I wouldn’t say I play “professionally” at Rust since that’s ridiculous, but I think my group and the ally group we’re with are the closest thing to “hardcore serious” players there are right now.
I’m gunna go through the recent patch(es) and give our feedback in hopes to make the game a good players for group players and solo players alike. This will include details on what is bad/good with the patch, and improvements for them - along with general gameplay improvements.
This is the root of most problems this patch. I’ll go over why this is:
Before this patch started, our group and our ally group built our bases in resource fields. Since resources spawned roughly every 11 minutes it was reasonably easy to start crafting a base. Also, since there was more resources, we were friendly to those we didn’t know who were passing through and needed to harvest. In the current patch, since resources only spawn once/twice every day cycle we pretty much now HAVE to kill anyone on sight who we don’t know or we could risk losing valuable resources - not only that but our group is struggling to finish even basic builds since resources are so rare now.
The point I’m making is that, no matter how big or small your group, the spawns are far too infrequent to craft a reasonable base - even when you have days of work put in - not to mention if you get griefed. Following this, the server is much less friendly since we simply cannot share the resources - so new players will die if they’re seen in our area which is not the community we want Rust to be but it is how we have to play currently.
We realise it’s slightly more realistic to limit resources - but it’s much less fun now - offputting almost.
TL;DR and possible problem fixes:
-Resources are way too rare and it puts a struggles on groups and solo players.
-The thirst for resources causes people to be very aggressive and shoot-on-sight mentality quickly spreads.
-Fix: Make spawns more frequent again or make builds cost less materials - namely building materials. Constructing walls/ceilings etc is just unreasonably hard now. You need 500 wood and roughly 50 metal ore to make a 1 by 1 house with a metal door and that, in the current patch, is too much of an issue for such an unsafe build.
This would be absolutely fine if resources hadn’t been made so infrequent - as listed above.
We like this idea but we think research kits should in turn be made multiple uses (say 5) or have an increased droprate from zombies.
We have a team of 5 people who farm zombies all day - we haven’t had a drop (actual weapon or blueprint) of one of these since the patch. 3 irl days of farming.
Nice touch, but the servers are way too laggy for this to be useful currently - it’s hard enough to aim when you have people lagging all over the place. Our server (US CENTRAL 4) is filled with a gang of 50+ Koreans who are unhittible if they run since they play on 300+ ping and just lag run everywhere.
Nice feature since, as mentioned above, server is filled with people playing on terrible connections so aiming is hard.
Thank you for this, spike walls are finally viable!
-Friend list or trust feature to let friends open your metal doors. (I don’t think I need to go into this)
-Fix the bug where you can chop down wooden stairs through walls.
-Region lock or max ping allowance. Currently on US CENTRAL 4 there are 50+ Koreans who cannot be killed since they play on high ping and lag walk everywhere - usually FPS games have these features so people cannot do this kinda thing.
-Spam filter or mute feature. Kids play this game who spam copy pasted stuff when they get mad/upset. Also, again, Koreans like to spam stuff.
-Ability to craft “halfwalls” which are walls that come to your waist and can be crouched behind - perfect for rooftop lookouts or sniper towers. Surprised we’ve gone this long without them.