FastDL

Ive set up fastdl before and everything was working fine until i wiped my pc and reinstalled my server onto a fresh install(moved old server files over) and now for some reason, my server wont download the fastdl thing. why?

Do you have a seperate webhost? Or what are you using to download files to the player?

i am using 000webhost.

Post your server.cfg and FastDL lua file in


 tags.

server.cfg


sv_loadingurl "http://avionnetwork.net78.net/loading/"
sv_downloadurl "http://avionnetwork.net78.net/fastdl/avion/"
sv_allowupload 0
sv_allowdownload 0
sbox_maxtextscreens 7
 hostname "| Avion DarkRP | Bank Heists | FastDL | Purge |" 
 rcon_password "***********"
 sv_lan 0
 sv_region 255   


fastdl.lua(located in /autorun/


--// File Generated By Fox-Warrior's Resources Generator Version 2.06 \\--

if (SERVER) then
  resource.AddFile( "sound/modernmotd/close.wav" )
  resource.AddFile( "sound/modernmotd/open.wav" )
  resource.AddFile( "sound/emv/ui/emv_add.wav" )
  resource.AddFile( "sound/emv/ui/emv_blackout.wav" )
  resource.AddFile( "sound/emv/ui/emv_error.wav" )
  resource.AddFile( "sound/emv/ui/emv_horn.wav" )
  resource.AddFile( "sound/emv/ui/emv_off.wav" )
  resource.AddFile( "sound/emv/ui/emv_on.wav" )
  resource.AddFile( "sound/emv/ui/emv_signal_off.wav" )
  resource.AddFile( "sound/emv/ui/emv_signal_on.wav" )
  resource.AddFile( "sound/emv/ui/emv_tick.wav" )
  resource.AddFile( "sound/emv/ui/emv_tock.wav" )
  resource.AddFile( "sound/emv/sirens/whelen std (uk)/emv_hilo.wav" )
  resource.AddFile( "sound/emv/sirens/whelen std (uk)/emv_phaser.wav" )
  resource.AddFile( "sound/emv/sirens/whelen std (uk)/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/whelen std (uk)/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/whelen std/emv_hilo.wav" )
  resource.AddFile( "sound/emv/sirens/whelen std/emv_manual.wav" )
  resource.AddFile( "sound/emv/sirens/whelen std/emv_phaser.wav" )
  resource.AddFile( "sound/emv/sirens/whelen std/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/whelen std/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/whelen cencom/emv_phaser.wav" )
  resource.AddFile( "sound/emv/sirens/whelen cencom/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/whelen cencom/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/federal signal pa 300/emv_horn.wav" )
  resource.AddFile( "sound/emv/sirens/federal signal eq2b/emv_horn.wav" )
  resource.AddFile( "sound/emv/sirens/federal signal eq2b/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/federal signal eq2b/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig tm/emv_horn.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig tm/emv_manual.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig tm/emv_scan.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig tm/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig tm/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ss/emv_hilo.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ss/emv_horn.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ss/emv_manual.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ss/emv_priority.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ss/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ss/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig rumbler/emv_hilo.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig rumbler/emv_phaser.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig rumbler/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig rumbler/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig omega 90/emv_horn.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig omega 90/emv_manual.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig omega 90/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig omega 90/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ms4000/emv_horn.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ms4000/emv_manual.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ms4000/emv_phaser.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ms4000/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig ms4000/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig 80k/emv_horn.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig 80k/emv_manual.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig 80k/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig 80k/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig 650/emv_horn.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig 650/emv_manual.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig 650/emv_wail.wav" )
  resource.AddFile( "sound/emv/sirens/federal sig 650/emv_yelp.wav" )
  resource.AddFile( "sound/emv/sirens/danish/emv_hilo.wav" )
  resource.AddFile( "sound/emv/sirens/danish/emv_phaser.wav" )
  resource.AddFile( "sound/emv/sirens/danish/emv_yelp.wav" )
  resource.AddFile( "sound/emv/horns/emv_standard.wav" )
  resource.AddFile( "sound/craphead_scripts/vehalarm/car_alarm.mp3" )
  resource.AddFile( "sound/craphead_scripts/phone/dialtone.wav" )
  resource.AddFile( "sound/craphead_scripts/phone/error.mp3" )
  resource.AddFile( "sound/craphead_scripts/phone/message_received.wav" )
  resource.AddFile( "sound/craphead_scripts/phone/vibrate.wav" )
  resource.AddFile( "sound/craphead_scripts/phone/ringtones/marimba.mp3" )
  resource.AddFile( "sound/craphead_scripts/phone/ringtones/mario.mp3" )
  resource.AddFile( "sound/craphead_scripts/phone/ringtones/tetris.mp3" )
  resource.AddFile( "sound/craphead_scripts/fire_system/firetruck_horn.mp3" )
  resource.AddFile( "sound/craphead_scripts/fire_system/firetruck_shortsiren.mp3" )
  resource.AddFile( "sound/craphead_scripts/fire_system/firetruck_siren.wav" )
  resource.AddFile( "sound/camo/camo_off.wav" )
  resource.AddFile( "sound/camo/camo_on.wav" )
  resource.AddFile( "sound/arcbank/atm-spit-out-done.wav" )
  resource.AddFile( "sound/arcbank/atm-spit-out.wav" )
  resource.AddFile( "sound/arcbank/atm/beep.wav" )
  resource.AddFile( "sound/arcbank/atm/beep_short.wav" )
  resource.AddFile( "sound/arcbank/atm/cardinsert.wav" )
  resource.AddFile( "sound/arcbank/atm/cardremove.wav" )
  resource.AddFile( "sound/arcbank/atm/close.wav" )
  resource.AddFile( "sound/arcbank/atm/eat-duh-cash-loop.wav" )
  resource.AddFile( "sound/arcbank/atm/eat-duh-cash-stop.wav" )
  resource.AddFile( "sound/arcbank/atm/eat-duh-cash1.wav" )
  resource.AddFile( "sound/arcbank/atm/eat-duh-cashnomnom.wav" )
  resource.AddFile( "sound/arcbank/atm/lolhack.wav" )
  resource.AddFile( "sound/arcbank/atm/press.wav" )
  resource.AddFile( "sound/arcbank/atm/press1.wav" )
  resource.AddFile( "sound/arcbank/atm/press2.wav" )
  resource.AddFile( "sound/arcbank/atm/press3.wav" )
  resource.AddFile( "sound/arcbank/atm/spit-out.wav" )
  resource.AddFile( "models/alyx.mdl" )
  resource.AddFile( "models/weapons/v_mgs_pickaxe.mdl" )
  resource.AddFile( "models/weapons/w_mgs_pickaxe.mdl" )
  resource.AddFile( "models/weapons/w_mgs_pickaxeorig.mdl" )
  resource.AddFile( "models/weapons/spy/handcuffs.mdl" )
  resource.AddFile( "models/shaklin/payday2/pd2_chains.mdl" )
  resource.AddFile( "models/shaklin/payday2/pd2_dallas.mdl" )
  resource.AddFile( "models/shaklin/payday2/pd2_hoxton.mdl" )
  resource.AddFile( "models/shaklin/payday2/pd2_wolf.mdl" )
  resource.AddFile( "models/shaklin/payday2/weapons/arms/c_arms_chains.mdl" )
  resource.AddFile( "models/shaklin/payday2/weapons/arms/c_arms_dallas.mdl" )
  resource.AddFile( "models/shaklin/payday2/weapons/arms/c_arms_hoxton.mdl" )
  resource.AddFile( "models/shaklin/payday2/weapons/arms/c_arms_wolf.mdl" )
  resource.AddFile( "models/player/faith.mdl" )
  resource.AddFile( "models/player/faith_hands.mdl" )
  resource.AddFile( "models/player/pd2_chains_p.mdl" )
  resource.AddFile( "models/player/pd2_dallas_p.mdl" )
  resource.AddFile( "models/player/pd2_hoxton_p.mdl" )
  resource.AddFile( "models/player/pd2_wolf_p.mdl" )
  resource.AddFile( "models/player/slow/rorschach.mdl" )
  resource.AddFile( "models/player/daftpunk/daft_gold.mdl" )
  resource.AddFile( "models/player/daftpunk/daft_silver.mdl" )
  resource.AddFile( "models/nikout/dishonored/assassin1.mdl" )
  resource.AddFile( "models/lordvipes/daftpunk/player/dp_t_01_player.mdl" )
  resource.AddFile( "models/lonewolfie/ariel.mdl" )
  resource.AddFile( "models/lonewolfie/bullbar.mdl" )
  resource.AddFile( "models/lonewolfie/lightbar.mdl" )
  resource.AddFile( "models/lonewolfie/lightbarani.mdl" )
  resource.AddFile( "models/lonewolfie/lone.mdl" )
  resource.AddFile( "models/faith(ragdoll)/faith.mdl" )
  resource.AddFile( "models/faith(ragdoll)/runner_bag.mdl" )
  resource.AddFile( "models/Arcade-Machines/mortal-kombat-2.mdl" )
  resource.AddFile( "models/arc/atm.mdl" )
  resource.AddFile( "models/arc/atm_cardmachine.mdl" )
  resource.AddFile( "materials/VGUI/entities/npc_pd2_chains.vmt" )
  resource.AddFile( "materials/VGUI/entities/npc_pd2_chains.vtf" )
  resource.AddFile( "materials/VGUI/entities/npc_pd2_dallas.vmt" )
  resource.AddFile( "materials/VGUI/entities/npc_pd2_dallas.vtf" )
  resource.AddFile( "materials/VGUI/entities/npc_pd2_hoxton.vmt" )
  resource.AddFile( "materials/VGUI/entities/npc_pd2_hoxton.vtf" )
  resource.AddFile( "materials/VGUI/entities/npc_pd2_wolf.vmt" )
  resource.AddFile( "materials/VGUI/entities/npc_pd2_wolf.vtf" )
  resource.AddFile( "materials/VGUI/entities/sent_arc_atm.vmt" )
  resource.AddFile( "materials/VGUI/entities/sent_arc_atm.vtf" )
  resource.AddFile( "materials/VGUI/entities/sent_arc_pinmachine.vmt" )
  resource.AddFile( "materials/VGUI/entities/sent_arc_pinmachine.vtf" )
  resource.AddFile( "materials/VGUI/entities/weapon_arc_atmcard.vmt" )
  resource.AddFile( "materials/VGUI/entities/weapon_arc_atmcard.vtf" )
  resource.AddFile( "materials/VGUI/entities/weapon_arc_atmhack.vmt" )
  resource.AddFile( "materials/VGUI/entities/weapon_arc_atmhack.vtf" )
  resource.AddFile( "materials/VGUI/entities/weapon_camo.vmt" )
  resource.AddFile( "materials/VGUI/entities/weapon_camo.vtf" )
  resource.AddFile( "materials/sprites/emv/blank.vmt" )
  resource.AddFile( "materials/sprites/emv/blank.vtf" )
  resource.AddFile( "materials/sprites/emv/circular_src.vmt" )
  resource.AddFile( "materials/sprites/emv/circular_src.vtf" )
  resource.AddFile( "materials/sprites/emv/crownvic_brake.vmt" )
  resource.AddFile( "materials/sprites/emv/crownvic_brake.vtf" )
  resource.AddFile( "materials/sprites/emv/crownvic_headlight.vmt" )
  resource.AddFile( "materials/sprites/emv/crownvic_headlight.vtf" )
  resource.AddFile( "materials/sprites/emv/crownvic_marker.vmt" )
  resource.AddFile( "materials/sprites/emv/crownvic_marker.vtf" )
  resource.AddFile( "materials/sprites/emv/crownvic_reverse.vmt" )
  resource.AddFile( "materials/sprites/emv/crownvic_reverse.vtf" )
  resource.AddFile( "materials/sprites/emv/crownvic_tail.vmt" )
  resource.AddFile( "materials/sprites/emv/crownvic_tail.vtf" )
  resource.AddFile( "materials/sprites/emv/emv_6x2_src.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_6x2_src.vtf" )
  resource.AddFile( "materials/sprites/emv/emv_lightglow.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_smoothglow.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_smoothglow.vtf" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_6x2.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_6x2.vtf" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_corner.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_corner.vtf" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_mini_3.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_mini_3.vtf" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_rectangle.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_rectangle.vtf" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_src.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_src.vtf" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_src_side.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_src_side.vtf" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_tri.vmt" )
  resource.AddFile( "materials/sprites/emv/emv_whelen_tri.vtf" )
  resource.AddFile( "materials/sprites/emv/generic_brakelight.vmt" )
  resource.AddFile( "materials/sprites/emv/generic_brakelight.vtf" )
  resource.AddFile( "materials/sprites/emv/impala_front_side.vmt" )
  resource.AddFile( "materials/sprites/emv/impala_front_side.vtf" )
  resource.AddFile( "materials/sprites/emv/impala_reverse.vmt" )
  resource.AddFile( "materials/sprites/emv/impala_reverse.vtf" )
  resource.AddFile( "materials/sprites/emv/led_lightbar.vmt" )
  resource.AddFile( "materials/sprites/emv/led_lightbar.vtf" )
  resource.AddFile( "materials/sprites/emv/led_single.vmt" )
  resource.AddFile( "materials/sprites/emv/led_single.vtf" )
  resource.AddFile( "materials/sprites/emv/lightbar.vmt" )
  resource.AddFile( "materials/sprites/emv/lightbar.vtf" )
  resource.AddFile( "materials/sprites/emv/lightbar_glow.vmt" )
  resource.AddFile( "materials/sprites/emv/lightbar_glow.vtf" )
  resource.AddFile( "materials/sprites/emv/light_circle.vmt" )
  resource.AddFile( "materials/sprites/emv/light_circle.vtf" )
  resource.AddFile( "materials/sprites/emv/square_src.vmt" )
  resource.AddFile( "materials/sprites/emv/square_src.vtf" )
  resource.AddFile( "materials/sprites/emv/taurus_font_side.vtf" )
  resource.AddFile( "materials/sprites/emv/taurus_front_side.vmt" )
  resource.AddFile( "materials/sprites/emv/taurus_front_side.vtf" )
  resource.AddFile( "materials/sprites/emv/taurus_reverse.vmt" )
  resource.AddFile( "materials/sprites/emv/taurus_reverse.vtf" )
  resource.AddFile( "materials/sprites/emv/taurus_tail.vmt" )
  resource.AddFile( "materials/sprites/emv/taurus_tail.vtf" )
  resource.AddFile( "materials/momocars/rendertarget_512x256_1.vmt" )
  resource.AddFile( "materials/momocars/rendertarget_512x256_2.vmt" )
  resource.AddFile( "materials/momocars/rendertarget_512x256_3.vmt" )
  resource.AddFile( "materials/models/spy/handcuffs/handcuffs.vmt" )
  resource.AddFile( "materials/models/spy/handcuffs/handcuffs.vtf" )
  resource.AddFile( "materials/models/spy/handcuffs/nodraw.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/eyeball_l_ambient.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/eyeball_r_ambient.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/gloves.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/gloves.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/gloves_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/straps.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/straps.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/straps_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/suit_xn.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/eyeball_l.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/eyeball_l.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/eyeball_r.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/eyeball_r.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/head_wolf.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/head_wolf.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/head_wolf_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/mask_wolf.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/mask_wolf.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/mask_wolf_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/mask_wolf_s.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/suit_wolf.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/wolf/suit_wolf.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/eyeball_l.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/eyeball_l.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/eyeball_r.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/eyeball_r.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/head_hoxton.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/head_hoxton.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/head_hoxton_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/mask_hoxton.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/mask_hoxton.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/mask_hoxton_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/mask_hoxton_s.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/suit_hoxton.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/hoxton/suit_hoxton.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/eyeball_l.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/eyeball_l.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/eyeball_r.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/eyeball_r.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/head_dallas.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/head_dallas.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/head_dallas_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/mask_dallas.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/mask_dallas.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/mask_dallas_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/mask_dallas_s.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/suit_dallas.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/dallas/suit_dallas.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/eyeball_l.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/eyeball_l.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/eyeball_r.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/eyeball_r.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/head_chains.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/head_chains.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/head_chains_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/mask_chains.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/mask_chains.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/mask_chains_n.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/mask_chains_s.vtf" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/suit_chains.vmt" )
  resource.AddFile( "materials/models/shaklin/payday2/chains/suit_chains.vtf" )
  resource.AddFile( "materials/models/props_mining/pickaxe01.vmt" )
  resource.AddFile( "materials/models/props_mining/Pickaxe01_normal2.vtf" )
  resource.AddFile( "materials/models/props_mining/pickaxenew.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_body.vmt" )
  resource.AddFile( "materials/models/player/slow/slow_body.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_body_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_body_exp.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_buttons.vmt" )
  resource.AddFile( "materials/models/player/slow/slow_buttons.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_buttons_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_face.vmt" )
  resource.AddFile( "materials/models/player/slow/slow_face.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_face_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_face_fx.vmt" )
  resource.AddFile( "materials/models/player/slow/slow_face_fx.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_face_fx_2.vmt" )
  resource.AddFile( "materials/models/player/slow/slow_hand_feet.vmt" )
  resource.AddFile( "materials/models/player/slow/slow_hand_feet.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_hand_feet_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_hat.vmt" )
  resource.AddFile( "materials/models/player/slow/slow_hat.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_hat_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_hat_exp.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_pants.vmt" )
  resource.AddFile( "materials/models/player/slow/slow_pants.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_pants_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_scarf.vmt" )
  resource.AddFile( "materials/models/player/slow/slow_scarf.vtf" )
  resource.AddFile( "materials/models/player/slow/slow_scarf_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_body.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_buttons.vmt" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_buttons.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_buttons_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_face.vmt" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_face.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_face_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_face_fx.vmt" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_face_fx.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_face_fx_2.vmt" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_hand_feet.vmt" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_hand_feet.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_hand_feet_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_hat.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_hat_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_hat_exp.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_pants.vmt" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_pants.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_pants_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_scarf.vmt" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_scarf.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_v2/slow_scarf_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_norain_v2/slow_body.vmt" )
  resource.AddFile( "materials/models/player/slow/rorschach_norain_v2/slow_body_bump.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_norain_v2/slow_body_exp.vtf" )
  resource.AddFile( "materials/models/player/slow/rorschach_norain_v2/slow_hat.vmt" )
  resource.AddFile( "materials/models/player/slow/rorschach_norain_v2/slow_hat_bump.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_eye.vmt" )
  resource.AddFile( "materials/models/player/faith/faith_cine_eye.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_eye_n.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_hair.vmt" )
  resource.AddFile( "materials/models/player/faith/faith_cine_hair.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_hair_n.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_head.vmt" )
  resource.AddFile( "materials/models/player/faith/faith_cine_head.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_head_n.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_lashes.vmt" )
  resource.AddFile( "materials/models/player/faith/faith_cine_lashes.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_lower.vmt" )
  resource.AddFile( "materials/models/player/faith/faith_cine_lower.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_lower_n.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_upper.vmt" )
  resource.AddFile( "materials/models/player/faith/faith_cine_upper.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_cine_upper_n.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_glove.vmt" )
  resource.AddFile( "materials/models/player/faith/faith_glove.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_glove_n.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_teeth.vmt" )
  resource.AddFile( "materials/models/player/faith/faith_teeth.vtf" )
  resource.AddFile( "materials/models/player/faith/faith_teeth_n.vtf" )
  resource.AddFile( "materials/models/player/faith/t_earpiece_01.vmt" )
  resource.AddFile( "materials/models/player/faith/t_earpiece_01.vtf" )
  resource.AddFile( "materials/models/player/faith/t_earpiece_01_n.vtf" )
  resource.AddFile( "materials/models/nikout/dishonored/assassin/assassin_body01_d.vmt" )
  resource.AddFile( "materials/models/nikout/dishonored/assassin/assassin_body01_d.vtf" )
  resource.AddFile( "materials/models/nikout/dishonored/assassin/assassin_body01_n.vtf" )
  resource.AddFile( "materials/models/nikout/dishonored/assassin/assassin_mask01_d.vmt" )
  resource.AddFile( "materials/models/nikout/dishonored/assassin/assassin_mask01_d.vtf" )
  resource.AddFile( "materials/models/nikout/dishonored/assassin/assassin_mask01_n.vtf" )
  resource.AddFile( "materials/models/lordvipes/exponent.vtf" )
  resource.AddFile( "materials/models/lordvipes/gold_env.hdr.vtf" )
  resource.AddFile( "materials/models/lordvipes/gold_env.vtf" )
  resource.AddFile( "materials/models/lordvipes/silver_env.hdr.vtf" )
  resource.AddFile( "materials/models/lordvipes/silver_env.vtf" )
  resource.AddFile( "materials/models/lordvipes/silver_env2.hdr.vtf" )
  resource.AddFile( "materials/models/lordvipes/silver_env2.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/arms_t.vmt" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/arms_t.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/arms_t_nrm.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/dp_t_suit_01.vmt" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/dp_t_suit_01.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/dp_t_suit_02.vmt" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/dp_t_suit_02.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/dp_t_suit_03.vmt" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/dp_t_suit_03.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/dp_t_suit_04.vmt" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/dp_t_suit_04.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/dp_t_suit_nrm.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/silver.vmt" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/silver.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/silver_nrm.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/skin.vmt" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/skin.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/visor_and_ears.vmt" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/visor_and_ears.vtf" )
  resource.AddFile( "materials/models/lordvipes/daftpunk/visor_and_ears_nrm.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/aluminium.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/aluminium.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/black.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/black.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackfabric.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackfabric.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackfabric_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackglass.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackglass.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackshiny.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackshiny.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackstitching.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackstitching.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackstitching_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackwithphong.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/blackwithphong.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/black_weave.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/black_weave.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/bumperframe_forza.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/bumperframe_forza.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/camo.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/camo_marpat.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carbonfiber.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carbonfiber.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carbonfibernormal.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carbonfiber_flat.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carbonfiber_flat.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carbon_fibre_nfs.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carbon_fibre_nfs.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carpet.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carpet.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/carpet_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/chrome.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/chrome.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/chrome2.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/chrome2.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/cloth.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/cloth.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/cloth_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/fabric_diamond.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/fabric_diamond.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/fabric_diamond_nm.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/glass.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/glass.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/grill.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/grill.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/grille_nrm.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_2.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_2.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_2_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_beige.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_beige.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_brown.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_brown.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_brown_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_dark.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_dark.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_dark_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_lightgrey.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_lightgrey.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_perforated.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_perforated.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_perforated_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_red.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_red.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_stitch_black.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_stitch_black.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/leather_stitch_black_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/ledblue.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/ledblue.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/ledwhite.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/ledwhite.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/led_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/lightbar.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/lightbar.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/lightbar2.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/lightbar2.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/lightbar_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/light_metal.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/light_metal.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/metal_plates.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/metal_plates.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/misc_police.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/misc_police.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_alcantara_black.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_alcantara_black.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_alcantara_bump.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_alcantara_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_alcantara_red.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_alcantara_red.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_carpet_black.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_carpet_black.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_cloth_brightgrey.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_cloth_brightgrey.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_leather_darkgrey.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_leather_darkgrey.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/nfs_leather_darkgrey_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/numberplate.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/numberplate.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/numberplate_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/numberplate_europe.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/numberplate_europe.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/old_wood.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/old_wood.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/old_wood_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/paint.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/plastic_dark.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/plastic_dark.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/plastic_darker.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/plastic_darker.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/plastic_dark_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/policestuff.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/policestuff.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/rtscreen.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/rtscreen.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/sf_generic_badges.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/sf_generic_badges.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/sf_generic_chassis.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/sf_generic_chassis.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/sf_generic_glass.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/sf_generic_glass.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/shine.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin1.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin10.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin11.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin12.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin2.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin3.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin4.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin5.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin6.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin7.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin8.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin9.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin_nm.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/skin_paintflakes_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_goodyear.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_goodyear.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_goodyear_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_lwrally.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_lwrally.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_lwrally_nm.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_whitewall.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_whitewall.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/tire_whitewall_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/undercarrage.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/undercarrage.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/wheel.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/wheel.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/wheel_bump.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/white.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/white.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/wood.vmt" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/wood.vtf" )
  resource.AddFile( "materials/models/lonewolfiescars/shared/wood_nm.vtf" )
  resource.AddFile( "materials/models/lightbar/chrome.vmt" )
  resource.AddFile( "materials/models/lightbar/chrome.vtf" )
  resource.AddFile( "materials/models/lightbar/lightbar.vmt" )
  resource.AddFile( "materials/models/lightbar/lightbar.vtf" )
  resource.AddFile( "materials/models/lightbar/tex.vmt" )
  resource.AddFile( "materials/models/lightbar/tex.vtf" )
  resource.AddFile( "materials/models/lightbar/texblue.vmt" )
  resource.AddFile( "materials/models/lightbar/texblue.vtf" )
  resource.AddFile( "materials/models/lightbar/texred.vmt" )
  resource.AddFile( "materials/models/lightbar/texred.vtf" )
  resource.AddFile( "materials/models/faith/00a8f2eb.vmt" )
  resource.AddFile( "materials/models/faith/bag.vmt" )
  resource.AddFile( "materials/models/faith/bag.vtf" )
  resource.AddFile( "materials/models/faith/bag_clip.vmt" )
  resource.AddFile( "materials/models/faith/bag_clip.vtf" )
  resource.AddFile( "materials/models/faith/bag_n.vtf" )
  resource.AddFile( "materials/models/faith/body_lower_diffuse.vmt" )
  resource.AddFile( "materials/models/faith/body_lower_diffuse.vtf" )
  resource.AddFile( "materials/models/faith/body_lower_diffusespec.vtf" )
  resource.AddFile( "materials/models/faith/body_lower_diffuse_normal.vtf" )
  resource.AddFile( "materials/models/faith/body_lower_overlay.vtf" )
  resource.AddFile( "materials/models/faith/body_upper_diffuse.vmt" )
  resource.AddFile( "materials/models/faith/body_upper_diffuse.vtf" )
  resource.AddFile( "materials/models/faith/body_upper_diffuse_normal.vtf" )
  resource.AddFile( "materials/models/faith/body_upper_spec.vtf" )
  resource.AddFile( "materials/models/faith/body_upper_spechigh.vtf" )
  resource.AddFile( "materials/models/faith/eyeball_l.vmt" )
  resource.AddFile( "materials/models/faith/eyeball_l.vtf" )
  resource.AddFile( "materials/models/faith/eyeball_r.vmt" )
  resource.AddFile( "materials/models/faith/eyeball_r.vtf" )
  resource.AddFile( "materials/models/faith/eye_diffuse.vmt" )
  resource.AddFile( "materials/models/faith/eye_diffuse.vtf" )
  resource.AddFile( "materials/models/faith/eye_lashes.vtf" )
  resource.AddFile( "materials/models/faith/eye_normal.vtf" )
  resource.AddFile( "materials/models/faith/eye_specmaybe.vtf" )
  resource.AddFile( "materials/models/faith/face_diffuse.vmt" )
  resource.AddFile( "materials/models/faith/face_diffuse.vtf" )
  resource.AddFile( "materials/models/faith/face_normal.vtf" )
  resource.AddFile( "materials/models/faith/face_spec.vtf" )
  resource.AddFile( "materials/models/faith/face_spechigh.vtf" )
  resource.AddFile( "materials/models/faith/glove normal.vtf" )
  resource.AddFile( "materials/models/faith/glove overlay.vtf" )
  resource.AddFile( "materials/models/faith/glove spec.vtf" )
  resource.AddFile( "materials/models/faith/glove_diffuse.vmt" )
  resource.AddFile( "materials/models/faith/glove_diffuse.vtf" )
  resource.AddFile( "materials/models/faith/hair alpa.vtf" )
  resource.AddFile( "materials/models/faith/hair normal.vtf" )
  resource.AddFile( "materials/models/faith/hair_darkbrown.vmt" )
  resource.AddFile( "materials/models/faith/hair_darkbrown.vtf" )
  resource.AddFile( "materials/models/faith/hair_darkbrown_a.vtf" )
  resource.AddFile( "materials/models/faith/hair_diffuse.vtf" )
  resource.AddFile( "materials/models/faith/pupil.vmt" )
  resource.AddFile( "materials/models/faith/pupil.vtf" )
  resource.AddFile( "materials/models/faith/pupil_l.vmt" )
  resource.AddFile( "materials/models/faith/pupil_r.vmt" )
  resource.AddFile( "materials/models/faith/teeth_diffuse normal.vtf" )
  resource.AddFile( "materials/models/faith/teeth_diffuse spec.vtf" )
  resource.AddFile( "materials/models/faith/teeth_diffuse.vmt" )
  resource.AddFile( "materials/models/faith/teeth_diffuse.vtf" )
  resource.AddFile( "materials/models/daftpunk/dafthelmet.vmt" )
  resource.AddFile( "materials/models/daftpunk/dafthelmets.vmt" )
  resource.AddFile( "materials/models/daftpunk/dafthelmets.vtf" )
  resource.AddFile( "materials/models/daftpunk/dafthelmets_n.vtf" )
  resource.AddFile( "materials/models/daftpunk/dafthelmet_animation.vtf" )
  resource.AddFile( "materials/models/daftpunk/dafthelmet_normal.vtf" )
  resource.AddFile( "materials/models/daftpunk/dafthelms_animation.vtf" )
  resource.AddFile( "materials/models/daftpunk/daft_hand.vmt" )
  resource.AddFile( "materials/models/daftpunk/daft_hand.vtf" )
  resource.AddFile( "materials/models/daftpunk/daft_hands.vmt" )
  resource.AddFile( "materials/models/daftpunk/daft_hands.vtf" )
  resource.AddFile( "materials/models/daftpunk/daft_hands_n.vtf" )
  resource.AddFile( "materials/models/daftpunk/daft_hand_normal.vtf" )
  resource.AddFile( "materials/models/daftpunk/daft_suit.vmt" )
  resource.AddFile( "materials/models/daftpunk/daft_suit.vtf" )
  resource.AddFile( "materials/models/daftpunk/daft_suit_n.vtf" )
  resource.AddFile( "materials/gui/silkicons/emoticon_smile.vmt" )
  resource.AddFile( "materials/gui/silkicons/emoticon_smile.vtf" )
  resource.AddFile( "materials/gui/silkicons/exclamation.vmt" )
  resource.AddFile( "materials/gui/silkicons/exclamation.vtf" )
  resource.AddFile( "materials/gui/silkicons/heart.vmt" )
  resource.AddFile( "materials/gui/silkicons/heart.vtf" )
  resource.AddFile( "materials/gui/silkicons/palette.vmt" )
  resource.AddFile( "materials/gui/silkicons/palette.vtf" )
  resource.AddFile( "materials/gui/silkicons/star.vmt" )
  resource.AddFile( "materials/gui/silkicons/star.vtf" )
  resource.AddFile( "materials/gui/silkicons/user.vmt" )
  resource.AddFile( "materials/gui/silkicons/user.vtf" )
  resource.AddFile( "materials/gui/silkicons/wrench.vmt" )
  resource.AddFile( "materials/gui/silkicons/wrench.vtf" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_bomb.vmt" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_bomb.vtf" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_bus.vmt" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_bus.vtf" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_danger.vmt" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_danger.vtf" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_mail.vmt" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_mail.vtf" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_plane.vmt" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_plane.vtf" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_warning.vmt" )
  resource.AddFile( "materials/cg_ocrp/scratch/scratch_warning.vtf" )
  resource.AddFile( "materials/camo/camo_dudv.vtf" )
  resource.AddFile( "materials/camo/camo_icon.vmt" )
  resource.AddFile( "materials/camo/camo_icon.vtf" )
  resource.AddFile( "materials/camo/camo_n.vtf" )
  resource.AddFile( "materials/camo/camo_overlay.vmt" )
  resource.AddFile( "materials/camo/camo_overlay.vtf" )
  resource.AddFile( "materials/camo/camo_shade.vmt" )
  resource.AddFile( "materials/camo/camo_wepselecticon.vmt" )
  resource.AddFile( "materials/camo/camo_wepselecticon.vtf" )
  resource.AddFile( "materials/Arcade Machines/Shared/Special/Screen-Reflect.vtf" )
  resource.AddFile( "materials/Arcade Machines/Shared/Special/Screen-SelfIllum.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Artwork-Marquee-Lower.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Artwork-Marquee-Lower.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Artwork-Marquee-Upper.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Artwork-Marquee-Upper.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/ArtWork-Side.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/ArtWork-Side.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/BlackWood.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/BlackWood.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/BumpyPlastic.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/BumpyPlastic.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/CoinSlots+SelfIllum.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/CoinSlots.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/ControlPad.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/ControlPad.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Joystick&Buttons+Phong.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Joystick&Buttons+Phong.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/MidwayLogo.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/MidwayLogo.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/ScreenShots-Animated.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/ScreenShots-Animated.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/SpeakerGrate.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/SpeakerGrate.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/SpeakerScrewHead+Translucent.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/SpeakerScrewHead+Translucent.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/SpeakerShadow+Translucent.vmt" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/SpeakerShadow+Translucent.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Special/BumpyPlastic-NormalMap+Phong.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Special/CoinSlots-NormalMap+Reflect.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Special/ControlPad-Reflect.vtf" )
  resource.AddFile( "materials/Arcade Machines/Mortal Kombat 2/Special/SpeakerScrewHead-NormalMap.vtf" )
  resource.AddFile( "materials/arc/atm_base/atm_keypad.vmt" )
  resource.AddFile( "materials/arc/atm_base/atm_keypad.vtf" )
  resource.AddFile( "materials/arc/atm_base/logo.vmt" )
  resource.AddFile( "materials/arc/atm_base/logo.vtf" )
  resource.AddFile( "materials/arc/atm_base/logo2.vmt" )
  resource.AddFile( "materials/arc/atm_base/screen/card.vmt" )
  resource.AddFile( "materials/arc/atm_base/screen/card.vtf" )
  resource.AddFile( "materials/arc/atm_base/screen/givemoneh.vmt" )
  resource.AddFile( "materials/arc/atm_base/screen/givemoneh.vtf" )
  resource.AddFile( "materials/arc/atm_base/screen/takemoneh.vmt" )
  resource.AddFile( "materials/arc/atm_base/screen/takemoneh.vtf" )
  resource.AddFile( "materials/arc/atm_base/screen/welcome_animated_free.vmt" )
  resource.AddFile( "materials/arc/atm_base/screen/welcome_animated_free.vtf" )
  resource.AddFile( "materials/arc/atm/airboat_blur02.vmt" )
  resource.AddFile( "materials/arc/atm/atm_keypad.vmt" )
  resource.AddFile( "materials/arc/atm/black.vmt" )
  resource.AddFile( "materials/arc/atm/citadel_metalwall076a.vmt" )
  resource.AddFile( "materials/arc/atm/darkblue.vmt" )
  resource.AddFile( "materials/arc/atm/dev_blendmeasure.vmt" )
  resource.AddFile( "materials/arc/atm/dev_measuregeneric01.vmt" )
  resource.AddFile( "materials/arc/atm/dev_measurewall01a.vmt" )
  resource.AddFile( "materials/arc/atm/dev_signflammable01a.vmt" )
  resource.AddFile( "materials/arc/atm/dome.vmt" )
  resource.AddFile( "materials/arc/atm/fluorescentcool001a.vmt" )
  resource.AddFile( "materials/arc/atm/iron_rails.vmt" )
  resource.AddFile( "materials/arc/atm/logo.vmt" )
  resource.AddFile( "materials/arc/atm/logo2.vmt" )
  resource.AddFile( "materials/arc/atm/metal2a.vmt" )
  resource.AddFile( "materials/arc/atm/metal4.vmt" )
  resource.AddFile( "materials/arc/atm/metal5.vmt" )
  resource.AddFile( "materials/arc/atm/metal6.vmt" )
  resource.AddFile( "materials/arc/atm/metalbox.vmt" )
  resource.AddFile( "materials/arc/atm/metalbox2.vmt" )
  resource.AddFile( "materials/arc/atm/metalbreaker002a.vmt" )
  resource.AddFile( "materials/arc/atm/metallockers003b.vmt" )
  resource.AddFile( "materials/arc/atm/metalsign001a.vmt" )
  resource.AddFile( "materials/arc/atm/myplastic.vmt" )
  resource.AddFile( "materials/arc/atm/rubber.vmt" )
  resource.AddFile( "models/sickness/muledr.mdl")
  resource.AddFile("scripts/vehicles/mule.txt")
	resource.AddFile( "models/blitzer/blitzer.mdl" )
	resource.AddFile( "materials/models/blitzer/blitzer.vmt" )
	resource.AddFile( "materials/models/blitzer/blitzer.vtf" )
	resource.AddFile( "materials/models/blitzer/blitzer_glas.vmt" )
	resource.AddFile( "materials/models/blitzer/blitzer_glas.vtf" )

end

I think scripts/vechicles/mule is making fastdl not work?
(p.s its a long list, im still removing most models js)

Everything looks good to me, don’t know why it wouldn’t be working. Any FastDL errors in console when you join?


HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/maps/graphs/rp_downtown_mg_v2a.ain
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/resource/fonts/opensans_semibolditalic.ttf.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/resource/fonts/opensans_semibolditalic.ttf
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/rheart.png.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/rheart.png
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/rspade.png.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/rspade.png
ConVarRef winterize_flakes doesn't point to an existing ConVar
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/rdia.png.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/rdia.png
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/rclub.png.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/rclub.png
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/bheart.png.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/bheart.png
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/bspade.png.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/bspade.png
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/bdia.png.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/bdia.png
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/bclub.png.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/DarkRPCasino/bclub.png
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/entities/realistic_hook.vtf.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/entities/realistic_hook.vtf
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/entities/realistic_hook.vmt.bz2
ConVarRef winterize_flakes doesn't point to an existing ConVar
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/materials/entities/realistic_hook.vmt
HTTP ERROR downloading http://avionnetwork.net78.net/fastdl/avion/maps/graphs/rp_downtown_mg_v2a.ain



That’s all Im getting, it looks like it skips through fastdl?

I think it’s a problem with 000webhost. Those urls just lead to errors.

Nothing with the site, i just switched to dropbox and it’s the same thing, the download always stops at the hook.vmf and just skips fastdl

Dropbox randomises links; neither 000webhost nor Dropbox are a proper solution.

What would be a proper solution?

Pay for a proper web server to host the files.

what would be a good web server?

This was working good until i refreshed my pc, i made a new account to 000webhost and transfered my files but it still donest work , it has to be with my server, if i have a lot of addon does it interfere?

You may have set up FastDL incorrectly, read this: https://dl.dropboxusercontent.com/u/26074909/tutoring/server_srcds_steamcmd/fastdl_setup_instructions.lua.html

Also, resource.AddFile adds the file and associated files to the table. I’d recommend using resource.AddSingleFile if you add each and every file separately. Take a look at my automatic / recursive content loader, it just means put your content into gamemodes/< your gamemode name >/content/*

https://dl.dropboxusercontent.com/u/26074909/tutoring/server_srcds_steamcmd/setting_up_downloads_using_recursive_resource_system.lua.html

It’s okay i bought a webserver and fastdl is sloved. thanks though