons/w_k9g.xbox.vtx" )
resource.AddFile( "/models/weapons/w_knife_ct.dx90.vtx" )
resource.AddFile( "/models/weapons/w_knife_ct.mdl" )
resource.AddFile( "/models/weapons/w_knife_ct.vvd" )
resource.AddFile( "/models/weapons/w_knife_t.dx90.vtx" )
resource.AddFile( "/models/weapons/w_knife_t.mdl" )
resource.AddFile( "/models/weapons/w_knife_t.vvd" )
resource.AddFile( "/models/weapons/w_leee.dx80.vtx" )
resource.AddFile( "/models/weapons/w_leee.dx90.vtx" )
resource.AddFile( "/models/weapons/w_leee.mdl" )
resource.AddFile( "/models/weapons/w_leee.phy" )
resource.AddFile( "/models/weapons/w_leee.sw.vtx" )
resource.AddFile( "/models/weapons/w_leee.vvd" )
resource.AddFile( "/models/weapons/w_leee.xbox.vtx" )
resource.AddFile( "/models/weapons/w_m1carb_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_m1carb_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_m1carb_f.mdl" )
resource.AddFile( "/models/weapons/w_m1carb_f.phy" )
resource.AddFile( "/models/weapons/w_m1carb_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_m1carb_f.vvd" )
resource.AddFile( "/models/weapons/w_mach_m249para.dx90.vtx" )
resource.AddFile( "/models/weapons/w_mach_m249para.mdl" )
resource.AddFile( "/models/weapons/w_mach_m249para.vvd" )
resource.AddFile( "/models/weapons/w_mg42bd_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_mg42bd_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_mg42bd_f.mdl" )
resource.AddFile( "/models/weapons/w_mg42bd_f.phy" )
resource.AddFile( "/models/weapons/w_mg42bd_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_mg42bd_f.vvd" )
resource.AddFile( "/models/weapons/w_molt.dx80.vtx" )
resource.AddFile( "/models/weapons/w_molt.dx90.vtx" )
resource.AddFile( "/models/weapons/w_molt.mdl" )
resource.AddFile( "/models/weapons/w_molt.phy" )
resource.AddFile( "/models/weapons/w_molt.sw.vtx" )
resource.AddFile( "/models/weapons/w_molt.vvd" )
resource.AddFile( "/models/weapons/w_molt.xbox.vtx" )
resource.AddFile( "/models/weapons/w_mosin1.dx80.vtx" )
resource.AddFile( "/models/weapons/w_mosin1.dx90.vtx" )
resource.AddFile( "/models/weapons/w_mosin1.mdl" )
resource.AddFile( "/models/weapons/w_mosin1.phy" )
resource.AddFile( "/models/weapons/w_mosin1.sw.vtx" )
resource.AddFile( "/models/weapons/w_mosin1.vvd" )
resource.AddFile( "/models/weapons/w_mosin1.xbox.vtx" )
resource.AddFile( "/models/weapons/w_mp33.dx80.vtx" )
resource.AddFile( "/models/weapons/w_mp33.dx90.vtx" )
resource.AddFile( "/models/weapons/w_mp33.mdl" )
resource.AddFile( "/models/weapons/w_mp33.phy" )
resource.AddFile( "/models/weapons/w_mp33.sw.vtx" )
resource.AddFile( "/models/weapons/w_mp33.vvd" )
resource.AddFile( "/models/weapons/w_mp33.xbox.vtx" )
resource.AddFile( "/models/weapons/w_mp40_n.dx80.vtx" )
resource.AddFile( "/models/weapons/w_mp40_n.dx90.vtx" )
resource.AddFile( "/models/weapons/w_mp40_n.mdl" )
resource.AddFile( "/models/weapons/w_mp40_n.phy" )
resource.AddFile( "/models/weapons/w_mp40_n.sw.vtx" )
resource.AddFile( "/models/weapons/w_mp40_n.vvd" )
resource.AddFile( "/models/weapons/w_mp44_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_mp44_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_mp44_f.mdl" )
resource.AddFile( "/models/weapons/w_mp44_f.phy" )
resource.AddFile( "/models/weapons/w_mp44_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_mp44_f.vvd" )
resource.AddFile( "/models/weapons/w_mp4o.dx80.vtx" )
resource.AddFile( "/models/weapons/w_mp4o.dx90.vtx" )
resource.AddFile( "/models/weapons/w_mp4o.mdl" )
resource.AddFile( "/models/weapons/w_mp4o.phy" )
resource.AddFile( "/models/weapons/w_mp4o.sw.vtx" )
resource.AddFile( "/models/weapons/w_mp4o.vvd" )
resource.AddFile( "/models/weapons/w_mp4o.xbox.vtx" )
resource.AddFile( "/models/weapons/w_npcnade.dx90.vtx" )
resource.AddFile( "/models/weapons/w_npcnade.mdl" )
resource.AddFile( "/models/weapons/w_npcnade.phy" )
resource.AddFile( "/models/weapons/w_npcnade.vvd" )
resource.AddFile( "/models/weapons/w_p38_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_p38_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_p38_f.mdl" )
resource.AddFile( "/models/weapons/w_p38_f.phy" )
resource.AddFile( "/models/weapons/w_p38_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_p38_f.vvd" )
resource.AddFile( "/models/weapons/w_p39.dx80.vtx" )
resource.AddFile( "/models/weapons/w_p39.dx90.vtx" )
resource.AddFile( "/models/weapons/w_p39.mdl" )
resource.AddFile( "/models/weapons/w_p39.phy" )
resource.AddFile( "/models/weapons/w_p39.sw.vtx" )
resource.AddFile( "/models/weapons/w_p39.vvd" )
resource.AddFile( "/models/weapons/w_p3b.dx80.vtx" )
resource.AddFile( "/models/weapons/w_p3b.dx90.vtx" )
resource.AddFile( "/models/weapons/w_p3b.mdl" )
resource.AddFile( "/models/weapons/w_p3b.phy" )
resource.AddFile( "/models/weapons/w_p3b.sw.vtx" )
resource.AddFile( "/models/weapons/w_p3b.vvd" )
resource.AddFile( "/models/weapons/w_p3b.xbox.vtx" )
resource.AddFile( "/models/weapons/w_panzerschreck_rocket.dx80.vtx" )
resource.AddFile( "/models/weapons/w_panzerschreck_rocket.dx90.vtx" )
resource.AddFile( "/models/weapons/w_panzerschreck_rocket.mdl" )
resource.AddFile( "/models/weapons/w_panzerschreck_rocket.phy" )
resource.AddFile( "/models/weapons/w_panzerschreck_rocket.sw.vtx" )
resource.AddFile( "/models/weapons/w_panzerschreck_rocket.vvd" )
resource.AddFile( "/models/weapons/w_physics.dx90.vtx" )
resource.AddFile( "/models/weapons/w_physics.mdl" )
resource.AddFile( "/models/weapons/w_physics.vvd" )
resource.AddFile( "/models/weapons/w_pist_deagle.dx90.vtx" )
resource.AddFile( "/models/weapons/w_pist_deagle.mdl" )
resource.AddFile( "/models/weapons/w_pist_deagle.vvd" )
resource.AddFile( "/models/weapons/w_pist_elite.dx90.vtx" )
resource.AddFile( "/models/weapons/w_pist_elite.mdl" )
resource.AddFile( "/models/weapons/w_pist_elite.vvd" )
resource.AddFile( "/models/weapons/w_pist_fiveseven.dx90.vtx" )
resource.AddFile( "/models/weapons/w_pist_fiveseven.mdl" )
resource.AddFile( "/models/weapons/w_pist_fiveseven.vvd" )
resource.AddFile( "/models/weapons/w_pist_glock18.dx90.vtx" )
resource.AddFile( "/models/weapons/w_pist_glock18.mdl" )
resource.AddFile( "/models/weapons/w_pist_glock18.vvd" )
resource.AddFile( "/models/weapons/w_pist_p228.dx90.vtx" )
resource.AddFile( "/models/weapons/w_pist_p228.mdl" )
resource.AddFile( "/models/weapons/w_pist_p228.vvd" )
resource.AddFile( "/models/weapons/w_pist_usp.dx90.vtx" )
resource.AddFile( "/models/weapons/w_pist_usp.mdl" )
resource.AddFile( "/models/weapons/w_pist_usp.vvd" )
resource.AddFile( "/models/weapons/w_pist_waltherpp.dx80.vtx" )
resource.AddFile( "/models/weapons/w_pist_waltherpp.dx90.vtx" )
resource.AddFile( "/models/weapons/w_pist_waltherpp.mdl" )
resource.AddFile( "/models/weapons/w_pist_waltherpp.phy" )
resource.AddFile( "/models/weapons/w_pist_waltherpp.sw.vtx" )
resource.AddFile( "/models/weapons/w_pist_waltherpp.vvd" )
resource.AddFile( "/models/weapons/w_pist_waltherpp.xbox.vtx" )
resource.AddFile( "/models/weapons/w_ppsh1941.dx80.vtx" )
resource.AddFile( "/models/weapons/w_ppsh1941.dx90.vtx" )
resource.AddFile( "/models/weapons/w_ppsh1941.mdl" )
resource.AddFile( "/models/weapons/w_ppsh1941.phy" )
resource.AddFile( "/models/weapons/w_ppsh1941.sw.vtx" )
resource.AddFile( "/models/weapons/w_ppsh1941.vvd" )
resource.AddFile( "/models/weapons/w_ppsh1941.xbox.vtx" )
resource.AddFile( "/models/weapons/w_pschreck_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_pschreck_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_pschreck_f.mdl" )
resource.AddFile( "/models/weapons/w_pschreck_f.phy" )
resource.AddFile( "/models/weapons/w_pschreck_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_pschreck_f.vvd" )
resource.AddFile( "/models/weapons/w_pschrecl.dx80.vtx" )
resource.AddFile( "/models/weapons/w_pschrecl.dx90.vtx" )
resource.AddFile( "/models/weapons/w_pschrecl.mdl" )
resource.AddFile( "/models/weapons/w_pschrecl.phy" )
resource.AddFile( "/models/weapons/w_pschrecl.sw.vtx" )
resource.AddFile( "/models/weapons/w_pschrecl.vvd" )
resource.AddFile( "/models/weapons/w_pschrecl.xbox.vtx" )
resource.AddFile( "/models/weapons/w_rif_ak47.dx90.vtx" )
resource.AddFile( "/models/weapons/w_rif_ak47.mdl" )
resource.AddFile( "/models/weapons/w_rif_ak47.vvd" )
resource.AddFile( "/models/weapons/w_rif_aug.dx90.vtx" )
resource.AddFile( "/models/weapons/w_rif_aug.mdl" )
resource.AddFile( "/models/weapons/w_rif_aug.vvd" )
resource.AddFile( "/models/weapons/w_rif_famas.dx90.vtx" )
resource.AddFile( "/models/weapons/w_rif_famas.mdl" )
resource.AddFile( "/models/weapons/w_rif_famas.vvd" )
resource.AddFile( "/models/weapons/w_rif_galil.dx90.vtx" )
resource.AddFile( "/models/weapons/w_rif_galil.mdl" )
resource.AddFile( "/models/weapons/w_rif_galil.vvd" )
resource.AddFile( "/models/weapons/w_rif_m4a1.dx90.vtx" )
resource.AddFile( "/models/weapons/w_rif_m4a1.mdl" )
resource.AddFile( "/models/weapons/w_rif_m4a1.vvd" )
resource.AddFile( "/models/weapons/w_rif_sg552.dx90.vtx" )
resource.AddFile( "/models/weapons/w_rif_sg552.mdl" )
resource.AddFile( "/models/weapons/w_rif_sg552.vvd" )
resource.AddFile( "/models/weapons/w_shot_double.dx80.vtx" )
resource.AddFile( "/models/weapons/w_shot_double.dx90.vtx" )
resource.AddFile( "/models/weapons/w_shot_double.mdl" )
resource.AddFile( "/models/weapons/w_shot_double.phy" )
resource.AddFile( "/models/weapons/w_shot_double.sw.vtx" )
resource.AddFile( "/models/weapons/w_shot_double.vvd" )
resource.AddFile( "/models/weapons/w_shot_m3super90.dx90.vtx" )
resource.AddFile( "/models/weapons/w_shot_m3super90.mdl" )
resource.AddFile( "/models/weapons/w_shot_m3super90.vvd" )
resource.AddFile( "/models/weapons/w_shot_shottytre.dx80.vtx" )
resource.AddFile( "/models/weapons/w_shot_shottytre.dx90.vtx" )
resource.AddFile( "/models/weapons/w_shot_shottytre.mdl" )
resource.AddFile( "/models/weapons/w_shot_shottytre.phy" )
resource.AddFile( "/models/weapons/w_shot_shottytre.sw.vtx" )
resource.AddFile( "/models/weapons/w_shot_shottytre.vtx" )
resource.AddFile( "/models/weapons/w_shot_shottytre.vvd" )
resource.AddFile( "/models/weapons/w_shot_shottytre.xbox.vtx" )
resource.AddFile( "/models/weapons/w_shot_trenchg90.dx80.vtx" )
resource.AddFile( "/models/weapons/w_shot_trenchg90.dx90.vtx" )
resource.AddFile( "/models/weapons/w_shot_trenchg90.mdl" )
resource.AddFile( "/models/weapons/w_shot_trenchg90.phy" )
resource.AddFile( "/models/weapons/w_shot_trenchg90.sw.vtx" )
resource.AddFile( "/models/weapons/w_shot_trenchg90.vvd" )
resource.AddFile( "/models/weapons/w_shot_xm1014.dx90.vtx" )
resource.AddFile( "/models/weapons/w_shot_xm1014.mdl" )
resource.AddFile( "/models/weapons/w_shot_xm1014.vvd" )
resource.AddFile( "/models/weapons/w_slam.dx90.vtx" )
resource.AddFile( "/models/weapons/w_slam.mdl" )
resource.AddFile( "/models/weapons/w_slam.phy" )
resource.AddFile( "/models/weapons/w_slam.vvd" )
resource.AddFile( "/models/weapons/w_smg_mac10.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smg_mac10.mdl" )
resource.AddFile( "/models/weapons/w_smg_mac10.vvd" )
resource.AddFile( "/models/weapons/w_smg_mp5.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smg_mp5.mdl" )
resource.AddFile( "/models/weapons/w_smg_mp5.vvd" )
resource.AddFile( "/models/weapons/w_smg_p90.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smg_p90.mdl" )
resource.AddFile( "/models/weapons/w_smg_p90.vvd" )
resource.AddFile( "/models/weapons/w_smg_tmp.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smg_tmp.mdl" )
resource.AddFile( "/models/weapons/w_smg_tmp.vvd" )
resource.AddFile( "/models/weapons/w_smg_ump45.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smg_ump45.mdl" )
resource.AddFile( "/models/weapons/w_smg_ump45.vvd" )
resource.AddFile( "/models/weapons/w_smoke_ger.dx80.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ger.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ger.mdl" )
resource.AddFile( "/models/weapons/w_smoke_ger.phy" )
resource.AddFile( "/models/weapons/w_smoke_ger.sw.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ger.vvd" )
resource.AddFile( "/models/weapons/w_smoke_ger_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ger_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ger_f.mdl" )
resource.AddFile( "/models/weapons/w_smoke_ger_f.phy" )
resource.AddFile( "/models/weapons/w_smoke_ger_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ger_f.vvd" )
resource.AddFile( "/models/weapons/w_smoke_ru.dx80.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ru.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ru.mdl" )
resource.AddFile( "/models/weapons/w_smoke_ru.phy" )
resource.AddFile( "/models/weapons/w_smoke_ru.sw.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ru.vvd" )
resource.AddFile( "/models/weapons/w_smoke_ru_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ru_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ru_f.mdl" )
resource.AddFile( "/models/weapons/w_smoke_ru_f.phy" )
resource.AddFile( "/models/weapons/w_smoke_ru_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_smoke_ru_f.vvd" )
resource.AddFile( "/models/weapons/w_smoke_us.dx80.vtx" )
resource.AddFile( "/models/weapons/w_smoke_us.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smoke_us.mdl" )
resource.AddFile( "/models/weapons/w_smoke_us.phy" )
resource.AddFile( "/models/weapons/w_smoke_us.sw.vtx" )
resource.AddFile( "/models/weapons/w_smoke_us.vvd" )
resource.AddFile( "/models/weapons/w_smoke_us_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_smoke_us_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_smoke_us_f.mdl" )
resource.AddFile( "/models/weapons/w_smoke_us_f.phy" )
resource.AddFile( "/models/weapons/w_smoke_us_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_smoke_us_f.vvd" )
resource.AddFile( "/models/weapons/w_snip_awp.dx90.vtx" )
resource.AddFile( "/models/weapons/w_snip_awp.mdl" )
resource.AddFile( "/models/weapons/w_snip_awp.vvd" )
resource.AddFile( "/models/weapons/w_snip_decar.dx80.vtx" )
resource.AddFile( "/models/weapons/w_snip_decar.dx90.vtx" )
resource.AddFile( "/models/weapons/w_snip_decar.mdl" )
resource.AddFile( "/models/weapons/w_snip_decar.phy" )
resource.AddFile( "/models/weapons/w_snip_decar.sw.vtx" )
resource.AddFile( "/models/weapons/w_snip_decar.vvd" )
resource.AddFile( "/models/weapons/w_snip_g3sg1.dx90.vtx" )
resource.AddFile( "/models/weapons/w_snip_g3sg1.mdl" )
resource.AddFile( "/models/weapons/w_snip_g3sg1.vvd" )
resource.AddFile( "/models/weapons/w_snip_scout.dx90.vtx" )
resource.AddFile( "/models/weapons/w_snip_scout.mdl" )
resource.AddFile( "/models/weapons/w_snip_scout.vvd" )
resource.AddFile( "/models/weapons/w_snip_sg550.dx90.vtx" )
resource.AddFile( "/models/weapons/w_snip_sg550.mdl" )
resource.AddFile( "/models/weapons/w_snip_sg550.vvd" )
resource.AddFile( "/models/weapons/w_spade_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_spade_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_spade_f.mdl" )
resource.AddFile( "/models/weapons/w_spade_f.phy" )
resource.AddFile( "/models/weapons/w_spade_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_spade_f.vvd" )
resource.AddFile( "/models/weapons/w_spring_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_spring_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_spring_f.mdl" )
resource.AddFile( "/models/weapons/w_spring_f.phy" )
resource.AddFile( "/models/weapons/w_spring_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_spring_f.vvd" )
resource.AddFile( "/models/weapons/w_stick.dx80.vtx" )
resource.AddFile( "/models/weapons/w_stick.dx90.vtx" )
resource.AddFile( "/models/weapons/w_stick.mdl" )
resource.AddFile( "/models/weapons/w_stick.phy" )
resource.AddFile( "/models/weapons/w_stick.sw.vtx" )
resource.AddFile( "/models/weapons/w_stick.vvd" )
resource.AddFile( "/models/weapons/w_stick_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_stick_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_stick_f.mdl" )
resource.AddFile( "/models/weapons/w_stick_f.phy" )
resource.AddFile( "/models/weapons/w_stick_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_stick_f.vvd" )
resource.AddFile( "/models/weapons/w_stunbaton.dx90.vtx" )
resource.AddFile( "/models/weapons/w_stunbaton.mdl" )
resource.AddFile( "/models/weapons/w_stunbaton.phy" )
resource.AddFile( "/models/weapons/w_stunbaton.vvd" )
resource.AddFile( "/models/weapons/w_thompsog.dx80.vtx" )
resource.AddFile( "/models/weapons/w_thompsog.dx90.vtx" )
resource.AddFile( "/models/weapons/w_thompsog.mdl" )
resource.AddFile( "/models/weapons/w_thompsog.phy" )
resource.AddFile( "/models/weapons/w_thompsog.sw.vtx" )
resource.AddFile( "/models/weapons/w_thompsog.vvd" )
resource.AddFile( "/models/weapons/w_thompsog.xbox.vtx" )
resource.AddFile( "/models/weapons/w_thompsom.dx80.vtx" )
resource.AddFile( "/models/weapons/w_thompsom.dx90.vtx" )
resource.AddFile( "/models/weapons/w_thompsom.mdl" )
resource.AddFile( "/models/weapons/w_thompsom.phy" )
resource.AddFile( "/models/weapons/w_thompsom.sw.vtx" )
resource.AddFile( "/models/weapons/w_thompsom.vvd" )
resource.AddFile( "/models/weapons/w_thompsom.xbox.vtx" )
resource.AddFile( "/models/weapons/w_thompson_f.dx80.vtx" )
resource.AddFile( "/models/weapons/w_thompson_f.dx90.vtx" )
resource.AddFile( "/models/weapons/w_thompson_f.mdl" )
resource.AddFile( "/models/weapons/w_thompson_f.phy" )
resource.AddFile( "/models/weapons/w_thompson_f.sw.vtx" )
resource.AddFile( "/models/weapons/w_thompson_f.vvd" )
resource.AddFile( "/models/weapons/w_toka.dx80.vtx" )
resource.AddFile( "/models/weapons/w_toka.dx90.vtx" )
resource.AddFile( "/models/weapons/w_toka.mdl" )
resource.AddFile( "/models/weapons/w_toka.phy" )
resource.AddFile( "/models/weapons/w_toka.sw.vtx" )
resource.AddFile( "/models/weapons/w_toka.vvd" )
resource.AddFile( "/models/weapons/w_toolgun.dx90.vtx" )
resource.AddFile( "/models/weapons/w_toolgun.mdl" )
resource.AddFile( "/models/weapons/w_toolgun.phy" )
resource.AddFile( "/models/weapons/w_toolgun.vvd" )
resource.AddFile( "/sound/garrysmod/content_downloaded.wav" )
resource.AddFile( "/sound/garrysmod/save_load1.wav" )
resource.AddFile( "/sound/garrysmod/save_load2.wav" )
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resource.AddFile( "/sound/garrysmod/save_load4.wav" )
resource.AddFile( "/sound/phx/eggcrack.wav" )
resource.AddFile( "/sound/phx/epicmetal_hard.wav" )
resource.AddFile( "/sound/phx/epicmetal_hard2.wav" )
resource.AddFile( "/sound/phx/epicmetal_hard3.wav" )
resource.AddFile( "/sound/phx/epicmetal_hard4.wav" )
resource.AddFile( "/sound/phx/epicmetal_hard5.wav" )
resource.AddFile( "/sound/phx/epicmetal_hard6.wav" )
resource.AddFile( "/sound/phx/epicmetal_hard7.wav" )
resource.AddFile( "/sound/phx/hmetal1.wav" )
resource.AddFile( "/sound/phx/hmetal2.wav" )
resource.AddFile( "/sound/phx/hmetal3.wav" )
resource.AddFile( "/sound/sfx/skidding.wav" )
resource.AddFile( "/sound/thrusters/hover00.wav" )
resource.AddFile( "/sound/thrusters/hover01.wav" )
resource.AddFile( "/sound/thrusters/hover02.wav" )
resource.AddFile( "/sound/thrusters/jet00.wav" )
resource.AddFile( "/sound/thrusters/jet01.wav" )
resource.AddFile( "/sound/thrusters/jet02.wav" )
resource.AddFile( "/sound/thrusters/jet03.wav" )
resource.AddFile( "/sound/thrusters/jet04.wav" )
resource.AddFile( "/sound/thrusters/mh1.wav" )
resource.AddFile( "/sound/thrusters/mh2.wav" )
resource.AddFile( "/sound/thrusters/rocket00.wav" )
resource.AddFile( "/sound/thrusters/rocket01.wav" )
resource.AddFile( "/sound/thrusters/rocket02.wav" )
resource.AddFile( "/sound/thrusters/rocket03.wav" )
resource.AddFile( "/sound/thrusters/rocket04.wav" )
resource.AddFile( "/sound/weapons/30cal_boltback.wav" )
resource.AddFile( "/sound/weapons/30cal_boltforward.wav" )
resource.AddFile( "/sound/weapons/30cal_bulletchain1.wav" )
resource.AddFile( "/sound/weapons/30cal_bulletchain2.wav" )
resource.AddFile( "/sound/weapons/30cal_coverdown.wav" )
resource.AddFile( "/sound/weapons/30cal_coverup.wav" )
resource.AddFile( "/sound/weapons/30cal_shoot.wav" )
resource.AddFile( "/sound/weapons/ak46_fire1.wav" )
resource.AddFile( "/sound/weapons/ammopickup.wav" )
resource.AddFile( "/sound/weapons/ba1_shoot.wav" )
resource.AddFile( "/sound/weapons/barand_clipding.wav" )
resource.AddFile( "/sound/weapons/barand_shoot.wav" )
resource.AddFile( "/sound/weapons/barand_shoot2.wav" )
resource.AddFile( "/sound/weapons/barand_shoot3.wav" )
resource.AddFile( "/sound/weapons/barand_shoot4.wav" )
resource.AddFile( "/sound/weapons/barand_shoot5.wav" )
resource.AddFile( "/sound/weapons/barand_shoot6.wav" )
resource.AddFile( "/sound/weapons/bar_boltback.wav" )
resource.AddFile( "/sound/weapons/bar_boltforward.wav" )
resource.AddFile( "/sound/weapons/bar_clipin1.wav" )
resource.AddFile( "/sound/weapons/bar_clipin2.wav" )
resource.AddFile( "/sound/weapons/bar_clipout.wav" )
resource.AddFile( "/sound/weapons/bar_selectorswitch.wav" )
resource.AddFile( "/sound/weapons/bar_shoot.wav" )
resource.AddFile( "/sound/weapons/bar_worldreload.wav" )
resource.AddFile( "/sound/weapons/blade_hit1.wav" )
resource.AddFile( "/sound/weapons/blade_hit2.wav" )
resource.AddFile( "/sound/weapons/blade_hit3.wav" )
resource.AddFile( "/sound/weapons/blade_hit4.wav" )
resource.AddFile( "/sound/weapons/blade_hitworld.wav" )
resource.AddFile( "/sound/weapons/c96_boltback.wav" )
resource.AddFile( "/sound/weapons/c96_boltforward.wav" )
resource.AddFile( "/sound/weapons/c96_clipin1.wav" )
resource.AddFile( "/sound/weapons/c96_clipin2.wav" )
resource.AddFile( "/sound/weapons/c96_clipout.wav" )
resource.AddFile( "/sound/weapons/c96_shoot.wav" )
resource.AddFile( "/sound/weapons/cbar_hit1.wav" )
resource.AddFile( "/sound/weapons/cbar_hit2.wav" )
resource.AddFile( "/sound/weapons/clipin.wav" )
resource.AddFile( "/sound/weapons/clipout.wav" )
resource.AddFile( "/sound/weapons/clippouch.wav" )
resource.AddFile( "/sound/weapons/colb_boltback.wav" )
resource.AddFile( "/sound/weapons/colb_boltforward.wav" )
resource.AddFile( "/sound/weapons/colb_clipin.wav" )
resource.AddFile( "/sound/weapons/colb_clipout.wav" )
resource.AddFile( "/sound/weapons/colb_shoot.wav" )
resource.AddFile( "/sound/weapons/colt_boltback.wav" )
resource.AddFile( "/sound/weapons/colt_boltforward.wav" )
resource.AddFile( "/sound/weapons/colt_clipin.wav" )
resource.AddFile( "/sound/weapons/colt_clipout.wav" )
resource.AddFile( "/sound/weapons/colt_shoot.wav" )
resource.AddFile( "/sound/weapons/colt_worldreload.wav" )
resource.AddFile( "/sound/weapons/D0cal_boltback.wav" )
resource.AddFile( "/sound/weapons/D0cal_coverdown.wav" )
resource.AddFile( "/sound/weapons/D0cal_coverup.wav" )
resource.AddFile( "/sound/weapons/D0cal_shoot.wav" )
resource.AddFile( "/sound/weapons/decar_Fire-1.wav" )
resource.AddFile( "/sound/weapons/draw_grenade.wav" )
resource.AddFile( "/sound/weapons/draw_knife.wav" )
resource.AddFile( "/sound/weapons/draw_pistol.wav" )
resource.AddFile( "/sound/weapons/draw_rifle.wav" )
resource.AddFile( "/sound/weapons/draw_spade.wav" )
resource.AddFile( "/sound/weapons/fiveseven-2.wav" )
resource.AddFile( "/sound/weapons/garanb_boltforward.wav" )
resource.AddFile( "/sound/weapons/garanb_clipding.wav" )
resource.AddFile( "/sound/weapons/garanb_clipin1.wav" )
resource.AddFile( "/sound/weapons/garanb_clipin2.wav" )
resource.AddFile( "/sound/weapons/garanb_clipout.wav" )
resource.AddFile( "/sound/weapons/garanb_shoot - Copy.wav" )
resource.AddFile( "/sound/weapons/garanb_shoot.wav" )
resource.AddFile( "/sound/weapons/garand_boltforward.wav" )
resource.AddFile( "/sound/weapons/garand_clipding.wav" )
resource.AddFile( "/sound/weapons/garand_clipin1.wav" )
resource.AddFile( "/sound/weapons/garand_clipin2.wav" )
resource.AddFile( "/sound/weapons/garand_shoot.wav" )
resource.AddFile( "/sound/weapons/garand_worldreload.wav" )
resource.AddFile( "/sound/weapons/grenade_hit1.wav" )
resource.AddFile( "/sound/weapons/grenade_hit2.wav" )
resource.AddFile( "/sound/weapons/grenade_hit3.wav" )
resource.AddFile( "/sound/weapons/grenade_impact.wav" )
resource.AddFile( "/sound/weapons/grenade_pinpull.wav" )
resource.AddFile( "/sound/weapons/grenade_spoon.wav" )
resource.AddFile( "/sound/weapons/grenade_string.wav" )
resource.AddFile( "/sound/weapons/grenade_throw.wav" )
resource.AddFile( "/sound/weapons/k4carbine_boltback.wav" )
resource.AddFile( "/sound/weapons/k4carbine_boltforward.wav" )
resource.AddFile( "/sound/weapons/k4carbine_clipin1.wav" )
resource.AddFile( "/sound/weapons/k4carbine_clipin2.wav" )
resource.AddFile( "/sound/weapons/k4carbine_clipout.wav" )
resource.AddFile( "/sound/weapons/k98scoped_shoot.wav" )
resource.AddFile( "/sound/weapons/k98_boltback1.wav" )
resource.AddFile( "/sound/weapons/k98_boltback2.wav" )
resource.AddFile( "/sound/weapons/k98_boltforward1.wav" )
resource.AddFile( "/sound/weapons/k98_boltforward2.wav" )
resource.AddFile( "/sound/weapons/k98_clipin.wav" )
resource.AddFile( "/sound/weapons/k98_clipin2.wav" )
resource.AddFile( "/sound/weapons/k98_clipout.wav" )
resource.AddFile( "/sound/weapons/k98_shoot.wav" )
resource.AddFile( "/sound/weapons/k98_shoot2.wav" )
resource.AddFile( "/sound/weapons/k98_singleshotreload.wav" )
resource.AddFile( "/sound/weapons/k98_worldreload.wav" )
resource.AddFile( "/sound/weapons/knife_hitwall1.wav" )
resource.AddFile( "/sound/weapons/knife_slash1.wav" )
resource.AddFile( "/sound/weapons/knife_slash2.wav" )
resource.AddFile( "/sound/weapons/lolt_boltback.wav" )
resource.AddFile( "/sound/weapons/lolt_boltforward.wav" )
resource.AddFile( "/sound/weapons/lolt_clipout.wav" )
resource.AddFile( "/sound/weapons/lolt_shoot.wav" )
resource.AddFile( "/sound/weapons/lugen_shoot.wav" )
resource.AddFile( "/sound/weapons/m1carbine_boltback.wav" )
resource.AddFile( "/sound/weapons/m1carbine_boltforward.wav" )
resource.AddFile( "/sound/weapons/m1carbine_clipin1.wav" )
resource.AddFile( "/sound/weapons/m1carbine_clipin2.wav" )
resource.AddFile( "/sound/weapons/m1carbine_clipout.wav" )
resource.AddFile( "/sound/weapons/m1carbine_shoot.wav" )
resource.AddFile( "/sound/weapons/m8-1.wav" )
resource.AddFile( "/sound/weapons/m8_insertshell.wav" )
resource.AddFile( "/sound/weapons/m8_pump.wav" )
resource.AddFile( "/sound/weapons/m8_shell1.wav" )
resource.AddFile( "/sound/weapons/m8_shell2.wav" )
resource.AddFile( "/sound/weapons/m8_shell3.wav" )
resource.AddFile( "/sound/weapons/m98_boltback2.wav" )
resource.AddFile( "/sound/weapons/m98_boltforward1.wav" )
resource.AddFile( "/sound/weapons/m98_clipin2.wav" )
resource.AddFile( "/sound/weapons/magin.wav" )
resource.AddFile( "/sound/weapons/magout.wav" )
resource.AddFile( "/sound/weapons/mg42_boltback.wav" )
resource.AddFile( "/sound/weapons/mg42_boltforward.wav" )
resource.AddFile( "/sound/weapons/mg42_bulletchain1.wav" )
resource.AddFile( "/sound/weapons/mg42_bulletchain2.wav" )
resource.AddFile( "/sound/weapons/mg42_coverdown.wav" )
resource.AddFile( "/sound/weapons/mg42_coverup.wav" )
resource.AddFile( "/sound/weapons/mg42_deploybipod.wav" )
resource.AddFile( "/sound/weapons/mg42_raisebipod.wav" )
resource.AddFile( "/sound/weapons/mg42_shoot.wav" )
resource.AddFile( "/sound/weapons/molt_clipin.wav" )
resource.AddFile( "/sound/weapons/molt_clipout.wav" )
resource.AddFile( "/sound/weapons/molt_shoot.wav" )
resource.AddFile( "/sound/weapons/molt_slideback.wav" )
resource.AddFile( "/sound/weapons/mp33_boltback.wav" )
resource.AddFile( "/sound/weapons/mp33_boltforward.wav" )
resource.AddFile( "/sound/weapons/mp33_clipin2.wav" )
resource.AddFile( "/sound/weapons/mp33_clipout.wav" )
resource.AddFile( "/sound/weapons/mp33_shoot.wav" )
resource.AddFile( "/sound/weapons/mp40_boltback.wav" )
resource.AddFile( "/sound/weapons/mp40_boltforward.wav" )
resource.AddFile( "/sound/weapons/mp40_clipin.wav" )
resource.AddFile( "/sound/weapons/mp40_clipout.wav" )
resource.AddFile( "/sound/weapons/mp40_shoot.wav" )
resource.AddFile( "/sound/weapons/mp40_worldreload.wav" )
resource.AddFile( "/sound/weapons/mp44_boltback.wav" )
resource.AddFile( "/sound/weapons/mp44_boltforward.wav" )
resource.AddFile( "/sound/weapons/mp44_clipin1.wav" )
resource.AddFile( "/sound/weapons/mp44_clipin2.wav" )
resource.AddFile( "/sound/weapons/mp44_clipout.wav" )
resource.AddFile( "/sound/weapons/mp44_selectorswitch.wav" )
resource.AddFile( "/sound/weapons/mp44_shoot.wav" )
resource.AddFile( "/sound/weapons/mp4o_boltback.wav" )
resource.AddFile( "/sound/weapons/mp4o_boltforward.wav" )
resource.AddFile( "/sound/weapons/mp4o_clipin.wav" )
resource.AddFile( "/sound/weapons/mp4o_clipout.wav" )
resource.AddFile( "/sound/weapons/mp4o_shoot.wav" )
resource.AddFile( "/sound/weapons/mpring_shoot.wav" )
resource.AddFile( "/sound/weapons/p38_boltback.wav" )
resource.AddFile( "/sound/weapons/p38_boltforward.wav" )
resource.AddFile( "/sound/weapons/p38_clipin.wav" )
resource.AddFile( "/sound/weapons/p38_clipout.wav" )
resource.AddFile( "/sound/weapons/p38_shoot.wav" )
resource.AddFile( "/sound/weapons/p38_worldreload.wav" )
resource.AddFile( "/sound/weapons/p3b_boltforward.wav" )
resource.AddFile( "/sound/weapons/p3b_clipin.wav" )
resource.AddFile( "/sound/weapons/p3b_clipout.wav" )
resource.AddFile( "/sound/weapons/p3b_shoot.wav" )
resource.AddFile( "/sound/weapons/punch_hit_player2.wav" )
resource.AddFile( "/sound/weapons/punch_hit_player3.wav" )
resource.AddFile( "/sound/weapons/punch_hit_player4.wav" )
resource.AddFile( "/sound/weapons/rocket1.wav" )
resource.AddFile( "/sound/weapons/rocket_clipin.wav" )
resource.AddFile( "/sound/weapons/rocket_worldreload.wav" )
resource.AddFile( "/sound/weapons/Safety.wav" )
resource.AddFile( "/sound/weapons/SlideBack.wav" )
resource.AddFile( "/sound/weapons/sliderelease.wav" )
resource.AddFile( "/sound/weapons/spring_shoot.wav" )
resource.AddFile( "/sound/weapons/Tagin.wav" )
resource.AddFile( "/sound/weapons/Tagout.wav" )
resource.AddFile( "/sound/weapons/thompsog_boltback.wav" )
resource.AddFile( "/sound/weapons/thompsog_boltforward.wav" )
resource.AddFile( "/sound/weapons/thompsog_clipin.wav" )
resource.AddFile( "/sound/weapons/thompsog_clipout.wav" )
resource.AddFile( "/sound/weapons/thompsog_shoot.wav" )
resource.AddFile( "/sound/weapons/thompsoh_boltback.wav" )
resource.AddFile( "/sound/weapons/thompsoh_boltforward.wav" )
resource.AddFile( "/sound/weapons/thompsoh_clipin.wav" )
resource.AddFile( "/sound/weapons/thompsoh_clipout.wav" )
resource.AddFile( "/sound/weapons/thompsom_boltback.wav" )
resource.AddFile( "/sound/weapons/thompsom_clipin.wav" )
resource.AddFile( "/sound/weapons/thompsom_clipout.wav" )
resource.AddFile( "/sound/weapons/thompsom_shoot.wav" )
resource.AddFile( "/sound/weapons/thompson_boltback.wav" )
resource.AddFile( "/sound/weapons/thompson_boltforward.wav" )
resource.AddFile( "/sound/weapons/thompson_clipin.wav" )
resource.AddFile( "/sound/weapons/thompson_clipout.wav" )
resource.AddFile( "/sound/weapons/thompson_shoot.wav" )
resource.AddFile( "/sound/weapons/thompson_worldreload.wav" )
resource.AddFile( "/sound/weapons/toka_boltback.wav" )
resource.AddFile( "/sound/weapons/toka_boltforward.wav" )
resource.AddFile( "/sound/weapons/toka_clipin.wav" )
resource.AddFile( "/sound/weapons/toka_clipout.wav" )
resource.AddFile( "/sound/weapons/toka_shoot.wav" )
resource.AddFile( "/sound/weapons/Toltback.wav" )
resource.AddFile( "/sound/weapons/Toltforward.wav" )
resource.AddFile( "/sound/weapons/backup/ak46_fire1.wav" )
resource.AddFile( "/sound/weapons/backup/ba1_shoot.wav" )
resource.AddFile( "/sound/weapons/backup/D0cal_shoot.wav" )
resource.AddFile( "/sound/weapons/backup/dbarel-1.wav" )
resource.AddFile( "/sound/weapons/backup/decar_Fire-1.wav" )
resource.AddFile( "/sound/weapons/backup/fiveseven-2.wav" )
resource.AddFile( "/sound/weapons/backup/m8-1.wav" )
resource.AddFile( "/sound/weapons/backup/mp33_shoot.wav" )
resource.AddFile( "/sound/weapons/backup/mpring_shoot.wav" )
resource.AddFile( "/sound/weapons/backup/toka_shoot.wav" )
resource.AddFile( "/sound/weapons/double/barreldown.wav" )
resource.AddFile( "/sound/weapons/double/barrelup.wav" )
resource.AddFile( "/sound/weapons/double/dbarel-1.wav" )
resource.AddFile( "/sound/weapons/double/dbarel_insertshell.wav" )
resource.AddFile( "/sound/weapons/universal/iron_in.wav" )
resource.AddFile( "/sound/weapons/universal/iron_out.wav" )
resource.AddFile( "/sound/weapons/universal/weaponempty.wav" )
resource.AddFile( "/sound/weapons/whizz/whizz1.wav" )
resource.AddFile( "/sound/weapons/whizz/whizz2.wav" )
resource.AddFile( "/sound/weapons/whizz/whizz3.wav" )
resource.AddFile( "/sound/weapons/whizz/whizz4.wav" )
resource.AddFile( "/sound/weapons/whizz/whizz5.wav" )
resource.AddFile( "/sound/weapons/whizz/whizz6.wav" )
resource.AddFile( "/sound/weapons/whizz/whizz7.wav" )
resource.AddFile( "/sound/weapons/whizz/whizz8.wav" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/eyeball_l.vmt" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/eyeball_l.vtf" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/eyeball_r.vmt" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/eyeball_r.vtf" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/glint.vmt" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/glint.vtf" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/kleiner_sheet.vmt" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/kleiner_sheet.vtf" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/kleiner_sheet_n.vtf" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/mouth.vmt" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/mouth.vtf" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/pupil_l.vmt" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/pupil_l.vtf" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/pupil_r.vmt" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/pupil_r.vtf" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/ted_facemap.vmt" )
resource.AddFile( "/materials/jessev92/ww2/hd_hitler_v3/ted_facemap.vtf" )

I’ve read that. It is still messed up.

it explains how to properly set it up, and if you read it you would know you don’t add maps at all (they’re automatic) and if you read resource.AddFile I’m sure you’d know not to prefix it with \

i used a program to set up my Resource.AddSingleFile stuff, i had the same problem so i removed the first slash, so it would look like