FastDL not working #2

I dont know what the hell to do, my fastdl aint working, downloadurl is set right, allowdownload & upload 0, resources.lua file for all damn addons, still, pointshop icons etc are black/purple…

Post your CLIENT console log after joining your server.



SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
File 'user_custom/0b/0bca4209.dat' requested from server 185.101.92.50:27015.
clientside lua startup!
--- Missing Vgui material vgui/kill/clt_m4a4_asim
Weapon Strip con var created
Penetration/ricochet con var created
Recoil con var created
Ammo crate detonation con var created
Damage Multiplier con var created
Default Clip con var created
Unique Slots con var created
Client-side Gas Effect Con Var created
--- Missing Vgui material vgui/hud/awpdragon
Midnight Scoreboard version 1.0.2 loaded.
Midnight UI version 1.0.3 loaded.
[FoxedBot] Initializing...
[FoxedBot] Initialized!
Perks config loaded!
Initialising screengrab by Pablo
--- Missing Vgui material vgui/hud/test_rifle
You are running ULib version 2.60.
[ULIB] Loading SHARED module: ulx_init.lua
[ULX] Loading CLIENT module: motdmenu.lua
[ULX] Loading CLIENT module: uteam.lua
[ULX] Loading CLIENT module: xgui_client.lua
[ULX] Loading CLIENT module: xgui_helpers.lua
[ULX] Loading CLIENT module: xlib.lua
[ULX] Loading SHARED module: chat.lua
[ULX] Loading SHARED module: essentials.lua
[ULX] Loading SHARED module: fun.lua
[ULX] Loading SHARED module: menus.lua
[ULX] Loading SHARED module: rcon.lua
[ULX] Loading SHARED module: teleport.lua
[ULX] Loading SHARED module: ttt_admin.lua
[ULX] Loading SHARED module: ttt_fun.lua
[ULX] Loading SHARED module: ttt_voting.lua
[ULX] Loading SHARED module: user.lua
[ULX] Loading SHARED module: userhelp.lua
[ULX] Loading SHARED module: util.lua
[ULX] Loading SHARED module: vote.lua
--- Missing Vgui material vgui/hud/test_rifle
Initializing TTT Weapon Info by Wolf Haley
[TTT Weapon Info] Loaded custom info for shotgun_name
[TTT Weapon Info] Loaded custom info for rifle_name
[TTT Weapon Info] Loaded custom info for pistol_name
[TTT Weapon Info] Loaded custom info for grenade_fire
[TTT Weapon Info] Loaded custom info for grenade_smoke
[TTT Weapon Info] Loaded custom info for newton_name
[TTT Weapon Info] Loaded custom info for knife_name
[TTT Weapon Info] Loaded custom info for sipistol_name
[TTT Weapon Info] Loaded custom info for c4
[TTT Weapon Info] Loaded custom info for tele_name
[TTT Weapon Info] Loaded custom info for flare_name
Reloaded Control: VoiceNotify
Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material)
Included TTT language file: chef.lua
Included TTT language file: english.lua
Included TTT language file: german.lua
Included TTT language file: portuguese.lua
Included TTT language file: russian.lua
Included TTT language file: spanish.lua
Included TTT language file: swedish.lua
Included TTT language file: tradchinese.lua
ERROR: Trying to derive entity gdcwa_matador_90mm from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_4.6x30_tracer from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_m74 from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_rpg_heat from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_m54 from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_at4_84mm from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_buckshot from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_40x49_he from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_7.62x39_tracer from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_rpg_cinematic from non existant entity base_gmodentity!
TTT Client initializing...
Client "WhiteKitty - Lone" spawned in server <STEAM_0:0:55864032> (took 23 seconds).
ULX version <SVN> unknown revision loaded.
Willkomen zurück WhiteKitty - Lone, als du zum letzten mal gejoint bist Thu Aug  6 22:43:27 2015
Round state: 3
Round state: 3
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe003a

///////////////////////////////////////
//  ULX GUI -- Made by Stickly Man!  //
///////////////////////////////////////
// Loading GUI Modules...            //
//   bans.lua                        //
//   commands.lua                    //
//   groups.lua                      //
//   maps.lua                        //
//   settings.lua                    //
// Loading Setting Modules...        //
//   client.lua                      //
//   server.lua                      //
// Loading Gamemode Module(s)...     //
//   No module found!                //
//   terrortown.lua                  //
// Modules Loaded!                   //
///////////////////////////////////////

TTT Client post-init...
Compact freed 626688 bytes
Redownloading all lightmaps
Server default language is:	english



Is there nothing above?
Do the missing files keep redownloading?
Does it work if you manually install the materials onto your client?
Show your resources.lua
Post a link to your fast DL
Post one of the pointshop items that get bad icons

Do ALL of this.

*Thats all of the log since joining the server
*I always see some bz2 files downloading
*Yes, it does work
*


--// File generated by F0x's Resources Generator 3.0.0 \\--

if ( SERVER ) then
	resource.AddFile( "qac/sound/qac/quack.wav" )
	resource.AddFile( "ttt_csgo_552/materials/models/weapons/v_models/sg556_csgo/rif_sg556.vmt" )
	resource.AddFile( "ttt_csgo_552/materials/models/weapons/v_models/sg556_csgo/rif_sg556.vtf" )
	resource.AddFile( "ttt_csgo_552/materials/models/weapons/v_models/sg556_csgo/rif_sg556_exponent.vtf" )
	resource.AddFile( "ttt_csgo_552/materials/models/weapons/v_models/snip_awp/v_awp_scope.vmt" )
	resource.AddFile( "ttt_csgo_552/materials/models/weapons/v_models/snip_awp/v_awp_scope.vtf" )
	resource.AddFile( "ttt_csgo_552/materials/models/weapons/v_models/snip_awp/v_awp_scope_ref.vtf" )
	resource.AddFile( "ttt_csgo_552/materials/vgui/ttt/icon_go552.vmt" )
	resource.AddFile( "ttt_csgo_552/materials/vgui/ttt/icon_go552.vtf" )
	resource.AddFile( "ttt_csgo_552/models/weapons/v_cgo_sg552.mdl" )
	resource.AddFile( "ttt_csgo_552/models/weapons/w_cgo_sg552.mdl" )
	resource.AddFile( "ttt_csgo_552/sound/round/sound1.mp3" )
	resource.AddFile( "ttt_csgo_552/sound/round/sound2.mp3" )
	resource.AddFile( "ttt_csgo_552/sound/round/sound3.mp3" )
	resource.AddFile( "ttt_csgo_552/sound/round/sound4.mp3" )
	resource.AddFile( "ttt_csgo_552/sound/round/sound5.mp3" )
	resource.AddFile( "ttt_csgo_552/sound/round/sound6.mp3" )
	resource.AddFile( "ttt_csgo_552/sound/round/sound7.mp3" )
	resource.AddFile( "ttt_csgo_552/sound/round/sound8.mp3" )
	resource.AddFile( "ttt_csgo_552/sound/round/sound9.mp3" )
	resource.AddFile( "ttt_csgo_552/sound/weapons/go552/sg552-1.wav" )
	resource.AddFile( "ttt_csgo_552/sound/weapons/go552/sg552_clipin.wav" )
	resource.AddFile( "ttt_csgo_552/sound/weapons/go552/sg552_clipout.wav" )
	resource.AddFile( "ttt_csgo_552/sound/weapons/go552/sg552_draw.wav" )
	resource.AddFile( "ttt_damagelog/sound/ui/vote_failure.wav" )
	resource.AddFile( "ttt_damagelog/sound/ui/vote_yes.wav" )
	resource.AddFile( "ttt_gg/materials/hud/killicons/golddeagle.vmt" )
	resource.AddFile( "ttt_gg/materials/hud/killicons/golddeagle.vtf" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/feets/v_hands.vmt" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/feets/v_hands.vtf" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/feets/v_hands_normal.vtf" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/powerdeagle/deagle_skin1.vmt" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/powerdeagle/deagle_skin1.vtf" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/powerdeagle/deagle_skin1_ref.vtf" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/powerdeagle/dot2.vmt" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/powerdeagle/dot2.vtf" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/powerdeagle/line.vmt" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/powerdeagle/line.vtf" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/powerdeagle/suppressor.vmt" )
	resource.AddFile( "ttt_gg/materials/models/weapons/v_models/powerdeagle/suppressor.vtf" )
	resource.AddFile( "ttt_gg/materials/rg/rg_parascope.vmt" )
	resource.AddFile( "ttt_gg/materials/rg/rg_parascope.vtf" )
	resource.AddFile( "ttt_gg/materials/vgui/entities/weapon_deagle_l.vmt" )
	resource.AddFile( "ttt_gg/materials/vgui/entities/weapon_deagle_l.vtf" )
	resource.AddFile( "ttt_gg/materials/vgui/ttt/icon_flux_goldengun.vmt" )
	resource.AddFile( "ttt_gg/materials/vgui/ttt/icon_flux_goldengun.vtf" )
	resource.AddFile( "ttt_gg/models/weapons/v_powerdeagle.mdl" )
	resource.AddFile( "ttt_gg/models/weapons/w_powerdeagle.mdl" )
	resource.AddFile( "ttt_icons/materials/dete.vmt" )
	resource.AddFile( "ttt_icons/materials/dete.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_detector.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_detector.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_detsnipe.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_detsnipe.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_hbomb.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_hbomb.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_jihad.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_jihad.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_knife.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_knife.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_medkit.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_medkit.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_sisnipe.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_sisnipe.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_tmp.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_tmp.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_tripwire.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_tripwire.vtf" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_turret.vmt" )
	resource.AddFile( "ttt_icons/materials/devolved/icon_turret.vtf" )
	resource.AddFile( "ttt_icons/materials/traitor.vmt" )
	resource.AddFile( "ttt_icons/materials/traitor.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/gmod_camera.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/gmod_camera.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/gmod_tool.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/gmod_tool.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/c4_bomb.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/c4_cut.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/c4_wire.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/c4_wire_cut.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/custom_marker.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/custom_marker.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/det_beacon.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_adrenaline.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_adrenaline.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_ak47.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_ak47.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_ak47.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_ak47.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_aug.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_aug.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_awp.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_awp.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_deagle.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_deagle.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_famas.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_famas.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_fiveseven.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_fiveseven.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_frag.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_frag.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_galil.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_galil.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_glock.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_glock.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_gsg31.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_gsg31.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_knife.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_knife.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_m16.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_m16.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_m249.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_m249.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_m3s90.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_m3s90.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_mac10.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_mac10.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_mp5.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_mp5.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_p228.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_p228.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_p90.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_p90.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_scout.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_scout.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_sg550.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_sg550.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_sg552.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_sg552.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_silm4.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_silm4.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_smoke.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_smoke.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_tmp.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_tmp.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_ump.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_ump.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_usp.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_usp.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_uspsil.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_uspsil.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_xm1014.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alt_xm1014.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alyxgun.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_alyxgun.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_ammo.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_ammo.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_armor.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_armor.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_aug.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_aug.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_awp.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_awp.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_awp_2.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_awp_2.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bananna.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bananna.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_barnacle.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_barnacle.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_beacon.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_beacon.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_beer.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_beer.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bile.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bile.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_binoc.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_binoc.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_binoculars.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_binoculars.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_blackhole.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_blackhole.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bomb.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bomb.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_boots.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_boots.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bugbait.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bugbait.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bullet.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_bullet.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_button.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_button.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_c4.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_c4.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_c42.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_c42.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_c4warn.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_c4warn.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_camera.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_camera.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cbar.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cbar.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cellphone.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cellphone.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_chainsaw.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_chainsaw.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cleaver.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cleaver.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cloak.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cloak.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_code.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_code.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_combineball.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_combineball.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_combinemine.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_combinemine.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cone.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cone.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_corpse.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_corpse.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_crabpod.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_crabpod.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_crossbow.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_crossbow.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cse.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_cse.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_damascus.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_damascus.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_deagle.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_deagle.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_deathstation.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_deathstation.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_defib.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_defib.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_defuser.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_defuser.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_det.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_det.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_detector.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_detector.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_disguise.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_disguise.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_drilldo.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_drilldo.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_dualguns.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_dualguns.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_dualmac.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_dualmac.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_emp.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_emp.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_ex41.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_ex41.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_explosive.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_explosive.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_extinguisher.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_extinguisher.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_fall.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_fall.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_famas.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_famas.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_fire.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_fire.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_firegun.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_firegun.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_fist1.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_fist1.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_fist2.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_fist2.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_flamedeagle.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_flamedeagle.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_flare.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_flare.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_flareammo.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_flareammo.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_flareg.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_flashbang.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_flashbang.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_foot.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_foot.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_frag.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_frag.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_freezegrenade.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_freezegrenade.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_g3sg1.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_g3sg1.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_galil.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_galil.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_gl.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_gl.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_glock.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_glock.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_goldgun.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_goldgun.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_halp.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_halp.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_hammer.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_hammer.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_harpoon.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_harpoon.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_head.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_head.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_health.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_health.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_healthvial.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_healthvial.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_hl2grenade.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_hl2grenade.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_iceaxe.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_iceaxe.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_id.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_id.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_incendiary.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_incendiary.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_inno.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_inno.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_jihad.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_jihad.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_keypad.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_keypad.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_knife.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_knife.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_lastid.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_lastid.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_launch.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_launch.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_leadpipe.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_leadpipe.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_leech.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_leech.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_list.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_list.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_lock.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_lock.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m16.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m16.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m202.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m202.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m249.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m249.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m3s90.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m3s90.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m79.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m79.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_1911.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_1911.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_416.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_416.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_45c.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_45c.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_acr.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_acr.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ak47.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ak47.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ak74.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ak74.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_amd.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_amd.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_an94.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_an94.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ares.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ares.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_auga3.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_auga3.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_aw50.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_aw50.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_bar.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_bar.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_bizon.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_bizon.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_boomstick.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_boomstick.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_browning.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_browning.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_dao12.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_dao12.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_deagle.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_deagle.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_dragunov.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_dragunov.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_f2k.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_f2k.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_fal.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_fal.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_famas.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_famas.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_fg42.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_fg42.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_g18.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_g18.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_g2.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_g2.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_g3.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_g3.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_g36c.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_g36c.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_honeybadger.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_honeybadger.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_int.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_int.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ithaca.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ithaca.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_jackunoff.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_jackunoff.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_jhammer.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_jhammer.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_kacpdw.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_kacpdw.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_l85.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_l85.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_luger.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_luger.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m14.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m14.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m16.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m16.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m24.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m24.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m3.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m3.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m4a1.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m4a1.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m60.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m60.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m82.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m82.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m9.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m9.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m98b.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_m98b.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_minigun.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_minigun.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_moss590.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_moss590.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp40.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp40.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp5.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp5.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp55d.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp55d.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp7.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp7.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp9.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_mp9.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_p90.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_p90.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_pdr.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_pdr.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_pkm.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_pkm.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_psg1.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_psg1.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_python.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_python.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ragingbull.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ragingbull.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_rem1858.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_rem1858.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_rem7615.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_rem7615.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_rem870.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_rem870.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_satan.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_satan.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_saw.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_saw.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_scarh.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_scarh.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_scopedbull.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_scopedbull.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_sig229r.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_sig229r.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_slb.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_slb.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_spas12.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_spas12.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_stien.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_stien.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_svt40.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_svt40.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_sw500.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_sw500.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_sw627.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_sw627.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_swrussian.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_swrussian.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_tar.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_tar.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_tec9.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_tec9.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_tommygun.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_tommygun.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ump.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_ump.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_usas.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_usas.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_usc.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_usc.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_usp.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_usp.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_uzi.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_uzi.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_vally.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_vally.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_vector.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_vector.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_vikhr.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_vikhr.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_win1873.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_win1873.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_win1887.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_win1887.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_win1897.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9k_win1897.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9s.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_m9s.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mac.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mac.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_machete.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_machete.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_magnusson.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_magnusson.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_manhack.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_manhack.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_matador.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_matador.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_medkit.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_medkit.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_melon.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_melon.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mikormk1.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mikormk1.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mindchip.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mindchip.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_molotov.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_molotov.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mp5.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mp5.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mp5k.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_mp5k.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_nades.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_nades.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_nervegas.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_nervegas.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_nitro.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_nitro.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_oicw.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_oicw.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_p228.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_p228.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_p90.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_p90.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_package.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_package.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_phone.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_phone.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_physcannon.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_physcannon.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_pills.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_pills.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_pistol.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_pistol.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_pokeball.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_pokeball.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_polter.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_polter.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_proxmine.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_proxmine.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_radar.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_radar.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_radio.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_radio.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_radiowaves.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_radiowaves.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_remote.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_remote.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_riot.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_riot.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rock.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rock.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rocket.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rocket.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rollermine.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rollermine.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rope.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rope.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rpg.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rpg.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rpg7.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_rpg7.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_scanner.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_scanner.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_scope.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_scope.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_scout.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_scout.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_sg550.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_sg550.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_sg552.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_sg552.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_shotgun.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_shotgun.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_silenced.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_silenced.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_silencer.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_silencer.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_silm4.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_silm4.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_skull.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_skull.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_sledgehammer.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_sledgehammer.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_smg1.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_smg1.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_smoke.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_smoke.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_spas12.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_spas12.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_splode.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_splode.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_sticky.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_sticky.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_suit.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_suit.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_suitcase.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_suitcase.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_taser.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_taser.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_time.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_time.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_timer.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_timer.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_tmp.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_tmp.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_tool.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_tool.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_toxic.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_toxic.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_tport.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_tport.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_traitor.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_traitor.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_transciever.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_transciever.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_tripmine.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_tripmine.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_turret.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_turret.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_turtle.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_turtle.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_ump.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_ump.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_usp.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_usp.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_winchester.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_winchester.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_wtester.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_wtester.vtf" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_zombie.vmt" )
	resource.AddFile( "ttt_icons/materials/vgui/ttt/icon_zombie.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/front.vmt" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/front.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/front_normal.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/front_spec.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/mag_color2.vmt" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/mag_color2.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/mag_color2_normal.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/mag_color2_spec.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/rec.vmt" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/rec.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/rec_normal.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/rec_spec.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/susat.vmt" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/susat.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/susat_normal.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/v_models/l85a2/susat_spec.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/front.vmt" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/front.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/irons.vmt" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/irons.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/mag_color2.vmt" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/mag_color2.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/rec.vmt" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/rec.vtf" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/susat.vmt" )
	resource.AddFile( "ttt_l85/materials/models/weapons/w_models/w_l85a2/susat.vtf" )
	resource.AddFile( "ttt_l85/materials/vgui/gfx/vgui/aug.vtf" )
	resource.AddFile( "ttt_l85/models/weapons/v_rif_aug1.mdl" )
	resource.AddFile( "ttt_l85/models/weapons/w_rif_aug1.mdl" )
	resource.AddFile( "ttt_l85/sound/weapons/l85a2/l85-1.wav" )
	resource.AddFile( "ttt_l85/sound/weapons/l85a2/l85boltpull1.wav" )
	resource.AddFile( "ttt_l85/sound/weapons/l85a2/l85boltslap1.wav" )
	resource.AddFile( "ttt_l85/sound/weapons/l85a2/l85cloth1.wav" )
	resource.AddFile( "ttt_l85/sound/weapons/l85a2/l85magin1.wav" )
	resource.AddFile( "ttt_l85/sound/weapons/l85a2/l85magout1.wav" )
	resource.AddFile( "ttt_l85/sound/weapons/l85a2/l85tap1.wav" )
	resource.AddFile( "ttt_lr_300/materials/models/weapons/v_models/rif_sg552/lr300.vmt" )
	resource.AddFile( "ttt_lr_300/materials/models/weapons/v_models/rif_sg552/lr300.vtf" )
	resource.AddFile( "ttt_lr_300/materials/models/weapons/v_models/rif_sg552/lr300_normal.vmt" )
	resource.AddFile( "ttt_lr_300/materials/models/weapons/v_models/rif_sg552/lr300_normal.vtf" )
	resource.AddFile( "ttt_lr_300/materials/models/weapons/v_models/rif_sg552/upgrde.vmt" )
	resource.AddFile( "ttt_lr_300/materials/models/weapons/v_models/rif_sg552/upgrde.vtf" )
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	resource.AddFile( "ttt_lr_300/materials/scope/gdcw_elcanreticle.vmt" )
	resource.AddFile( "ttt_lr_300/materials/scope/gdcw_elcanreticle.vtf" )
	resource.AddFile( "ttt_lr_300/materials/scope/gdcw_elcansight.vmt" )
	resource.AddFile( "ttt_lr_300/materials/scope/gdcw_elcansight.vtf" )
	resource.AddFile( "ttt_lr_300/materials/scope/gdcw_noise.vtf" )
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	resource.AddFile( "ttt_lr_300/materials/scope/gdcw_scopesight.vmt" )
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	resource.AddFile( "ttt_lr_300/materials/scope/gdcw_svdsight.vmt" )
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	resource.AddFile( "ttt_mini_uzi/materials/models/weapons/cod4_uzi/weapon_mini_uzi_col.vmt" )
	resource.AddFile( "ttt_mini_uzi/materials/models/weapons/cod4_uzi/weapon_mini_uzi_col.vtf" )
	resource.AddFile( "ttt_mini_uzi/materials/schmung_uzi/main_map.vmt" )
	resource.AddFile( "ttt_mini_uzi/materials/schmung_uzi/main_map.vtf" )
	resource.AddFile( "ttt_mini_uzi/models/weapons/miniuzi/ttt_miniuzi.mdl" )
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	resource.AddFile( "ttt_mini_uzi/sound/weapons/cod4_uzi/clipout.wav" )
	resource.AddFile( "ttt_mini_uzi/sound/weapons/cod4_uzi/fire.wav" )
	resource.AddFile( "ttt_mini_uzi/sound/weapons/cod4_uzi/slide.wav" )
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	resource.AddFile( "ttt_nyan/materials/nyan/killicon.vmt" )
	resource.AddFile( "ttt_nyan/materials/nyan/killicon.vtf" )
	resource.AddFile( "ttt_nyan/materials/nyan/killicon_bomb.vmt" )
	resource.AddFile( "ttt_nyan/materials/nyan/killicon_bomb.vtf" )
	resource.AddFile( "ttt_nyan/materials/nyan/rainbow.vmt" )
	resource.AddFile( "ttt_nyan/materials/nyan/rainbow.vtf" )
	resource.AddFile( "ttt_nyan/sound/weapons/nyan/nya1.wav" )
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	resource.AddFile( "ttt_nyan/sound/weapons/nyan/nyan_beat.wav" )
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	resource.AddFile( "ttt_op_barettas/materials/models/weapons/v_models/twink92/frame_normal.vtf" )
	resource.AddFile( "ttt_op_barettas/materials/models/weapons/v_models/twink92/sherped.vmt" )
	resource.AddFile( "ttt_op_barettas/materials/models/weapons/v_models/twink92/sherped.vtf" )
	resource.AddFile( "ttt_op_barettas/materials/models/weapons/v_models/twink92/sherped_normal.vtf" )
	resource.AddFile( "ttt_op_barettas/materials/models/weapons/v_models/twink92/slide.vmt" )
	resource.AddFile( "ttt_op_barettas/materials/models/weapons/v_models/twink92/slide.vtf" )
	resource.AddFile( "ttt_op_barettas/materials/models/weapons/v_models/twink92/slide_normal.vtf" )
	resource.AddFile( "ttt_op_barettas/materials/models/weapons/w_models/twink92/frame.vmt" )
	resource.AddFile( "ttt_op_barettas/materials/models/weapons/w_models/twink92/sherped.vmt" )
	resource.AddFile( "ttt_op_barettas/materials/models/weapons/w_models/twink92/slide.vmt" )
	resource.AddFile( "ttt_op_barettas/models/weapons/v_pist_elete.mdl" )
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	resource.AddFile( "ttt_op_barettas/sound/weapons/m24_magout.wav" )
	resource.AddFile( "ttt_op_barettas/sound/weapons/scout_fire-1.wav" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/bipod.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/bipod.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/gas.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/grip.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/grip.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/grip_norm.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/lens.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/lower.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/lower.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/lower_norm.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/mag.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/mag.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/mag_norm.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/map2.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/map2.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/map2_exp.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/map2_normal.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/map2_ref.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/noveske kx3.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/panel.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/panel.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/panel_norm.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/pmagmagpul.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/pmagmagpul.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/pmagmagpul_norm.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/scope.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/scope.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/sights.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/sights.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/sights_norm.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/upper.vmt" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/upper.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/upper_exp.vtf" )
	resource.AddFile( "ttt_scar/materials/models/weapons/v_models/scarhset/upper_norm.vtf" )
	resource.AddFile( "ttt_scar/models/weapons/v_snip_mk17m.mdl" )
	resource.AddFile( "ttt_scar/models/weapons/w_snip_mk17m.mdl" )
	resource.AddFile( "ttt_scar/sound/weapons/fokku_mk17/boltslap.wav" )
	resource.AddFile( "ttt_scar/sound/weapons/fokku_mk17/deploy.wav" )
	resource.AddFile( "ttt_scar/sound/weapons/fokku_mk17/magdrop.wav" )
	resource.AddFile( "ttt_scar/sound/weapons/fokku_mk17/magin.wav" )
	resource.AddFile( "ttt_scar/sound/weapons/fokku_mk17/magout.wav" )
	resource.AddFile( "ttt_scar/sound/weapons/fokku_mk17/magtap.wav" )
	resource.AddFile( "ttt_scar/sound/weapons/fokku_mk17/safety.wav" )
	resource.AddFile( "ttt_scar/sound/weapons/fokku_mk17/shot-1.wav" )
	resource.AddFile( "ttt_scar/sound/weapons/fokku_mk17/shot-2.wav" )
	resource.AddFile( "ttt_waffeln/materials/c_models/fc3arms.vmt" )
	resource.AddFile( "ttt_waffeln/materials/c_models/fc3arms.vtf" )
	resource.AddFile( "ttt_waffeln/materials/entities/gdcw_m1a1.vmt" )
	resource.AddFile( "ttt_waffeln/materials/entities/gdcw_m1a1.vtf" )
	resource.AddFile( "ttt_waffeln/materials/entities/gdcw_m200i.vmt" )
	resource.AddFile( "ttt_waffeln/materials/entities/gdcw_m200i.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/shells/12gauge/shell_12gauge.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/shells/12gauge/shell_12gauge.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/shells/shell_338mag.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/shells/shell_338mag.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/csgo/rif_m4a1_s.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/csgo/rif_m4a1_s.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/csgo/rif_m4a1_s_exponent.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_aug.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_awp.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_dot_green.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_dot_green.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_dot_red.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_dot_red.vtf" )
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	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_g3sg1.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_galilar.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_lens_dirt.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_lens_dirt.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_lens_reflect_mask.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_mask.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_scar20.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_sg556.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/shared/scope/scope_ssg08.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/trail/snipercontrail.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/trail/snipercontrail.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/arms/tm_arms_leet.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/arms/tm_arms_leet_exp.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/arms/tm_arms_leet_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/arms/t_leet_arms.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/hands/v_han3s.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/hands/v_han3s.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/hands/v_hands.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/hands/v_hands.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/hands/v_hands_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/hands/v_sleeves d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/hands/v_sleeves n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/hands/v_sleeves.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/m4a4asim/m4a4asim.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/m4a4asim/m4asisln.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/m4a4asim/rif_m4a1.vtf" )
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	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/m4a4asim/rif_m4a1_normall.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/m4a4asim/silencer.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/m4a4asim/silencer_normall.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/m88/m82 norm.vtf" )
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	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/m88/m82.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame g43 automatic rifle d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame g43 automatic rifle n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame g43 automatic rifle.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame m1 carbine d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame m1 carbine n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame m1 carbine.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame m1918a2 bar d.vtf" )
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	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame m1918a2 bar.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame samopal mp40 d.vtf" )
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	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame samopal mp40.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame thompson m1a1 d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame thompson m1a1 n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame thompson m1a1.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame walther p38 d.vtf" )
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	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/more ported weapons/frame walther p38.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/188c088a.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/188c088a.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/188c088a_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/188c088a_spec.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/76342407.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/76342407.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/cd74d0c0.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/cd74d0c0.vtf" )
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	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_laser.vmt" )
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	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_laser_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_laser_spec.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense1.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense1.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense1_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense2.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense2.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense2_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_nocamo.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_scope.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_scope.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_scope_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_scope_spec.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/mw2_intervention/mw2_intervention_spec.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/ported weapons/attachment mag d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/ported weapons/attachment mag n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/ported weapons/attachment mag.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/ported weapons/attachment silencer d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/ported weapons/attachment silencer n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/ported weapons/attachment silencer.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/ported weapons/frame luger d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/ported weapons/frame luger n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/ported weapons/frame luger.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant body d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant body n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant body.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant scope d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant scope n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant scope.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mp44 d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mp44 n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mp44 s.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame mp44.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame sten d.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame sten n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame sten s.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/request - ww ii weapons/frame sten.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/snip_awp/awp.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/snip_awp/awp.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/snip_awp/awp_exponent.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/snip_awp/awp_normall.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/snip_awp/scope.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/v_models/snip_awp/scope.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/m88/m82.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/more ported weapons/frame g43 automatic rifle.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/more ported weapons/frame m1 carbine.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/more ported weapons/frame m1918a2 bar.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/more ported weapons/frame samopal mp40.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/more ported weapons/frame thompson m1a1.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/more ported weapons/frame walther p38.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/188c088a.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/24bf05cd.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/47fcdfac.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/58a35a59.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/58a35a59.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/58a35a59_n.vtf" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/59d77b65.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/cd74d0c0.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/dd5dbcd9.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/mw2_intervention_lense1.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/mw2_intervention/mw2_intervention_lense2.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/ported weapons/attachment mag.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/ported weapons/attachment silencer.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/ported weapons/frame luger.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/request - ww ii weapons/frame mosin-nagant body.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/request - ww ii weapons/frame mosin-nagant scope.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/request - ww ii weapons/frame mp44.vmt" )
	resource.AddFile( "ttt_waffeln/materials/models/weapons/w_models/request - ww ii weapons/frame sten.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/aimpoint.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/aimpoint.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/clout_scope.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/clout_scope.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/crosshair.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/crosshair.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/crosshair_svd.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/crosshair_svd.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/fc3scope.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/fc3scope.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/fc3scope2.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/fc3scope2.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/fc3scope3.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/fc3scope3.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_acog.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_acog.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_acogchevron.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_acogchevron.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_acogcross.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_acogcross.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_closedsight.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_closedsight.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_elcanreticle.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_elcanreticle.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_elcansight.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_elcansight.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_noise.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_nvgilluminatedduplex.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_nvgilluminatedduplex.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_parabolicsight.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_parabolicsight.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_scopesight.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_scopesight.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_svdsight.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/gdcw_svdsight.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/rocketscope.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/rocketscope.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/scope_normal.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/scope_normal.vtf" )
	resource.AddFile( "ttt_waffeln/materials/scope/scope_reddot.vmt" )
	resource.AddFile( "ttt_waffeln/materials/scope/scope_reddot.vtf" )
	resource.AddFile( "ttt_waffeln/materials/sprites/bluelight.vmt" )
	resource.AddFile( "ttt_waffeln/materials/sprites/bluelight.vtf" )
	resource.AddFile( "ttt_waffeln/materials/sprites/muzzleflash4.vmt" )
	resource.AddFile( "ttt_waffeln/materials/sprites/muzzleflash4.vtf" )
	resource.AddFile( "ttt_waffeln/materials/vgui/entities/awpdragon.vmt" )
	resource.AddFile( "ttt_waffeln/materials/vgui/entities/awpdragon2.vtf" )
	resource.AddFile( "ttt_waffeln/materials/vgui/entities/clt_m4a4_asim.vmt" )
	resource.AddFile( "ttt_waffeln/materials/vgui/entities/clt_m4a4_asim.vtf" )
	resource.AddFile( "ttt_waffeln/materials/vgui/entities/skullsmasher.vmt" )
	resource.AddFile( "ttt_waffeln/materials/vgui/entities/skullsmasher.vtf" )
	resource.AddFile( "ttt_waffeln/materials/vgui/gfx/vgui/famas.vtf" )
	resource.AddFile( "ttt_waffeln/materials/vgui/gfx/vgui/solid_background.vmt" )
	resource.AddFile( "ttt_waffeln/materials/vgui/gfx/vgui/solid_background.vtf" )
	resource.AddFile( "ttt_waffeln/materials/vgui/hud/awpdragon.vmt" )
	resource.AddFile( "ttt_waffeln/materials/vgui/hud/awpdragon1.vtf" )
	resource.AddFile( "ttt_waffeln/materials/vgui/hud/clt_m4a4_asim.vmt" )
	resource.AddFile( "ttt_waffeln/materials/vgui/hud/clt_m4a4_asim.vtf" )
	resource.AddFile( "ttt_waffeln/materials/vgui/hud/skullsmasher.vmt" )
	resource.AddFile( "ttt_waffeln/materials/vgui/hud/skullsmasher.vtf" )
	resource.AddFile( "ttt_waffeln/materials/vgui/kill/clt_m4a4_asim.vmt" )
	resource.AddFile( "ttt_waffeln/materials/vgui/kill/clt_m4a4_asim.vtf" )
	resource.AddFile( "ttt_waffeln/models/led.mdl" )
	resource.AddFile( "ttt_waffeln/models/shells/shell_338mag.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/csgo_world/w_rif_m4a1_s.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/csgo_world/w_rif_m4a1_s_mag.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/c_csgo_m4a1_s.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/c_falling.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/c_realhands.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/c_swim.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/v_clout_awp.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/v_m4a4asim.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/v_rif_m1a1t.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/v_skullsmh.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/v_snip_m200i.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/w_clout_awp.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/w_interventionhbs.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/w_m4a4asim.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/w_m4a4asim_silencer.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/w_rif_m1a1t.mdl" )
	resource.AddFile( "ttt_waffeln/models/weapons/w_skullsmh.mdl" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1-1-distant.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1-1-single.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1-1.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_boltback.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_boltforward.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_clipin.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_clipout.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_draw.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_silencer_off.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_silencer_on.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_silencer_screw_1.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_silencer_screw_2.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_silencer_screw_3.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_silencer_screw_4.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_silencer_screw_5.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_silencer_screw_off_end.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_silencer_screw_on_start.wav" )
	resource.AddFile( "ttt_waffeln/sound/csgo/m4a1/m4a1_unsil-1.wav" )
	resource.AddFile( "ttt_waffeln/sound/impacts/explosion2.wav" )
	resource.AddFile( "ttt_waffeln/sound/impacts/impact_01.wav" )
	resource.AddFile( "ttt_waffeln/sound/impacts/impact_02.wav" )
	resource.AddFile( "ttt_waffeln/sound/impacts/impact_03.wav" )
	resource.AddFile( "ttt_waffeln/sound/impacts/impact_04.wav" )
	resource.AddFile( "ttt_waffeln/sound/impacts/impact_05.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/awp/clipin.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/awp/clipout.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/awp/dragonfire.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/bfbc2m1/bolt.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/bfbc2m1/clipin.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/bfbc2m1/clipout.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/bfbc2m1/draw.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/bfbc2m1/trigger.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/clt_m4asi/clt_m4a1-1.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/clt_m4asi/clt_m4a1_boltpull.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/clt_m4asi/clt_m4a1_clipin.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/clt_m4asi/clt_m4a1_clipout.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/clt_m4asi/clt_m4a1_silencer_off.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/clt_m4asi/clt_m4a1_silencer_on.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/clt_m4asi/clt_m4a1_unsil-1.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/m200/awp_draw.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/m200/awp_fire-1.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/m200/bolt1.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/m200/bolt2.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/m200/endbolt1.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/m200/endbolt2.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/m200/magin.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/m200/magout.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/m200/trigger.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/ppsh41/bfbc2ppsh.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/request red orchestra 2 - heroes of stalingrad/clipin.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/request red orchestra 2 - heroes of stalingrad/clipout.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/request red orchestra 2 - heroes of stalingrad/ppsh-41 in.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/request red orchestra 2 - heroes of stalingrad/ppsh-41 out.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/request red orchestra 2 - heroes of stalingrad/ppsh-41 pull.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/request red orchestra 2 - heroes of stalingrad/ppsh-41 release.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/skullsmasher/boltdown.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/skullsmasher/boltup.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/skullsmasher/clipin.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/skullsmasher/clipout.wav" )
	resource.AddFile( "ttt_waffeln/sound/weapons/skullsmasher/shoot.wav" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/aim.vmt" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/aim.vtf" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/aim_norm.vtf" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/culasse.vmt" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/culasse.vtf" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/map3.vmt" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/map3.vtf" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/map4.vmt" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/map4.vtf" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/silencernew.vmt" )
	resource.AddFile( "usp_nighthawk/materials/models/weapons/v_models/fiblah.rayzian.p99/silencernew.vtf" )
	resource.AddFile( "usp_nighthawk/materials/vgui/ttt/icon_hawk.vmt" )
	resource.AddFile( "usp_nighthawk/materials/vgui/ttt/icon_hawk.vtf" )
	resource.AddFile( "usp_nighthawk/models/weapons/v_pist_hwk.mdl" )
	resource.AddFile( "usp_nighthawk/models/weapons/w_pist_hwk_silencer.mdl" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/clipin.wav" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/clipout.wav" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/draw.wav" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/safety.wav" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/silenceroff.wav" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/silenceron.wav" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/slideback.wav" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/sliderelease.wav" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/usp1.wav" )
	resource.AddFile( "usp_nighthawk/sound/weapons/hwk/usp_unsil-1.wav" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_bakelite.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_bits.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_bits.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_bits_normal.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_bullets.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_chrome.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_glass.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_lense.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_lense.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_lense_normal.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_pso.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_pso.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_pso_normal.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_receiver.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_reciever.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_reciever_normal.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_rubber.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_synth.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/v_models/vintorez/v_vintorez_wood.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/w_models/vintorez/w_vintorez_bits.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/w_models/vintorez/w_vintorez_bits.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/w_models/vintorez/w_vintorez_bits_normal.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/w_models/vintorez/w_vintorez_pso.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/w_models/vintorez/w_vintorez_pso.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/w_models/vintorez/w_vintorez_pso_normal.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/w_models/vintorez/w_vintorez_reciever.vmt" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/w_models/vintorez/w_vintorez_reciever.vtf" )
	resource.AddFile( "vss_vintorez/materials/models/weapons/w_models/vintorez/w_vintorez_reciever_normal.vtf" )
	resource.AddFile( "vss_vintorez/materials/vgui/ttt/icon_vss_sr_fancy.vmt" )
	resource.AddFile( "vss_vintorez/materials/vgui/ttt/icon_vss_sr_fancy.vtf" )
	resource.AddFile( "vss_vintorez/models/weapons/v_vss_sg552.mdl" )
	resource.AddFile( "vss_vintorez/models/weapons/w_vss_sg552.mdl" )
	resource.AddFile( "vss_vintorez/sound/weapons/vss/sg552_boltpull.wav" )
	resource.AddFile( "vss_vintorez/sound/weapons/vss/sg552_clipin.wav" )
	resource.AddFile( "vss_vintorez/sound/weapons/vss/sg552_clipout.wav" )
	resource.AddFile( "vss_vintorez/sound/weapons/vss/sg552_clipout1.wav" )
	resource.AddFile( "vss_vintorez/sound/weapons/vss/sg552_cloth.wav" )
	resource.AddFile( "vss_vintorez/sound/weapons/vss/sg552_shot.wav" )
end

*https://fastdl.platincore.ml
*


ITEM.Name = 'Traitor'
ITEM.Price = 2500
ITEM.Material = 'materials/traitor.vtf'
ITEM.OneUse = true

function ITEM:OnEquip(ply, modifications)
hook.Add("TTTBeginRound", ply:UniqueID() .. "_traitor", function()
if ply:GetRoleString() != "traitor" then
ply:SetRole(ROLE_TRAITOR)
ply:AddCredits(GetConVarNumber("ttt_credits_starting"))
end

if SERVER then
ply:PS_TakeItem(self.ID)
end

hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor")
end)
end

function ITEM:OnHolster(ply)
hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor")
end

function ITEM:OnSell(ply)
hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor")
end

[editline]6th August 2015[/editline]

*FastDL Created using SourceRSC

[editline]6th August 2015[/editline]

Wait, somehow the log didnt get fully copied, lemme redo.

[editline]6th August 2015[/editline]

*New log:


Network: IP 192.168.178.29, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 185.101.92.50:27015...
Connected to 185.101.92.50:27015

Trouble in Terrorist Town
Map: ttt_waterworld
Players: 8 / 24
Build: 6070
Server Number: 1

Switching to gamemode terrortown
[GER] TTT Die Coolen #2|Custom Stuff|Fast Download| Platincore
https://platincore.ml/loadingscreen/?steamid=%s&mapname=%m
terrortown
ttt_waterworld
24
76561198071993792
ConVarRef spraymon_nooverspraying doesn't point to an existing ConVar
ConVarRef M9KUniqueSlots doesn't point to an existing ConVar
ConVarRef M9KDefaultClip doesn't point to an existing ConVar
ConVarRef M9KDamageMultiplier doesn't point to an existing ConVar
ConVarRef M9KAmmoDetonation doesn't point to an existing ConVar
ConVarRef M9KDynamicRecoil doesn't point to an existing ConVar
ConVarRef M9KDisablePenetration doesn't point to an existing ConVar
ConVarRef M9KWeaponStrip doesn't point to an existing ConVar
ConVarRef DebugM9K doesn't point to an existing ConVar
ConVarRef gmod_physiterations doesn't point to an existing ConVar
HTTP ERROR 8 downloading https://fastdl.platincore.ml/materials/vgui/ttt/weapon_ttt_empgrenade2.vtf.bz2
HTTP ERROR 8 downloading https://fastdl.platincore.ml/materials/vgui/ttt/weapon_ttt_empgrenade2.vmt.bz2
HTTP ERROR 8 downloading https://fastdl.platincore.ml/materials/VGUI/ttt/icon_flux_goldengun.vtf.bz2
HTTP ERROR 8 downloading https://fastdl.platincore.ml/materials/VGUI/ttt/icon_flux_goldengun.vmt.bz2
Map file wasn't found, copying it from addon..
PREP OK
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe003a
Unable to load sprite material materials/trails/poltergeist.vmt!
Unable to load sprite material materials/trails/snowflake.vmt!
Unable to load sprite material materials/trails/zodiac.vmt!
SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/refinery_05_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_canal/refinery_03_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_buildings/buildingskybox_002a.mdl)
clientside lua startup!
--- Missing Vgui material vgui/kill/clt_m4a4_asim
Weapon Strip con var created
Penetration/ricochet con var created
Recoil con var created
Ammo crate detonation con var created
Damage Multiplier con var created
Default Clip con var created
Unique Slots con var created
Client-side Gas Effect Con Var created
--- Missing Vgui material vgui/hud/awpdragon
Midnight Scoreboard version 1.0.2 loaded.
Midnight UI version 1.0.3 loaded.
[FoxedBot] Initializing...
[FoxedBot] Initialized!
Perks config loaded!
Initialising screengrab by Pablo
--- Missing Vgui material vgui/hud/test_rifle
You are running ULib version 2.60.
[ULIB] Loading SHARED module: ulx_init.lua
[ULX] Loading CLIENT module: motdmenu.lua
[ULX] Loading CLIENT module: uteam.lua
[ULX] Loading CLIENT module: xgui_client.lua
[ULX] Loading CLIENT module: xgui_helpers.lua
[ULX] Loading CLIENT module: xlib.lua
[ULX] Loading SHARED module: chat.lua
[ULX] Loading SHARED module: essentials.lua
[ULX] Loading SHARED module: fun.lua
[ULX] Loading SHARED module: menus.lua
[ULX] Loading SHARED module: rcon.lua
[ULX] Loading SHARED module: teleport.lua
[ULX] Loading SHARED module: ttt_admin.lua
[ULX] Loading SHARED module: ttt_fun.lua
[ULX] Loading SHARED module: ttt_voting.lua
[ULX] Loading SHARED module: user.lua
[ULX] Loading SHARED module: userhelp.lua
[ULX] Loading SHARED module: util.lua
[ULX] Loading SHARED module: vote.lua
--- Missing Vgui material vgui/hud/test_rifle
Initializing TTT Weapon Info by Wolf Haley
[TTT Weapon Info] Loaded custom info for shotgun_name
[TTT Weapon Info] Loaded custom info for rifle_name
[TTT Weapon Info] Loaded custom info for pistol_name
[TTT Weapon Info] Loaded custom info for grenade_fire
[TTT Weapon Info] Loaded custom info for grenade_smoke
[TTT Weapon Info] Loaded custom info for newton_name
[TTT Weapon Info] Loaded custom info for knife_name
[TTT Weapon Info] Loaded custom info for sipistol_name
[TTT Weapon Info] Loaded custom info for c4
[TTT Weapon Info] Loaded custom info for tele_name
[TTT Weapon Info] Loaded custom info for flare_name
Reloaded Control: VoiceNotify
Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material)
Included TTT language file: chef.lua
Included TTT language file: english.lua
Included TTT language file: german.lua
Included TTT language file: portuguese.lua
Included TTT language file: russian.lua
Included TTT language file: spanish.lua
Included TTT language file: swedish.lua
Included TTT language file: tradchinese.lua
ERROR: Trying to derive entity gdcwa_matador_90mm from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_4.6x30_tracer from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_m74 from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_rpg_heat from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_m54 from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_at4_84mm from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_buckshot from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_40x49_he from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_7.62x39_tracer from non existant entity base_gmodentity!
ERROR: Trying to derive entity gdcwa_rpg_cinematic from non existant entity base_gmodentity!
TTT Client initializing...
Client "WhiteKitty - Lone" spawned in server <STEAM_0:0:55864032> (took 22 seconds).
ULX version <SVN> unknown revision loaded.
Willkomen zurück WhiteKitty - Lone, als du zum letzten mal gejoint bist Thu Aug  6 23:04:36 2015
Round state: 3
Round state: 3
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalpipe003a

///////////////////////////////////////
//  ULX GUI -- Made by Stickly Man!  //
///////////////////////////////////////
// Loading GUI Modules...            //
//   bans.lua                        //
//   commands.lua                    //
//   groups.lua                      //
//   maps.lua                        //
//   settings.lua                    //
// Loading Setting Modules...        //
//   client.lua                      //
//   server.lua                      //
// Loading Gamemode Module(s)...     //
//   No module found!                //
//   terrortown.lua                  //
// Modules Loaded!                   //
///////////////////////////////////////

TTT Client post-init...
Compact freed 581632 bytes
Redownloading all lightmaps
Server default language is:	english


resource.AddFile is relative to the garrysmod/ directory, meaning don’t include addons or addon names in the file path.

Here’s your problem:



HTTP ERROR 8 downloading https://fastdl.platincore.ml/materials/vgui/ttt/weapon_ttt_empgrenade2.vtf.bz2
HTTP ERROR 8 downloading https://fastdl.platincore.ml/materials/vgui/ttt/weapon_ttt_empgrenade2.vmt.bz2
HTTP ERROR 8 downloading https://fastdl.platincore.ml/materials/VGUI/ttt/icon_flux_goldengun.vtf.bz2
HTTP ERROR 8 downloading https://fastdl.platincore.ml/materials/VGUI/ttt/icon_flux_goldengun.vmt.bz2

These files are missing from your FastDL.

Was it that hard to look into your console and see the errors?

Yeah, but that are the only files being shown in console, but literally everything is error, like the given ps item.



resource.AddFile( "ttt_icons/materials/traitor.vmt" )
resource.AddFile( "ttt_icons/materials/traitor.vtf" )

Becomes



resource.AddFile( "materials/traitor.vmt" )
resource.AddFile( "materials/traitor.vtf" )


I am pretty sure you can even do



resource.AddFile( "materials/traitor.vmt" )


Because the vtf should be added automatically.

[editline]7th August 2015[/editline]

And all of this is mentioned on the wiki page for the function.

Then F0X’s resource generator is wrong, I guess?

Added some examples because you can never be too sure.

So it should be this?



resource.AddFile( "sound/qac/quack.wav" )
resource.AddFile( "materials/models/weapons/v_models/sg556_csgo/rif_sg556.vmt" )
resource.AddFile( "materials/models/weapons/v_models/sg556_csgo/rif_sg556.vtf" )
resource.AddFile( "materials/models/weapons/v_models/sg556_csgo/rif_sg556_exponent.vtf" )
resource.AddFile( "materials/models/weapons/v_models/snip_awp/v_awp_scope.vmt" )
resource.AddFile( "materials/models/weapons/v_models/snip_awp/v_awp_scope.vtf" )
resource.AddFile( "materials/models/weapons/v_models/snip_awp/v_awp_scope_ref.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_go552.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_go552.vtf" )
resource.AddFile( "models/weapons/v_cgo_sg552.mdl" )
resource.AddFile( "models/weapons/w_cgo_sg552.mdl" )
resource.AddFile( "sound/round/sound1.mp3" )
resource.AddFile( "sound/round/sound2.mp3" )
resource.AddFile( "sound/round/sound3.mp3" )
resource.AddFile( "sound/round/sound4.mp3" )
resource.AddFile( "sound/round/sound5.mp3" )
resource.AddFile( "sound/round/sound6.mp3" )
resource.AddFile( "sound/round/sound7.mp3" )
resource.AddFile( "sound/round/sound8.mp3" )
resource.AddFile( "sound/round/sound9.mp3" )
resource.AddFile( "sound/weapons/go552/sg552-1.wav" )
resource.AddFile( "sound/weapons/go552/sg552_clipin.wav" )
resource.AddFile( "sound/weapons/go552/sg552_clipout.wav" )
resource.AddFile( "sound/weapons/go552/sg552_draw.wav" )
resource.AddFile( "sound/ui/vote_failure.wav" )
resource.AddFile( "sound/ui/vote_yes.wav" )
resource.AddFile( "materials/hud/killicons/golddeagle.vmt" )
resource.AddFile( "materials/hud/killicons/golddeagle.vtf" )
resource.AddFile( "materials/models/weapons/v_models/feets/v_hands.vmt" )
resource.AddFile( "materials/models/weapons/v_models/feets/v_hands.vtf" )
resource.AddFile( "materials/models/weapons/v_models/feets/v_hands_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/powerdeagle/deagle_skin1.vmt" )
resource.AddFile( "materials/models/weapons/v_models/powerdeagle/deagle_skin1.vtf" )
resource.AddFile( "materials/models/weapons/v_models/powerdeagle/deagle_skin1_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/powerdeagle/dot2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/powerdeagle/dot2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/powerdeagle/line.vmt" )
resource.AddFile( "materials/models/weapons/v_models/powerdeagle/line.vtf" )
resource.AddFile( "materials/models/weapons/v_models/powerdeagle/suppressor.vmt" )
resource.AddFile( "materials/models/weapons/v_models/powerdeagle/suppressor.vtf" )
resource.AddFile( "materials/rg/rg_parascope.vmt" )
resource.AddFile( "materials/rg/rg_parascope.vtf" )
resource.AddFile( "materials/vgui/entities/weapon_deagle_l.vmt" )
resource.AddFile( "materials/vgui/entities/weapon_deagle_l.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_flux_goldengun.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_flux_goldengun.vtf" )
resource.AddFile( "models/weapons/v_powerdeagle.mdl" )
resource.AddFile( "models/weapons/w_powerdeagle.mdl" )
resource.AddFile( "materials/dete.vmt" )
resource.AddFile( "materials/dete.vtf" )
resource.AddFile( "materials/devolved/icon_detector.vmt" )
resource.AddFile( "materials/devolved/icon_detector.vtf" )
resource.AddFile( "materials/devolved/icon_detsnipe.vmt" )
resource.AddFile( "materials/devolved/icon_detsnipe.vtf" )
resource.AddFile( "materials/devolved/icon_hbomb.vmt" )
resource.AddFile( "materials/devolved/icon_hbomb.vtf" )
resource.AddFile( "materials/devolved/icon_jihad.vmt" )
resource.AddFile( "materials/devolved/icon_jihad.vtf" )
resource.AddFile( "materials/devolved/icon_knife.vmt" )
resource.AddFile( "materials/devolved/icon_knife.vtf" )
resource.AddFile( "materials/devolved/icon_medkit.vmt" )
resource.AddFile( "materials/devolved/icon_medkit.vtf" )
resource.AddFile( "materials/devolved/icon_sisnipe.vmt" )
resource.AddFile( "materials/devolved/icon_sisnipe.vtf" )
resource.AddFile( "materials/devolved/icon_tmp.vmt" )
resource.AddFile( "materials/devolved/icon_tmp.vtf" )
resource.AddFile( "materials/devolved/icon_tripwire.vmt" )
resource.AddFile( "materials/devolved/icon_tripwire.vtf" )
resource.AddFile( "materials/devolved/icon_turret.vmt" )
resource.AddFile( "materials/devolved/icon_turret.vtf" )
resource.AddFile( "materials/traitor.vmt" )
resource.AddFile( "materials/traitor.vtf" )
resource.AddFile( "materials/vgui/gmod_camera.vmt" )
resource.AddFile( "materials/vgui/gmod_camera.vtf" )
resource.AddFile( "materials/vgui/gmod_tool.vmt" )
resource.AddFile( "materials/vgui/gmod_tool.vtf" )
resource.AddFile( "materials/vgui/ttt/c4_bomb.vmt" )
resource.AddFile( "materials/vgui/ttt/c4_cut.vmt" )
resource.AddFile( "materials/vgui/ttt/c4_wire.vmt" )
resource.AddFile( "materials/vgui/ttt/c4_wire_cut.vmt" )
resource.AddFile( "materials/vgui/ttt/custom_marker.vmt" )
resource.AddFile( "materials/vgui/ttt/custom_marker.vtf" )
resource.AddFile( "materials/vgui/ttt/det_beacon.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_adrenaline.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_adrenaline.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_ak47.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_ak47.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_ak47.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_ak47.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_aug.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_aug.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_awp.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_awp.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_deagle.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_deagle.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_famas.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_famas.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_fiveseven.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_fiveseven.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_frag.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_frag.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_galil.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_galil.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_glock.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_glock.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_gsg31.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_gsg31.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_knife.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_knife.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_m16.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_m16.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_m249.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_m249.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_m3s90.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_m3s90.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_mac10.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_mac10.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_mp5.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_mp5.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_p228.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_p228.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_p90.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_p90.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_scout.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_scout.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_sg550.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_sg550.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_sg552.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_sg552.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_silm4.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_silm4.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_smoke.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_smoke.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_tmp.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_tmp.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_ump.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_ump.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_usp.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_usp.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_uspsil.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_uspsil.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alt_xm1014.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alt_xm1014.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_alyxgun.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_alyxgun.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_ammo.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_ammo.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_armor.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_armor.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_aug.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_aug.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_awp.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_awp.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_awp_2.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_awp_2.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_bananna.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_bananna.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_barnacle.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_barnacle.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_beacon.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_beacon.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_beer.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_beer.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_bile.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_bile.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_binoc.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_binoc.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_binoculars.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_binoculars.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_blackhole.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_blackhole.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_bomb.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_bomb.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_boots.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_boots.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_bugbait.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_bugbait.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_bullet.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_bullet.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_button.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_button.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_c4.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_c4.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_c42.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_c42.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_c4warn.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_c4warn.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_camera.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_camera.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_cbar.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_cbar.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_cellphone.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_cellphone.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_chainsaw.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_chainsaw.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_cleaver.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_cleaver.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_cloak.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_cloak.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_code.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_code.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_combineball.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_combineball.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_combinemine.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_combinemine.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_cone.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_cone.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_corpse.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_corpse.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_crabpod.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_crabpod.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_crossbow.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_crossbow.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_cse.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_cse.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_damascus.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_damascus.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_deagle.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_deagle.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_deathstation.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_deathstation.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_defib.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_defib.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_defuser.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_defuser.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_det.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_det.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_detector.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_detector.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_disguise.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_disguise.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_drilldo.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_drilldo.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_dualguns.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_dualguns.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_dualmac.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_dualmac.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_emp.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_emp.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_ex41.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_ex41.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_explosive.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_explosive.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_extinguisher.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_extinguisher.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_fall.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_fall.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_famas.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_famas.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_fire.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_fire.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_firegun.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_firegun.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_fist1.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_fist1.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_fist2.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_fist2.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_flamedeagle.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_flamedeagle.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_flare.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_flare.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_flareammo.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_flareammo.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_flareg.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_flashbang.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_flashbang.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_foot.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_foot.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_frag.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_frag.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_freezegrenade.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_freezegrenade.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_g3sg1.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_g3sg1.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_galil.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_galil.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_gl.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_gl.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_glock.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_glock.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_goldgun.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_goldgun.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_halp.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_halp.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_hammer.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_hammer.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_harpoon.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_harpoon.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_head.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_head.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_health.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_health.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_healthvial.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_healthvial.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_hl2grenade.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_hl2grenade.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_iceaxe.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_iceaxe.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_id.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_id.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_incendiary.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_incendiary.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_inno.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_inno.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_jihad.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_jihad.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_keypad.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_keypad.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_knife.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_knife.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_lastid.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_lastid.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_launch.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_launch.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_leadpipe.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_leadpipe.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_leech.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_leech.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_list.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_list.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_lock.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_lock.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m16.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m16.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m202.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m202.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m249.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m249.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m3s90.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m3s90.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m79.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m79.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_1911.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_1911.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_416.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_416.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_45c.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_45c.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_acr.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_acr.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ak47.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ak47.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ak74.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ak74.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_amd.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_amd.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_an94.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_an94.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ares.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ares.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_auga3.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_auga3.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_aw50.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_aw50.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_bar.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_bar.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_bizon.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_bizon.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_boomstick.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_boomstick.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_browning.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_browning.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_dao12.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_dao12.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_deagle.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_deagle.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_dragunov.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_dragunov.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_f2k.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_f2k.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_fal.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_fal.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_famas.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_famas.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_fg42.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_fg42.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_g18.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_g18.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_g2.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_g2.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_g3.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_g3.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_g36c.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_g36c.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_honeybadger.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_honeybadger.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_int.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_int.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ithaca.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ithaca.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_jackunoff.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_jackunoff.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_jhammer.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_jhammer.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_kacpdw.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_kacpdw.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_l85.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_l85.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_luger.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_luger.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m14.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m14.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m16.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m16.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m24.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m24.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m3.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m3.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m4a1.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m4a1.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m60.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m60.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m82.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m82.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m9.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m9.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m98b.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_m98b.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_minigun.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_minigun.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_moss590.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_moss590.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp40.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp40.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp5.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp5.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp55d.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp55d.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp7.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp7.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp9.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_mp9.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_p90.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_p90.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_pdr.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_pdr.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_pkm.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_pkm.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_psg1.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_psg1.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_python.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_python.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ragingbull.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ragingbull.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_rem1858.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_rem1858.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_rem7615.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_rem7615.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_rem870.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_rem870.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_satan.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_satan.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_saw.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_saw.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_scarh.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_scarh.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_scopedbull.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_scopedbull.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_sig229r.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_sig229r.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_slb.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_slb.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_spas12.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_spas12.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_stien.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_stien.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_svt40.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_svt40.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_sw500.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_sw500.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_sw627.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_sw627.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_swrussian.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_swrussian.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_tar.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_tar.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_tec9.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_tec9.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_tommygun.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_tommygun.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ump.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_ump.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_usas.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_usas.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_usc.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_usc.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_usp.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_usp.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_uzi.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_uzi.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_vally.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_vally.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_vector.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_vector.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_vikhr.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_vikhr.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_win1873.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_win1873.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_win1887.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_win1887.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_win1897.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9k_win1897.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_m9s.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_m9s.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_mac.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_mac.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_machete.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_machete.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_magnusson.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_magnusson.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_manhack.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_manhack.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_matador.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_matador.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_medkit.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_medkit.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_melon.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_melon.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_mikormk1.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_mikormk1.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_mindchip.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_mindchip.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_molotov.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_molotov.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_mp5.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_mp5.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_mp5k.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_mp5k.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_nades.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_nades.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_nervegas.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_nervegas.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_nitro.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_nitro.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_oicw.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_oicw.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_p228.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_p228.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_p90.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_p90.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_package.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_package.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_phone.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_phone.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_physcannon.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_physcannon.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_pills.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_pills.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_pistol.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_pistol.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_pokeball.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_pokeball.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_polter.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_polter.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_proxmine.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_proxmine.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_radar.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_radar.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_radio.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_radio.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_radiowaves.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_radiowaves.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_remote.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_remote.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_riot.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_riot.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_rock.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_rock.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_rocket.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_rocket.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_rollermine.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_rollermine.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_rope.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_rope.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_rpg.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_rpg.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_rpg7.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_rpg7.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_scanner.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_scanner.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_scope.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_scope.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_scout.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_scout.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_sg550.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_sg550.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_sg552.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_sg552.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_shotgun.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_shotgun.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_silenced.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_silenced.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_silencer.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_silencer.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_silm4.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_silm4.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_skull.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_skull.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_sledgehammer.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_sledgehammer.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_smg1.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_smg1.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_smoke.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_smoke.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_spas12.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_spas12.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_splode.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_splode.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_sticky.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_sticky.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_suit.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_suit.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_suitcase.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_suitcase.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_taser.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_taser.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_time.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_time.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_timer.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_timer.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_tmp.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_tmp.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_tool.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_tool.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_toxic.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_toxic.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_tport.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_tport.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_traitor.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_traitor.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_transciever.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_transciever.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_tripmine.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_tripmine.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_turret.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_turret.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_turtle.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_turtle.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_ump.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_ump.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_usp.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_usp.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_winchester.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_winchester.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_wtester.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_wtester.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_zombie.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_zombie.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/front.vmt" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/front.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/front_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/front_spec.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/mag_color2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/mag_color2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/mag_color2_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/mag_color2_spec.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/rec.vmt" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/rec.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/rec_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/rec_spec.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/susat.vmt" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/susat.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/susat_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/l85a2/susat_spec.vtf" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/front.vmt" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/front.vtf" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/irons.vmt" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/irons.vtf" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/mag_color2.vmt" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/mag_color2.vtf" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/rec.vmt" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/rec.vtf" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/susat.vmt" )
resource.AddFile( "materials/models/weapons/w_models/w_l85a2/susat.vtf" )
resource.AddFile( "materials/vgui/gfx/vgui/aug.vtf" )
resource.AddFile( "models/weapons/v_rif_aug1.mdl" )
resource.AddFile( "models/weapons/w_rif_aug1.mdl" )
resource.AddFile( "sound/weapons/l85a2/l85-1.wav" )
resource.AddFile( "sound/weapons/l85a2/l85boltpull1.wav" )
resource.AddFile( "sound/weapons/l85a2/l85boltslap1.wav" )
resource.AddFile( "sound/weapons/l85a2/l85cloth1.wav" )
resource.AddFile( "sound/weapons/l85a2/l85magin1.wav" )
resource.AddFile( "sound/weapons/l85a2/l85magout1.wav" )
resource.AddFile( "sound/weapons/l85a2/l85tap1.wav" )
resource.AddFile( "materials/models/weapons/v_models/rif_sg552/lr300.vmt" )
resource.AddFile( "materials/models/weapons/v_models/rif_sg552/lr300.vtf" )
resource.AddFile( "materials/models/weapons/v_models/rif_sg552/lr300_normal.vmt" )
resource.AddFile( "materials/models/weapons/v_models/rif_sg552/lr300_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/rif_sg552/upgrde.vmt" )
resource.AddFile( "materials/models/weapons/v_models/rif_sg552/upgrde.vtf" )
resource.AddFile( "materials/scope/aimpoint.vmt" )
resource.AddFile( "materials/scope/aimpoint.vtf" )
resource.AddFile( "materials/scope/gdcw_acog.vmt" )
resource.AddFile( "materials/scope/gdcw_acog.vtf" )
resource.AddFile( "materials/scope/gdcw_acogchevron.vmt" )
resource.AddFile( "materials/scope/gdcw_acogchevron.vtf" )
resource.AddFile( "materials/scope/gdcw_acogcross.vmt" )
resource.AddFile( "materials/scope/gdcw_acogcross.vtf" )
resource.AddFile( "materials/scope/gdcw_closedsight.vmt" )
resource.AddFile( "materials/scope/gdcw_closedsight.vtf" )
resource.AddFile( "materials/scope/gdcw_elcanreticle.vmt" )
resource.AddFile( "materials/scope/gdcw_elcanreticle.vtf" )
resource.AddFile( "materials/scope/gdcw_elcansight.vmt" )
resource.AddFile( "materials/scope/gdcw_elcansight.vtf" )
resource.AddFile( "materials/scope/gdcw_noise.vtf" )
resource.AddFile( "materials/scope/gdcw_nvgilluminatedduplex.vmt" )
resource.AddFile( "materials/scope/gdcw_nvgilluminatedduplex.vtf" )
resource.AddFile( "materials/scope/gdcw_parabolicsight.vmt" )
resource.AddFile( "materials/scope/gdcw_parabolicsight.vtf" )
resource.AddFile( "materials/scope/gdcw_scopesight.vmt" )
resource.AddFile( "materials/scope/gdcw_scopesight.vtf" )
resource.AddFile( "materials/scope/gdcw_svdsight.vmt" )
resource.AddFile( "materials/scope/gdcw_svdsight.vtf" )
resource.AddFile( "materials/scope/rocketscope.vmt" )
resource.AddFile( "materials/scope/rocketscope.vtf" )
resource.AddFile( "materials/vgui/entities/name of swep goes here.vmt" )
resource.AddFile( "materials/vgui/hud/name of swep.vmt" )
resource.AddFile( "models/weapons/v_stalker_lr-300.mdl" )
resource.AddFile( "models/weapons/w_stalker_lr-300.mdl" )
resource.AddFile( "sound/weapons/lr-300/sg552-1.wav" )
resource.AddFile( "sound/weapons/lr-300/sg552_boltpull.wav" )
resource.AddFile( "sound/weapons/lr-300/sg552_clipin.wav" )
resource.AddFile( "sound/weapons/lr-300/sg552_clipout.wav" )
resource.AddFile( "materials/vgui/ttt/icon_medkit.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_medkit.vtf" )
resource.AddFile( "materials/models/weapons/cod4_uzi/viewhands.vmt" )
resource.AddFile( "materials/models/weapons/cod4_uzi/viewhands.vtf" )
resource.AddFile( "materials/models/weapons/cod4_uzi/weapon_mini_uzi_col.vmt" )
resource.AddFile( "materials/models/weapons/cod4_uzi/weapon_mini_uzi_col.vtf" )
resource.AddFile( "materials/schmung_uzi/main_map.vmt" )
resource.AddFile( "materials/schmung_uzi/main_map.vtf" )
resource.AddFile( "models/weapons/miniuzi/ttt_miniuzi.mdl" )
resource.AddFile( "models/weapons/v_c4_uzi.mdl" )
resource.AddFile( "sound/weapons/cod4_uzi/clipin.wav" )
resource.AddFile( "sound/weapons/cod4_uzi/clipout.wav" )
resource.AddFile( "sound/weapons/cod4_uzi/fire.wav" )
resource.AddFile( "sound/weapons/cod4_uzi/slide.wav" )
resource.AddFile( "materials/nyan/cat.vmt" )
resource.AddFile( "materials/nyan/cat.vtf" )
resource.AddFile( "materials/nyan/killicon.vmt" )
resource.AddFile( "materials/nyan/killicon.vtf" )
resource.AddFile( "materials/nyan/killicon_bomb.vmt" )
resource.AddFile( "materials/nyan/killicon_bomb.vtf" )
resource.AddFile( "materials/nyan/rainbow.vmt" )
resource.AddFile( "materials/nyan/rainbow.vtf" )
resource.AddFile( "sound/weapons/nyan/nya1.wav" )
resource.AddFile( "sound/weapons/nyan/nya2.wav" )
resource.AddFile( "sound/weapons/nyan/nyan_beat.wav" )
resource.AddFile( "sound/weapons/nyan/nyan_loop.wav" )
resource.AddFile( "materials/models/weapons/v_models/twink92/frame.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twink92/frame.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink92/frame_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink92/sherped.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twink92/sherped.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink92/sherped_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink92/slide.vmt" )
resource.AddFile( "materials/models/weapons/v_models/twink92/slide.vtf" )
resource.AddFile( "materials/models/weapons/v_models/twink92/slide_normal.vtf" )
resource.AddFile( "materials/models/weapons/w_models/twink92/frame.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twink92/sherped.vmt" )
resource.AddFile( "materials/models/weapons/w_models/twink92/slide.vmt" )
resource.AddFile( "models/weapons/v_pist_elete.mdl" )
resource.AddFile( "models/weapons/w_pist_elete.mdl" )
resource.AddFile( "models/weapons/w_pist_elete_dropped.mdl" )
resource.AddFile( "sound/weapons/m24_magout.wav" )
resource.AddFile( "sound/weapons/scout_fire-1.wav" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/bipod.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/bipod.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/gas.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/grip.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/grip.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/grip_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/lens.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/lower.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/lower.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/lower_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/mag.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/mag.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/mag_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/map2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/map2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/map2_exp.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/map2_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/map2_ref.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/noveske kx3.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/panel.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/panel.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/panel_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/pmagmagpul.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/pmagmagpul.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/pmagmagpul_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/scope.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/scope.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/sights.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/sights.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/sights_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/upper.vmt" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/upper.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/upper_exp.vtf" )
resource.AddFile( "materials/models/weapons/v_models/scarhset/upper_norm.vtf" )
resource.AddFile( "models/weapons/v_snip_mk17m.mdl" )
resource.AddFile( "models/weapons/w_snip_mk17m.mdl" )
resource.AddFile( "sound/weapons/fokku_mk17/boltslap.wav" )
resource.AddFile( "sound/weapons/fokku_mk17/deploy.wav" )
resource.AddFile( "sound/weapons/fokku_mk17/magdrop.wav" )
resource.AddFile( "sound/weapons/fokku_mk17/magin.wav" )
resource.AddFile( "sound/weapons/fokku_mk17/magout.wav" )
resource.AddFile( "sound/weapons/fokku_mk17/magtap.wav" )
resource.AddFile( "sound/weapons/fokku_mk17/safety.wav" )
resource.AddFile( "sound/weapons/fokku_mk17/shot-1.wav" )
resource.AddFile( "sound/weapons/fokku_mk17/shot-2.wav" )
resource.AddFile( "materials/c_models/fc3arms.vmt" )
resource.AddFile( "materials/c_models/fc3arms.vtf" )
resource.AddFile( "materials/entities/gdcw_m1a1.vmt" )
resource.AddFile( "materials/entities/gdcw_m1a1.vtf" )
resource.AddFile( "materials/entities/gdcw_m200i.vmt" )
resource.AddFile( "materials/entities/gdcw_m200i.vtf" )
resource.AddFile( "materials/models/shells/12gauge/shell_12gauge.vmt" )
resource.AddFile( "materials/models/shells/12gauge/shell_12gauge.vtf" )
resource.AddFile( "materials/models/shells/shell_338mag.vmt" )
resource.AddFile( "materials/models/shells/shell_338mag.vtf" )
resource.AddFile( "materials/models/weapons/csgo/rif_m4a1_s.vmt" )
resource.AddFile( "materials/models/weapons/csgo/rif_m4a1_s.vtf" )
resource.AddFile( "materials/models/weapons/csgo/rif_m4a1_s_exponent.vtf" )
resource.AddFile( "materials/models/weapons/shared/scope/scope.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope.vtf" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_aug.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_awp.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_dot_green.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_dot_green.vtf" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_dot_red.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_dot_red.vtf" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_dot_white.vtf" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_g3sg1.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_galilar.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_lens_dirt.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_lens_dirt.vtf" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_lens_reflect_mask.vtf" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_mask.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_normal.vtf" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_scar20.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_sg556.vmt" )
resource.AddFile( "materials/models/weapons/shared/scope/scope_ssg08.vmt" )
resource.AddFile( "materials/models/weapons/trail/snipercontrail.vmt" )
resource.AddFile( "materials/models/weapons/trail/snipercontrail.vtf" )
resource.AddFile( "materials/models/weapons/v_models/arms/tm_arms_leet.vtf" )
resource.AddFile( "materials/models/weapons/v_models/arms/tm_arms_leet_exp.vtf" )
resource.AddFile( "materials/models/weapons/v_models/arms/tm_arms_leet_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/arms/t_leet_arms.vmt" )
resource.AddFile( "materials/models/weapons/v_models/hands/v_han3s.vmt" )
resource.AddFile( "materials/models/weapons/v_models/hands/v_han3s.vtf" )
resource.AddFile( "materials/models/weapons/v_models/hands/v_hands.vmt" )
resource.AddFile( "materials/models/weapons/v_models/hands/v_hands.vtf" )
resource.AddFile( "materials/models/weapons/v_models/hands/v_hands_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/hands/v_sleeves d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/hands/v_sleeves n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/hands/v_sleeves.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m4a4asim/m4a4asim.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m4a4asim/m4asisln.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m4a4asim/rif_m4a1.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m4a4asim/rif_m4a1_exponent.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m4a4asim/rif_m4a1_normall.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m4a4asim/silencer.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m4a4asim/silencer_normall.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m88/m82 norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/m88/m82.vmt" )
resource.AddFile( "materials/models/weapons/v_models/m88/m82.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame g43 automatic rifle d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame g43 automatic rifle n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame g43 automatic rifle.vmt" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame m1 carbine d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame m1 carbine n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame m1 carbine.vmt" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame m1918a2 bar d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame m1918a2 bar n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame m1918a2 bar.vmt" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame samopal mp40 d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame samopal mp40 n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame samopal mp40.vmt" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame thompson m1a1 d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame thompson m1a1 n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame thompson m1a1.vmt" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame walther p38 d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame walther p38 n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/more ported weapons/frame walther p38.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/188c088a.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/188c088a.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/188c088a_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/188c088a_spec.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/76342407.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/76342407.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/cd74d0c0.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/cd74d0c0.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_laser.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_laser.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_laser_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_laser_spec.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense1.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense1.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense1_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense2.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense2.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_lense2_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_nocamo.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_scope.vmt" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_scope.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_scope_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_scope_spec.vtf" )
resource.AddFile( "materials/models/weapons/v_models/mw2_intervention/mw2_intervention_spec.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ported weapons/attachment mag d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ported weapons/attachment mag n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ported weapons/attachment mag.vmt" )
resource.AddFile( "materials/models/weapons/v_models/ported weapons/attachment silencer d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ported weapons/attachment silencer n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ported weapons/attachment silencer.vmt" )
resource.AddFile( "materials/models/weapons/v_models/ported weapons/frame luger d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ported weapons/frame luger n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/ported weapons/frame luger.vmt" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant body d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant body n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant body.vmt" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant scope d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant scope n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mosin-nagant scope.vmt" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mp44 d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mp44 n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mp44 s.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame mp44.vmt" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame sten d.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame sten n.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame sten s.vtf" )
resource.AddFile( "materials/models/weapons/v_models/request - ww ii weapons/frame sten.vmt" )
resource.AddFile( "materials/models/weapons/v_models/snip_awp/awp.vmt" )
resource.AddFile( "materials/models/weapons/v_models/snip_awp/awp.vtf" )
resource.AddFile( "materials/models/weapons/v_models/snip_awp/awp_exponent.vtf" )
resource.AddFile( "materials/models/weapons/v_models/snip_awp/awp_normall.vtf" )
resource.AddFile( "materials/models/weapons/v_models/snip_awp/scope.vmt" )
resource.AddFile( "materials/models/weapons/v_models/snip_awp/scope.vtf" )
resource.AddFile( "materials/models/weapons/w_models/m88/m82.vmt" )
resource.AddFile( "materials/models/weapons/w_models/more ported weapons/frame g43 automatic rifle.vmt" )
resource.AddFile( "materials/models/weapons/w_models/more ported weapons/frame m1 carbine.vmt" )
resource.AddFile( "materials/models/weapons/w_models/more ported weapons/frame m1918a2 bar.vmt" )
resource.AddFile( "materials/models/weapons/w_models/more ported weapons/frame samopal mp40.vmt" )
resource.AddFile( "materials/models/weapons/w_models/more ported weapons/frame thompson m1a1.vmt" )
resource.AddFile( "materials/models/weapons/w_models/more ported weapons/frame walther p38.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/188c088a.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/24bf05cd.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/47fcdfac.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/58a35a59.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/58a35a59.vtf" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/58a35a59_n.vtf" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/59d77b65.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/cd74d0c0.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/dd5dbcd9.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/mw2_intervention_lense1.vmt" )
resource.AddFile( "materials/models/weapons/w_models/mw2_intervention/mw2_intervention_lense2.vmt" )
resource.AddFile( "materials/models/weapons/w_models/ported weapons/attachment mag.vmt" )
resource.AddFile( "materials/models/weapons/w_models/ported weapons/attachment silencer.vmt" )
resource.AddFile( "materials/models/weapons/w_models/ported weapons/frame luger.vmt" )
resource.AddFile( "materials/models/weapons/w_models/request - ww ii weapons/frame mosin-nagant body.vmt" )
resource.AddFile( "materials/models/weapons/w_models/request - ww ii weapons/frame mosin-nagant scope.vmt" )
resource.AddFile( "materials/models/weapons/w_models/request - ww ii weapons/frame mp44.vmt" )
resource.AddFile( "materials/models/weapons/w_models/request - ww ii weapons/frame sten.vmt" )
resource.AddFile( "materials/scope/aimpoint.vmt" )
resource.AddFile( "materials/scope/aimpoint.vtf" )
resource.AddFile( "materials/scope/clout_scope.vmt" )
resource.AddFile( "materials/scope/clout_scope.vtf" )
resource.AddFile( "materials/scope/crosshair.vmt" )
resource.AddFile( "materials/scope/crosshair.vtf" )
resource.AddFile( "materials/scope/crosshair_svd.vmt" )
resource.AddFile( "materials/scope/crosshair_svd.vtf" )
resource.AddFile( "materials/scope/fc3scope.vmt" )
resource.AddFile( "materials/scope/fc3scope.vtf" )
resource.AddFile( "materials/scope/fc3scope2.vmt" )
resource.AddFile( "materials/scope/fc3scope2.vtf" )
resource.AddFile( "materials/scope/fc3scope3.vmt" )
resource.AddFile( "materials/scope/fc3scope3.vtf" )
resource.AddFile( "materials/scope/gdcw_acog.vmt" )
resource.AddFile( "materials/scope/gdcw_acog.vtf" )
resource.AddFile( "materials/scope/gdcw_acogchevron.vmt" )
resource.AddFile( "materials/scope/gdcw_acogchevron.vtf" )
resource.AddFile( "materials/scope/gdcw_acogcross.vmt" )
resource.AddFile( "materials/scope/gdcw_acogcross.vtf" )
resource.AddFile( "materials/scope/gdcw_closedsight.vmt" )
resource.AddFile( "materials/scope/gdcw_closedsight.vtf" )
resource.AddFile( "materials/scope/gdcw_elcanreticle.vmt" )
resource.AddFile( "materials/scope/gdcw_elcanreticle.vtf" )
resource.AddFile( "materials/scope/gdcw_elcansight.vmt" )
resource.AddFile( "materials/scope/gdcw_elcansight.vtf" )
resource.AddFile( "materials/scope/gdcw_noise.vtf" )
resource.AddFile( "materials/scope/gdcw_nvgilluminatedduplex.vmt" )
resource.AddFile( "materials/scope/gdcw_nvgilluminatedduplex.vtf" )
resource.AddFile( "materials/scope/gdcw_parabolicsight.vmt" )
resource.AddFile( "materials/scope/gdcw_parabolicsight.vtf" )
resource.AddFile( "materials/scope/gdcw_scopesight.vmt" )
resource.AddFile( "materials/scope/gdcw_scopesight.vtf" )
resource.AddFile( "materials/scope/gdcw_svdsight.vmt" )
resource.AddFile( "materials/scope/gdcw_svdsight.vtf" )
resource.AddFile( "materials/scope/rocketscope.vmt" )
resource.AddFile( "materials/scope/rocketscope.vtf" )
resource.AddFile( "materials/scope/scope_normal.vmt" )
resource.AddFile( "materials/scope/scope_normal.vtf" )
resource.AddFile( "materials/scope/scope_reddot.vmt" )
resource.AddFile( "materials/scope/scope_reddot.vtf" )
resource.AddFile( "materials/sprites/bluelight.vmt" )
resource.AddFile( "materials/sprites/bluelight.vtf" )
resource.AddFile( "materials/sprites/muzzleflash4.vmt" )
resource.AddFile( "materials/sprites/muzzleflash4.vtf" )
resource.AddFile( "materials/vgui/entities/awpdragon.vmt" )
resource.AddFile( "materials/vgui/entities/awpdragon2.vtf" )
resource.AddFile( "materials/vgui/entities/clt_m4a4_asim.vmt" )
resource.AddFile( "materials/vgui/entities/clt_m4a4_asim.vtf" )
resource.AddFile( "materials/vgui/entities/skullsmasher.vmt" )
resource.AddFile( "materials/vgui/entities/skullsmasher.vtf" )
resource.AddFile( "materials/vgui/gfx/vgui/famas.vtf" )
resource.AddFile( "materials/vgui/gfx/vgui/solid_background.vmt" )
resource.AddFile( "materials/vgui/gfx/vgui/solid_background.vtf" )
resource.AddFile( "materials/vgui/hud/awpdragon.vmt" )
resource.AddFile( "materials/vgui/hud/awpdragon1.vtf" )
resource.AddFile( "materials/vgui/hud/clt_m4a4_asim.vmt" )
resource.AddFile( "materials/vgui/hud/clt_m4a4_asim.vtf" )
resource.AddFile( "materials/vgui/hud/skullsmasher.vmt" )
resource.AddFile( "materials/vgui/hud/skullsmasher.vtf" )
resource.AddFile( "materials/vgui/kill/clt_m4a4_asim.vmt" )
resource.AddFile( "materials/vgui/kill/clt_m4a4_asim.vtf" )
resource.AddFile( "models/led.mdl" )
resource.AddFile( "models/shells/shell_338mag.mdl" )
resource.AddFile( "models/weapons/csgo_world/w_rif_m4a1_s.mdl" )
resource.AddFile( "models/weapons/csgo_world/w_rif_m4a1_s_mag.mdl" )
resource.AddFile( "models/weapons/c_csgo_m4a1_s.mdl" )
resource.AddFile( "models/weapons/c_falling.mdl" )
resource.AddFile( "models/weapons/c_realhands.mdl" )
resource.AddFile( "models/weapons/c_swim.mdl" )
resource.AddFile( "models/weapons/v_clout_awp.mdl" )
resource.AddFile( "models/weapons/v_m4a4asim.mdl" )
resource.AddFile( "models/weapons/v_rif_m1a1t.mdl" )
resource.AddFile( "models/weapons/v_skullsmh.mdl" )
resource.AddFile( "models/weapons/v_snip_m200i.mdl" )
resource.AddFile( "models/weapons/w_clout_awp.mdl" )
resource.AddFile( "models/weapons/w_interventionhbs.mdl" )
resource.AddFile( "models/weapons/w_m4a4asim.mdl" )
resource.AddFile( "models/weapons/w_m4a4asim_silencer.mdl" )
resource.AddFile( "models/weapons/w_rif_m1a1t.mdl" )
resource.AddFile( "models/weapons/w_skullsmh.mdl" )
resource.AddFile( "sound/csgo/m4a1/m4a1-1-distant.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1-1-single.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1-1.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_boltback.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_boltforward.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_clipin.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_clipout.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_draw.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_silencer_off.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_silencer_on.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_silencer_screw_1.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_silencer_screw_2.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_silencer_screw_3.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_silencer_screw_4.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_silencer_screw_5.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_silencer_screw_off_end.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_silencer_screw_on_start.wav" )
resource.AddFile( "sound/csgo/m4a1/m4a1_unsil-1.wav" )
resource.AddFile( "sound/impacts/explosion2.wav" )
resource.AddFile( "sound/impacts/impact_01.wav" )
resource.AddFile( "sound/impacts/impact_02.wav" )
resource.AddFile( "sound/impacts/impact_03.wav" )
resource.AddFile( "sound/impacts/impact_04.wav" )
resource.AddFile( "sound/impacts/impact_05.wav" )
resource.AddFile( "sound/weapons/awp/clipin.wav" )
resource.AddFile( "sound/weapons/awp/clipout.wav" )
resource.AddFile( "sound/weapons/awp/dragonfire.wav" )
resource.AddFile( "sound/weapons/bfbc2m1/bolt.wav" )
resource.AddFile( "sound/weapons/bfbc2m1/clipin.wav" )
resource.AddFile( "sound/weapons/bfbc2m1/clipout.wav" )
resource.AddFile( "sound/weapons/bfbc2m1/draw.wav" )
resource.AddFile( "sound/weapons/bfbc2m1/trigger.wav" )
resource.AddFile( "sound/weapons/clt_m4asi/clt_m4a1-1.wav" )
resource.AddFile( "sound/weapons/clt_m4asi/clt_m4a1_boltpull.wav" )
resource.AddFile( "sound/weapons/clt_m4asi/clt_m4a1_clipin.wav" )
resource.AddFile( "sound/weapons/clt_m4asi/clt_m4a1_clipout.wav" )
resource.AddFile( "sound/weapons/clt_m4asi/clt_m4a1_silencer_off.wav" )
resource.AddFile( "sound/weapons/clt_m4asi/clt_m4a1_silencer_on.wav" )
resource.AddFile( "sound/weapons/clt_m4asi/clt_m4a1_unsil-1.wav" )
resource.AddFile( "sound/weapons/m200/awp_draw.wav" )
resource.AddFile( "sound/weapons/m200/awp_fire-1.wav" )
resource.AddFile( "sound/weapons/m200/bolt1.wav" )
resource.AddFile( "sound/weapons/m200/bolt2.wav" )
resource.AddFile( "sound/weapons/m200/endbolt1.wav" )
resource.AddFile( "sound/weapons/m200/endbolt2.wav" )
resource.AddFile( "sound/weapons/m200/magin.wav" )
resource.AddFile( "sound/weapons/m200/magout.wav" )
resource.AddFile( "sound/weapons/m200/trigger.wav" )
resource.AddFile( "sound/weapons/ppsh41/bfbc2ppsh.wav" )
resource.AddFile( "sound/weapons/request red orchestra 2 - heroes of stalingrad/clipin.wav" )
resource.AddFile( "sound/weapons/request red orchestra 2 - heroes of stalingrad/clipout.wav" )
resource.AddFile( "sound/weapons/request red orchestra 2 - heroes of stalingrad/ppsh-41 in.wav" )
resource.AddFile( "sound/weapons/request red orchestra 2 - heroes of stalingrad/ppsh-41 out.wav" )
resource.AddFile( "sound/weapons/request red orchestra 2 - heroes of stalingrad/ppsh-41 pull.wav" )
resource.AddFile( "sound/weapons/request red orchestra 2 - heroes of stalingrad/ppsh-41 release.wav" )
resource.AddFile( "sound/weapons/skullsmasher/boltdown.wav" )
resource.AddFile( "sound/weapons/skullsmasher/boltup.wav" )
resource.AddFile( "sound/weapons/skullsmasher/clipin.wav" )
resource.AddFile( "sound/weapons/skullsmasher/clipout.wav" )
resource.AddFile( "sound/weapons/skullsmasher/shoot.wav" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/aim.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/aim.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/aim_norm.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/culasse.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/culasse.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/map3.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/map3.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/map4.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/map4.vtf" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/silencernew.vmt" )
resource.AddFile( "materials/models/weapons/v_models/fiblah.rayzian.p99/silencernew.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_hawk.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_hawk.vtf" )
resource.AddFile( "models/weapons/v_pist_hwk.mdl" )
resource.AddFile( "models/weapons/w_pist_hwk_silencer.mdl" )
resource.AddFile( "sound/weapons/hwk/clipin.wav" )
resource.AddFile( "sound/weapons/hwk/clipout.wav" )
resource.AddFile( "sound/weapons/hwk/draw.wav" )
resource.AddFile( "sound/weapons/hwk/safety.wav" )
resource.AddFile( "sound/weapons/hwk/silenceroff.wav" )
resource.AddFile( "sound/weapons/hwk/silenceron.wav" )
resource.AddFile( "sound/weapons/hwk/slideback.wav" )
resource.AddFile( "sound/weapons/hwk/sliderelease.wav" )
resource.AddFile( "sound/weapons/hwk/usp1.wav" )
resource.AddFile( "sound/weapons/hwk/usp_unsil-1.wav" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_bakelite.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_bits.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_bits.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_bits_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_bullets.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_chrome.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_glass.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_lense.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_lense.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_lense_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_pso.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_pso.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_pso_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_receiver.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_reciever.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_reciever_normal.vtf" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_rubber.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_synth.vmt" )
resource.AddFile( "materials/models/weapons/v_models/vintorez/v_vintorez_wood.vmt" )
resource.AddFile( "materials/models/weapons/w_models/vintorez/w_vintorez_bits.vmt" )
resource.AddFile( "materials/models/weapons/w_models/vintorez/w_vintorez_bits.vtf" )
resource.AddFile( "materials/models/weapons/w_models/vintorez/w_vintorez_bits_normal.vtf" )
resource.AddFile( "materials/models/weapons/w_models/vintorez/w_vintorez_pso.vmt" )
resource.AddFile( "materials/models/weapons/w_models/vintorez/w_vintorez_pso.vtf" )
resource.AddFile( "materials/models/weapons/w_models/vintorez/w_vintorez_pso_normal.vtf" )
resource.AddFile( "materials/models/weapons/w_models/vintorez/w_vintorez_reciever.vmt" )
resource.AddFile( "materials/models/weapons/w_models/vintorez/w_vintorez_reciever.vtf" )
resource.AddFile( "materials/models/weapons/w_models/vintorez/w_vintorez_reciever_normal.vtf" )
resource.AddFile( "materials/vgui/ttt/icon_vss_sr_fancy.vmt" )
resource.AddFile( "materials/vgui/ttt/icon_vss_sr_fancy.vtf" )
resource.AddFile( "models/weapons/v_vss_sg552.mdl" )
resource.AddFile( "models/weapons/w_vss_sg552.mdl" )
resource.AddFile( "sound/weapons/vss/sg552_boltpull.wav" )
resource.AddFile( "sound/weapons/vss/sg552_clipin.wav" )
resource.AddFile( "sound/weapons/vss/sg552_clipout.wav" )
resource.AddFile( "sound/weapons/vss/sg552_clipout1.wav" )
resource.AddFile( "sound/weapons/vss/sg552_cloth.wav" )
resource.AddFile( "sound/weapons/vss/sg552_shot.wav" )


[editline]6th August 2015[/editline]

right, works, 1300 files to download ;-;

Is there a way, to generate the resource file with the files being on the fastdl already? Like from url? Because I cant download constantly the new addons when the Owner keeps adding shit addons(tbh yes) every hour literally, he wont listen but well, I have to do it, because hes to dumb, I’ve seen “configcreator” from nfoservers, but their fastdl grabber doesnt work, and they wont respond on emails.

Move everything from the addon’s models/materials/sound folders into a root folder, so you have a mass folder with all of the content. Then use Fox Warrior’s generator

As I said, I dont wanna download everything, since its all hosted on a Linux VPS, and F0X says its compatible with ubuntu, but since its a vps, theres no screen.

[editline]7th August 2015[/editline]

and the fastdl is hosted on the same server, so the addons get moved only from the folder to the webserver