That’s actually a really good idea. I will be sure to do that… but at the same time I also really rely on fastDL.
I’m not sure if it has magically started working or not… but it seems some of the materials have started downloading now. I require this, because my HUD uses a custom image/material which looks horrible without the download, and drives away players. Another reason as to why fastdownload is required is for my servers map. Players more then likely wont go out and download the map just to try our server, and it uses a lot of bandwidth to download a map from the server (as well as a lot of time).
Does anybody know if there is really any way to test to see if the fastdownload server is actually working or not?