FastDL problem.

I’m almost positive im doing everything right. I have the download url, everyting is allowed but nothing is downloaded when joing the server.
My Server.cfg:


sv_downloadurl "http://www.scnggames.com/garrysmod/"
sv_allowupload "1"
sv_allowdownload "1" 

Inside my ftp i have a folder names garrysmod, and inside of that I have maps, materials, models, and sound. The thing is, I know how to set up a FastDL, I’ve had 3 Counter-Strike Servers before. All of them worked fine so im almost positive my file struucture and URL are okay. I’ve done some research and I know gmod 12 and down required changing the cache file for updated addons, but I dont have any addons, I’m running my own gamemode. So I’m not sure weather its a problem with a missing file, a command I need to put into the config, or if I need to include the gamemode files, Please help. Now my textures aren’t being downloaded!

Are you using Resource.AddFile("")?

Turn sv_allowdownload and sv_allowupload to 0 as those are the built in SRCDS slow download variables.

I don’t think those matter if sv_downloadurl is set

I tried using resource.AddFile and i got an error saying the files didn’t exist,also with resource.AddFile, do i need to add that for every single file I have? I have 840 files.

[editline]11th January 2013[/editline]

Okay i got a resource generator now I have models but no textures ( yes the textures are in the ftp, and in the resource.AddFile, and in the content folder for the gamemode)

-snip- But i still need help with the above question

Can you post your resource.AddFile lines?

Its a lot:
[LUA] --//RESOURCES
–// File Generated By Fox-Warrior’s Resources Generator Version 2.05 \–

if (SERVER) then
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1-1.wav” )
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1_boltpull.wav” )
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1_boltrelease.wav” )
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1_clipin.wav” )
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1_clipout.wav” )
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1_deploy.wav” )
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1_silencer_off.wav” )
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1_silencer_on.wav” )
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1_tap.wav” )
resource.AddFile( “sound/weapons/twinkie_hk416/m4a1_unsil-1.wav” )
resource.AddFile( “sound/weapons/tec9/tec9_charge.wav” )
resource.AddFile( “sound/weapons/tec9/tec9_magin.wav” )
resource.AddFile( “sound/weapons/tec9/tec9_magout.wav” )
resource.AddFile( “sound/weapons/tec9/tec9_newmag.wav” )
resource.AddFile( “sound/weapons/tec9/ump45-1.wav” )
resource.AddFile( “sound/weapons/svd/clipin.wav” )
resource.AddFile( “sound/weapons/svd/clipout.wav” )
resource.AddFile( “sound/weapons/svd/cliptap.wav” )
resource.AddFile( “sound/weapons/svd/draw.wav” )
resource.AddFile( “sound/weapons/svd/foley.wav” )
resource.AddFile( “sound/weapons/svd/g3sg1-1.wav” )
resource.AddFile( “sound/weapons/svd/handle.wav” )
resource.AddFile( “sound/weapons/svd/slideback.wav” )
resource.AddFile( “sound/weapons/svd/slideforward.wav” )
resource.AddFile( “sound/weapons/r_bull/bullreload.wav” )
resource.AddFile( “sound/weapons/r_bull/deagle-2.wav” )
resource.AddFile( “sound/weapons/r_bull/draw_gun.wav” )
resource.AddFile( “sound/weapons/r_bull/r-bull-1.wav” )
resource.AddFile( “sound/weapons/m37/m3-1.wav” )
resource.AddFile( “sound/weapons/m37/m3_insertshell.wav” )
resource.AddFile( “sound/weapons/m37/m3_pump.wav” )
resource.AddFile( “sound/weapons/hk45/draw.wav” )
resource.AddFile( “sound/weapons/hk45/hk45-1.wav” )
resource.AddFile( “sound/weapons/hk45/magin.wav” )
resource.AddFile( “sound/weapons/hk45/magout.wav” )
resource.AddFile( “sound/weapons/hk45/slidepull.wav” )
resource.AddFile( “sound/weapons/hk45/sliderelease.wav” )
resource.AddFile( “sound/weapons/fokku_tc_deagle/deagle-1.wav” )
resource.AddFile( “sound/weapons/fokku_tc_deagle/de_clipin.wav” )
resource.AddFile( “sound/weapons/fokku_tc_deagle/de_clipout.wav” )
resource.AddFile( “sound/weapons/fokku_tc_deagle/de_deploy.wav” )
resource.AddFile( “sound/weapons/fokku_tc_deagle/de_slideback.wav” )
resource.AddFile( “sound/weapons/fokku_tc_ak47/ak47-1.wav” )
resource.AddFile( “sound/weapons/fokku_tc_ak47/ak47_boltpull.wav” )
resource.AddFile( “sound/weapons/fokku_tc_ak47/ak47_clipin.wav” )
resource.AddFile( “sound/weapons/fokku_tc_ak47/ak47_clipout.wav” )
resource.AddFile( “sound/weapons/dmg_m24/awp1.wav” )
resource.AddFile( “sound/weapons/dmg_m24/m24_boltback.wav” )
resource.AddFile( “sound/weapons/dmg_m24/m24_boltforward.wav” )
resource.AddFile( “sound/weapons/dmg_m24/m24_magin.wav” )
resource.AddFile( “sound/weapons/dmg_m24/m24_magout.wav” )
resource.AddFile( “sound/weapons/brightmp5/boltback.wav” )
resource.AddFile( “sound/weapons/brightmp5/boltslap.wav” )
resource.AddFile( “sound/weapons/brightmp5/cloth.wav” )
resource.AddFile( “sound/weapons/brightmp5/foley.wav” )
resource.AddFile( “sound/weapons/brightmp5/magin1.wav” )
resource.AddFile( “sound/weapons/brightmp5/magin2.wav” )
resource.AddFile( “sound/weapons/brightmp5/magout.wav” )
resource.AddFile( “sound/weapons/brightmp5/mp5-1.wav” )
resource.AddFile( “sound/weapons/brightmp5/safety.wav” )
resource.AddFile( “sound/weapons/beretta92/berettam92-1.wav” )
resource.AddFile( “sound/weapons/beretta92/berettam92_clipin.wav” )
resource.AddFile( “sound/weapons/beretta92/berettam92_clipout.wav” )
resource.AddFile( “sound/weapons/beretta92/berettam92_slideback.wav” )
resource.AddFile( “sound/weapons/beretta92/berettam92_sliderelease.wav” )
resource.AddFile( “sound/weapons/aykayforty/ak47-1.wav” )
resource.AddFile( “sound/weapons/aykayforty/bolt.wav” )
resource.AddFile( “sound/weapons/aykayforty/Draw.wav” )
resource.AddFile( “sound/weapons/aykayforty/magin.wav” )
resource.AddFile( “sound/weapons/aykayforty/magout.wav” )
resource.AddFile( “sound/weapons/aykayforty/MagTap.wav” )
resource.AddFile( “sound/weapons/ak47/ak47-1.wav” )
resource.AddFile( “sound/weapons/590/m3-1.wav” )
resource.AddFile( “sound/weapons/590/m3_bullet.wav” )
resource.AddFile( “sound/weapons/590/m3_draw.wav” )
resource.AddFile( “sound/weapons/590/m3_insertshell.wav” )
resource.AddFile( “sound/weapons/590/m3_pump.wav” )
resource.AddFile( “models/w_models/weapons/w_dragunov_svu_xx.mdl” )
resource.AddFile( “models/wystan/attachments/2octorrds.mdl” )
resource.AddFile( “models/wystan/attachments/2otech557sight.mdl” )
resource.AddFile( “models/wystan/attachments/akrailmount.mdl” )
resource.AddFile( “models/weapons/v_dmg_m24s.mdl” )
resource.AddFile( “models/weapons/v_dot_ak47.mdl” )
resource.AddFile( “models/weapons/v_dragunov02.mdl” )
resource.AddFile( “models/weapons/v_hk416rif.mdl” )
resource.AddFile( “models/weapons/v_ithaca_m37shot.mdl” )
resource.AddFile( “models/weapons/v_navymp5.mdl” )
resource.AddFile( “models/weapons/v_pistberettam92.mdl” )
resource.AddFile( “models/weapons/v_pist_hk45.mdl” )
resource.AddFile( “models/weapons/v_raging_bull.mdl” )
resource.AddFile( “models/weapons/v_rif_ak47.mdl” )
resource.AddFile( “models/weapons/v_shot_mberg_590.mdl” )
resource.AddFile( “models/weapons/v_tcom_deagle.mdl” )
resource.AddFile( “models/weapons/v_tct_ak47.mdl” )
resource.AddFile( “models/weapons/v_tec_9_smg.mdl” )
resource.AddFile( “models/weapons/w_dot_ak47.mdl” )
resource.AddFile( “models/weapons/w_dragunov02.mdl” )
resource.AddFile( “models/weapons/w_hk416rif.mdl” )
resource.AddFile( “models/weapons/w_hk416rif_silencer.mdl” )
resource.AddFile( “models/weapons/w_ithaca_m37shot.mdl” )
resource.AddFile( “models/weapons/w_navymp5.mdl” )
resource.AddFile( “models/weapons/w_pistberettam92.mdl” )
resource.AddFile( “models/weapons/w_pist_hk45.mdl” )
resource.AddFile( “models/weapons/w_raging_bull.mdl” )
resource.AddFile( “models/weapons/w_rif_ak47.mdl” )
resource.AddFile( “models/weapons/w_shot_mberg_590.mdl” )
resource.AddFile( “models/weapons/w_snip_m24_6.mdl” )
resource.AddFile( “models/weapons/w_tcom_deagle.mdl” )
resource.AddFile( “models/weapons/w_tct_ak47.mdl” )
resource.AddFile( “models/weapons/w_tec_9_smg.mdl” )
resource.AddFile( “models/shells/shell_12gauge.mdl” )
resource.AddFile( “models/shells/shell_338mag.mdl” )
resource.AddFile( “models/jessev92/player/t_guerilla.mdl” )
resource.AddFile( “models/jessev92/player/t_phoenix.mdl” )
resource.AddFile( “models/jessev92/player/military/cod4_sniper.mdl” )
resource.AddFile( “models/jessev92/player/cs-go/t_arctic.mdl” )
resource.AddFile( “models/CODMW2/codmw2h.mdl” )
resource.AddFile( “models/CODMW2/codmw2he.mdl” )
resource.AddFile( “materials/vgui/killicons/m9k_deagle.vmt” )
resource.AddFile( “materials/vgui/killicons/m9k_hk45.vmt” )
resource.AddFile( “materials/vgui/killicons/m9k_m92beretta.vmt” )
resource.AddFile( “materials/vgui/killicons/m9k_mp5.vmt” )
resource.AddFile( “materials/vgui/killicons/m9k_ragingbull.vmt” )
resource.AddFile( “materials/vgui/killicons/m9k_tec9.vmt” )
resource.AddFile( “materials/vgui/hud/ak47.vtf” )
resource.AddFile( “materials/vgui/hud/beretta.vtf” )
resource.AddFile( “materials/vgui/hud/bull.vtf” )
resource.AddFile( “materials/vgui/hud/deserteagle.vtf” )
resource.AddFile( “materials/vgui/hud/dragunov.vtf” )
resource.AddFile( “materials/vgui/hud/hk416.vtf” )
resource.AddFile( “materials/vgui/hud/hk45.vtf” )
resource.AddFile( “materials/vgui/hud/ithaca.vtf” )
resource.AddFile( “materials/vgui/hud/m24.vtf” )
resource.AddFile( “materials/vgui/hud/m9k_ak47.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_deagle.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_dragunov.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_hk45.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_ithacam37.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_m24.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_m416.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_m92beretta.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_mossberg590.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_mp5.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_ragingbull.vmt” )
resource.AddFile( “materials/vgui/hud/m9k_tec9.vmt” )
resource.AddFile( “materials/vgui/hud/mossberg590.vtf” )
resource.AddFile( “materials/vgui/hud/mp5.vtf” )
resource.AddFile( “materials/vgui/hud/tec9.vtf” )
resource.AddFile( “materials/vgui/entities/590.vtf” )
resource.AddFile( “materials/vgui/entities/dragunov.vtf” )
resource.AddFile( “materials/vgui/entities/hk45.vtf” )
resource.AddFile( “materials/vgui/entities/m24.vtf” )
resource.AddFile( “materials/vgui/entities/m37.vtf” )
resource.AddFile( “materials/vgui/entities/m416.vtf” )
resource.AddFile( “materials/vgui/entities/m92beretta.vtf” )
resource.AddFile( “materials/vgui/entities/m9k_ak47.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_ak47.vtf” )
resource.AddFile( “materials/vgui/entities/m9k_dragunov.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_hk45.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_ithacam37.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_m24.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_m416.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_m92beretta.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_mossberg590.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_mp5.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_mp5.vtf” )
resource.AddFile( “materials/vgui/entities/m9k_ragingbull.vmt” )
resource.AddFile( “materials/vgui/entities/m9k_tec9.vmt” )
resource.AddFile( “materials/vgui/entities/ragingbull.vtf” )
resource.AddFile( “materials/vgui/entities/tec9.vtf” )
resource.AddFile( “materials/trails/smoke.vmt” )
resource.AddFile( “materials/trails/smoke.vtf” )
resource.AddFile( “materials/sprites/acog_tri.vmt” )
resource.AddFile( “materials/sprites/acog_tri.vtf” )
resource.AddFile( “materials/sprites/aim_reticule.vmt” )
resource.AddFile( “materials/sprites/aim_reticule.vtf” )
resource.AddFile( “materials/sprites/crosshair_gl.vmt” )
resource.AddFile( “materials/sprites/crosshair_gl.vtf” )
resource.AddFile( “materials/sprites/eotech_reddot.vmt” )
resource.AddFile( “materials/sprites/eotech_reddot.vtf” )
resource.AddFile( “materials/sprites/frostbreath.vmt” )
resource.AddFile( “materials/sprites/frostbreath.vtf” )
resource.AddFile( “materials/scope/aimpoint.vmt” )
resource.AddFile( “materials/scope/aimpoint.vtf” )
resource.AddFile( “materials/scope/gdcw_acog.vmt” )
resource.AddFile( “materials/scope/gdcw_acog.vtf” )
resource.AddFile( “materials/scope/gdcw_acogchevron.vmt” )
resource.AddFile( “materials/scope/gdcw_acogchevron.vtf” )
resource.AddFile( “materials/scope/gdcw_acogcross.vmt” )
resource.AddFile( “materials/scope/gdcw_acogcross.vtf” )
resource.AddFile( “materials/scope/gdcw_closedsight.vmt” )
resource.AddFile( “materials/scope/gdcw_closedsight.vtf” )
resource.AddFile( “materials/scope/gdcw_elcanreticle.vmt” )
resource.AddFile( “materials/scope/gdcw_elcanreticle.vtf” )
resource.AddFile( “materials/scope/gdcw_elcansight.vmt” )
resource.AddFile( “materials/scope/gdcw_elcansight.vtf” )
resource.AddFile( “materials/scope/gdcw_noise.vtf” )
resource.AddFile( “materials/scope/gdcw_parabolicsight.vmt” )
resource.AddFile( “materials/scope/gdcw_parabolicsight.vtf” )
resource.AddFile( “materials/scope/gdcw_scopesight.vmt” )
resource.AddFile( “materials/scope/gdcw_scopesight.vtf” )
resource.AddFile( “materials/scope/gdcw_svdsight.vmt” )
resource.AddFile( “materials/scope/gdcw_svdsight.vtf” )
resource.AddFile( “materials/models/wystan/attachments/eotech/557.vmt” )
resource.AddFile( “materials/models/wystan/attachments/eotech/557.vtf” )
resource.AddFile( “materials/models/wystan/attachments/eotech/rect.vmt” )
resource.AddFile( “materials/models/wystan/attachments/eotech/rect.vtf” )
resource.AddFile( “materials/models/wystan/attachments/doctor/frame1.vmt” )
resource.AddFile( “materials/models/wystan/attachments/doctor/frame1.vtf” )
resource.AddFile( “materials/models/wystan/attachments/akrail/newscope.vmt” )
resource.AddFile( “materials/models/wystan/attachments/akrail/newscope.vtf” )
resource.AddFile( “materials/models/wystan/attachments/aimpoint/aim1.vmt” )
resource.AddFile( “materials/models/wystan/attachments/aimpoint/aim1.vtf” )
resource.AddFile( “materials/models/wystan/attachments/aimpoint/aim2.vmt” )
resource.AddFile( “materials/models/wystan/attachments/aimpoint/aim2.vtf” )
resource.AddFile( “materials/models/weapons/w_models/w_svd/rifle.vmt” )
resource.AddFile( “materials/models/weapons/w_models/w_svd/scope1.vmt” )
resource.AddFile( “materials/models/weapons/w_models/w_svd/scope2.vmt” )
resource.AddFile( “materials/models/weapons/w_models/w_svd/scope_bits.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/1.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/10.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/3.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/9.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/halo.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/plate.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/pmag.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/stocktube.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/vgrip.vmt” )
resource.AddFile( “materials/models/weapons/w_models/twinke_hk416/vltor.vmt” )
resource.AddFile( “materials/models/weapons/w_models/Thanez_AK/Magazine.vmt” )
resource.AddFile( “materials/models/weapons/w_models/Thanez_AK/Receiver.vmt” )
resource.AddFile( “materials/models/weapons/w_models/Thanez_AK/Upper.vmt” )
resource.AddFile( “materials/models/weapons/w_models/thanez/p226/frame.vmt” )
resource.AddFile( “materials/models/weapons/w_models/thanez/p226/frame.vtf” )
resource.AddFile( “materials/models/weapons/w_models/thanez/p226/slide.vmt” )
resource.AddFile( “materials/models/weapons/w_models/thanez/p226/slide.vtf” )
resource.AddFile( “materials/models/weapons/w_models/teckg9/gun.vmt” )
resource.AddFile( “materials/models/weapons/w_models/teckg9/gun.vtf” )
resource.AddFile( “materials/models/weapons/w_models/teckg9/gun_norm.vtf” )
resource.AddFile( “materials/models/weapons/w_models/teckg9/mag.vmt” )
resource.AddFile( “materials/models/weapons/w_models/teckg9/mag.vtf” )
resource.AddFile( “materials/models/weapons/w_models/teckg9/mag_norm.vtf” )
resource.AddFile( “materials/models/weapons/w_models/tactical_m24/bipod.vmt” )
resource.AddFile( “materials/models/weapons/w_models/tactical_m24/c3a1_2.vmt” )
resource.AddFile( “materials/models/weapons/w_models/tactical_m24/m24(2).vmt” )
resource.AddFile( “materials/models/weapons/w_models/tactical_m24/m241.vmt” )
resource.AddFile( “materials/models/weapons/w_models/tactical_m24/uv1.vmt” )
resource.AddFile( “materials/models/weapons/w_models/stoke_mp52007/chamber.vmt” )
resource.AddFile( “materials/models/weapons/w_models/stoke_mp52007/foregrip.vmt” )
resource.AddFile( “materials/models/weapons/w_models/stoke_mp52007/fullstock.vmt” )
resource.AddFile( “materials/models/weapons/w_models/stoke_mp52007/magazine.vmt” )
resource.AddFile( “materials/models/weapons/w_models/stoke_mp52007/receiver.vmt” )
resource.AddFile( “materials/models/weapons/w_models/m9/frame.vmt” )
resource.AddFile( “materials/models/weapons/w_models/m9/slide.vmt” )
resource.AddFile( “materials/models/weapons/w_models/m37/12ga.vmt” )
resource.AddFile( “materials/models/weapons/w_models/m37/actionbar.vmt” )
resource.AddFile( “materials/models/weapons/w_models/m37/m37.vmt” )
resource.AddFile( “materials/models/weapons/w_models/m37/shellholder.vmt” )
resource.AddFile( “materials/models/weapons/w_models/hk45c/frame.vmt” )
resource.AddFile( “materials/models/weapons/w_models/hk45c/mag.vmt” )
resource.AddFile( “materials/models/weapons/w_models/hk45c/slide.vmt” )
resource.AddFile( “materials/models/weapons/w_models/bizon/v_bizon_mag.vmt” )
resource.AddFile( “materials/models/weapons/w_models/bizon/v_bizon_rec.vmt” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/frame_mw2.vmt” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/frame_mw2.vtf” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/frame_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/front_mw2.vmt” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/front_mw2.vtf” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/front_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/grip.vmt” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/grip.vtf” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/grip_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/lam_mw2.vmt” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/lam_mw2.vtf” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/lam_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/uvmap2.vmt” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/uvmap2.vtf” )
resource.AddFile( “materials/models/weapons/v_models/vashts deagle/uvmap2_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/chamber.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/chamber.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/chamber_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/foregrip.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/foregrip.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/foregrip_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/fullstock.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/fullstock.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/fullstock_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/magazine.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/magazine.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/magazine_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/receiver.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/receiver.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twink_bright_mp5/receiver_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/1.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/1.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/10.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/10.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/10_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/1_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/3.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/3.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/3_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/9.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/9.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/9_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/halo normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/halo.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/halo.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/plate.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/plate.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/plate_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/pmag.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/pmag.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/pmag_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/stocktube.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/stocktube.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/stocktube_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/vgrip.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/vgrip.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/vgrip_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/vltor.vmt” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/vltor.vtf” )
resource.AddFile( “materials/models/weapons/v_models/twinke_hk416/vltor_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/47_mag.vmt” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/47_rec.vmt” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/frame1.vmt” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/frame1.vtf” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/linse.vmt” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/linse.vtf” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/Magazine.vtf” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/Magazine_Normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/newscope.vmt” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/newscope.vtf” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/Receiver.vmt” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/Receiver.vtf” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/Receiver_Normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/Upper.vmt” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/Upper.vtf” )
resource.AddFile( “materials/models/weapons/v_models/Thanez_AK/Upper_Normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/thanez/p226/frame.vmt” )
resource.AddFile( “materials/models/weapons/v_models/thanez/p226/frame.vtf” )
resource.AddFile( “materials/models/weapons/v_models/thanez/p226/frame_exponent.vtf” )
resource.AddFile( “materials/models/weapons/v_models/thanez/p226/frame_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/thanez/p226/slide.vtf” )
resource.AddFile( “materials/models/weapons/v_models/thanez/p226/slide_exponent.vtf” )
resource.AddFile( “materials/models/weapons/v_models/thanez/p226/slide_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/thanez/p226/slide_st.vmt” )
resource.AddFile( “materials/models/weapons/v_models/teckg9/gun.vmt” )
resource.AddFile( “materials/models/weapons/v_models/teckg9/gun.vtf” )
resource.AddFile( “materials/models/weapons/v_models/teckg9/gun_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/teckg9/mag.vmt” )
resource.AddFile( “materials/models/weapons/v_models/teckg9/mag.vtf” )
resource.AddFile( “materials/models/weapons/v_models/teckg9/mag_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/bullet.vmt” )
resource.AddFile( “materials/models/weapons/v_models/svd/bullet.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/bullet_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/rifle.vmt” )
resource.AddFile( “materials/models/weapons/v_models/svd/rifle.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/rifle_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/scope1.vmt” )
resource.AddFile( “materials/models/weapons/v_models/svd/scope1.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/scope1_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/scope2.vmt” )
resource.AddFile( “materials/models/weapons/v_models/svd/scope2.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/scope_bits.vmt” )
resource.AddFile( “materials/models/weapons/v_models/svd/scope_bits.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/scope_bits_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/svd/t_phoenix.vmt” )
resource.AddFile( “materials/models/weapons/v_models/rif_ak74/pbs.vmt” )
resource.AddFile( “materials/models/weapons/v_models/rif_ak74/pbs.vtf” )
resource.AddFile( “materials/models/weapons/v_models/rif_ak74/pbs_ddn.vtf” )
resource.AddFile( “materials/models/weapons/v_models/rif_ak74/t1.vmt” )
resource.AddFile( “materials/models/weapons/v_models/rif_ak74/t1.vtf” )
resource.AddFile( “materials/models/weapons/v_models/rif_ak74/t1n.vtf” )
resource.AddFile( “materials/models/weapons/v_models/rif_ak74/t2.vmt” )
resource.AddFile( “materials/models/weapons/v_models/rif_ak74/t2.vtf” )
resource.AddFile( “materials/models/weapons/v_models/rif_ak74/t2n.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/barrel.vmt” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/barrel.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/barrel_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/body.vmt” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/body.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/body_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/bullet.vmt” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/bullet.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/bullet_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/new folder/barrel.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/new folder/barrel_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/new folder/body.vtf” )
resource.AddFile( “materials/models/weapons/v_models/raging_bull/new folder/body_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/mossberg590/diffuse.vmt” )
resource.AddFile( “materials/models/weapons/v_models/mossberg590/mossberg.vtf” )
resource.AddFile( “materials/models/weapons/v_models/mossberg590/mossberg_gloss.vtf” )
resource.AddFile( “materials/models/weapons/v_models/mossberg590/mossberg_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/mossberg590/shotgun_shell.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m9/frame.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m9/frame.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m9/frame_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m9/slide.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m9/slide.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m9/slide_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/12ga.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m37/12ga.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/12ga_g.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/12ga_n.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/actionbar.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m37/actionbar.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/actionbar_g.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/actionbar_n.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/ithaca.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/ithaca_g.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/ithaca_n.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/m37.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m37/shellholder.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m37/shellholder.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/shellholder_g.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m37/shellholder_n.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/bipod.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m24/bipod.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/c3a1_2.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m24/c3a1_2.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/c3a1_2_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/lens.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m24/lens.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/lens_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/m24(2).vmt” )
resource.AddFile( “materials/models/weapons/v_models/m24/m24(2).vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/m24(2)_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/m241.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m24/m241.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/m241_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/map1 norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/map1.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m24/map1.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/scope.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m24/scope.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/scope_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/m24/uv1.vmt” )
resource.AddFile( “materials/models/weapons/v_models/m24/uv1_original.vtf” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/frame.vmt” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/frame.vtf” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/frame_exp.vtf” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/frame_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/mag.vmt” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/mag.vtf” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/mag_exp.vtf” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/mag_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/slide.vmt” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/slide.vtf” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/slide_exp.vtf” )
resource.AddFile( “materials/models/weapons/v_models/hk45c/slide_normal.vtf” )
resource.AddFile( “materials/models/weapons/v_models/bizon/v_bizon_mag.vmt” )
resource.AddFile( “materials/models/weapons/v_models/bizon/v_bizon_mag.vtf” )
resource.AddFile( “materials/models/weapons/v_models/bizon/v_bizon_rec.vmt” )
resource.AddFile( “materials/models/weapons/v_models/bizon/v_bizon_rec.vtf” )
resource.AddFile( “materials/models/weapons/v_models/aimatch/frame.vmt” )
resource.AddFile( “materials/models/weapons/v_models/aimatch/frame.vtf” )
resource.AddFile( “materials/models/weapons/v_models/aimatch/frame_norm.vtf” )
resource.AddFile( “materials/models/weapons/v_models/aimatch/mag.vmt” )
resource.AddFile( “materials/models/weapons/v_models/aimatch/mag.vtf” )
resource.AddFile( “materials/models/weapons/v_models/aimatch/match.vmt” )
resource.AddFile( “materials/models/weapons/v_models/aimatch/slide.vmt” )
resource.AddFile( “materials/models/weapons/v_models/aimatch/slide.vtf” )
resource.AddFile( “materials/models/weapons/v_models/aimatch/sup.vmt” )
resource.AddFile( “materials/models/shells/12gauge/shell_12gauge.vmt” )
resource.AddFile( “materials/models/shells/12gauge/shell_12gauge.vtf” )
resource.AddFile( “materials/models/shells/12gauge/shell_12gauge_normal.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/back.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/back.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/back_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/back_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco01.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco01.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco01_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco01_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco02.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco02.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco02_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/casco02_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/ct_urban_glass.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/ct_urban_glass.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/ct_urban_glass_spec.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/face.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/face.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/face_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/face_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/head.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/helmet.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/helmet.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/ojos.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/ojos.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/pants.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/pants.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/pants_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/pockets_r.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/pockets_r.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/pockets_r_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/pockets_s_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/pockets_s_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/pockets_s_r.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/pockets_s_r.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/vest.vmt” )
resource.AddFile( “materials/models/CODMW2/Traitors/vest.vtf” )
resource.AddFile( “materials/models/CODMW2/Traitors/vest_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/006.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/006.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/006_n.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/back.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/back.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/back_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/back_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/ct_urban_glass.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/ct_urban_glass.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/ct_urban_glass_spec.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/face.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/face.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/face2.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/face2.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/face2_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/face3.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/face3.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/face3_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/face_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/face_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/glasses.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/glasses.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/glasses_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/head.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/head.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/head_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet2.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet2.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet2_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet2_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet3.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet3.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet3_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet3_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/helmet_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/mask.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/mask.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/mask_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/ojos.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/ojos.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/pants.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/pants.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/pants_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/pockets_r.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/pockets_r.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/pockets_r_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/pockets_s_exp.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/pockets_s_norm.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/pockets_s_r.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/pockets_s_r.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/vest.vmt” )
resource.AddFile( “materials/models/CODMW2/Rangers/vest.vtf” )
resource.AddFile( “materials/models/CODMW2/Rangers/vest_norm.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/nvg.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/nvg.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/nvg_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_cryehelm.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_cryehelm.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_cryehelm_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_face.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_face.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_face_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_glasslens.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_glasslens.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_glasslens_amber.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_glasslens_amber.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_glasslens_spec.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_glasslens_yellow.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_glasslens_yellow.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_helmet.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_helmet.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_helmet_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_lower.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_lower.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_lower_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_upper.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_upper.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/st6_upper_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_varianta.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_varianta.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_varianta_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_variantb.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_variantb.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_variantb_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_variante.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_variante.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_variante_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_variantf.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_elite_head_variantf.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_head.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_head.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_head_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_varianta.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_varianta.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_varianta_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_variantb.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_variantb.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_variantb_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_variantd.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_variantd.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_variantd_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_variante.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_variante.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_lowerbody_variante_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_varianta.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_varianta.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_varianta_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_variantb.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_variantb.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_variantb_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_variantd.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_variantd.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_variantd_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_variante.vmt” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_variante.vtf” )
resource.AddFile( “materials/jessev92/player/cs-go/tm_leet_upperbody_variante_normal.vtf” )
resource.AddFile( “materials/jessev92/player/cod4/ghillie/usmc_ghillie_body_col_sp.vmt” )
resource.AddFile( “materials/jessev92/player/cod4/ghillie/usmc_ghillie_body_col_sp.vtf” )
resource.AddFile( “materials/jessev92/player/cod4/ghillie/usmc_ghillie_body_nml_sp.vtf” )
resource.AddFile( “materials/jessev92/player/cod4/ghillie/usmc_ghillie_mesh_col.vmt” )
resource.AddFile( “materials/jessev92/player/cod4/ghillie/usmc_ghillie_mesh_col.vtf” )
resource.AddFile( “materials/jessev92/player/cod4/ghillie/usmc_ghillie_mesh_nml.vtf” )
resource.AddFile( “materials/jessev92/player/cod4/ghillie/usmc_ghillie_price_col_sp.vmt” )
resource.AddFile( “materials/jessev92/player/cod4/ghillie/usmc_ghillie_price_col_sp.vtf” )
resource.AddFile( “materials/jessev92/player/cod4/ghillie/usmc_ghillie_price_nml_sp.vtf” )
end
[/LUA]

Like I said, quite a bit…

Im having the same issue. I used the generator to and I know my fast DL is linked correctly. 2$ to the guy who posts the solution. (Can pay for your beer!)

I’ll pay a french fry. Trust me you’ll want it, but you have to solve this so SOMEBODY

OMFG I’VE SOLVED IT!
Okay, by default Fow-Warriors Generator doesn’t include the extra files in your models folder (.vtt, .vtx, .phy). When you include those, generate the list, and include it, the FastDL works fine, and you get the textures because you get the .vvt, etc.

resource.AddFile adds those for you automatically when you add the .mdl and .vtf

Well apparently not because it worked fine after I modified it.

are those files by chance different casing?

[editline]13th January 2013[/editline]

I have never added the other files and I’ve been running servers since 2010 without download issues

I’ve been running servers too, granted they were counter strike ones, anyway what you mean by different casing?

ie.

models/player/mymodel.mdl
models/player/Mymodel.vtx

materials/bananalard/hi.vtf
materials/bananalard/hi.VMT

[editline]13th January 2013[/editline]

(if your FastDL server is Linux it will look for that file exactly, since hello is not the same as Hello)

No, they are all lower case