OMG IT’S ON THE WORKSHOP! FOR FREEEEEE!
**If you still want to send me some sweet, sweet cash click here.
**To connect to the official server type “connect roaringcow.com” in your console
F2S: Stronghold is a Deathmatch gamemode where you have the ability to construct fortifications/strongholds to defend yourself and your team as you earn money killing the opposing players. You can create teams, change your loadout on the fly, send and receive money to purchase new weapons, weapon attachments and equipment, switch between public and team voice channels, and wear hats!
Already set up to download content for new players. Just set your server up to download the gamemode.
Add this to your command line “+host_workshop_collection 1090283446 -authkey <AUTHKEYGOESHERE>”
-On the fly team creation and management.
-Door Module for fading/phase doors. Your team can activate your door modules.
-Destructible Spawnpoints that indicate team color.
-Helps to identify impostor spawnpoints in your base.
-Options menu to disable effects, change UI colors, and a bunch of other stuff.
-Stat tracking(Per server).
-Version Checker. When the server is out of date you will be notified via the chat window.
-It will display the current version and a short list of changes. Afterward a current version number and latest version number will be displayed in the upper left corner.
-Prop Climbing deterrent.
-Props take longer to build if standing on a prop when placing them. A multiplier to the build time is added to each prop in the series used to climb with. This slows down construction of huge sky ramps and skybases. If you’re standing on -a map brush such as a skyscraper that’s actually part of the map however, build time will not be affected.
-Slim HUD mode. A more streamlined unobtrusive HUD. Certain info fades out over time if not changing.
-Weapon Renting. Try Before you buy. of purchase price gives you one hour of use.
-Bounty System. Place bounties on players that you need help ridding yourself of. If the bountied player disconnects before their bounty is collected, the bounty will be returned to the players that added the bounty in their respected amounts. Bountied player must be dead and have no spawnpoints for bounty collection.
-Admin functions built into the scoreboard, uses default users.txt. Right click avatar.
-Quick finance options built into scoreboard. Quickly send preset amounts of money to players by right clicking their avatar.
-Radial menu for quick selection of tools in combat.
-Deployable “Weapon Crate” to change loadout without respawning.
-Comm Tower. Places a “Comm Tower” to earn more money based on your multiplier/interest.
Requires an initial deposit. Comm Towers must be defended as anyone can pull the money it has accrued.
If the owner has a bounty placed on them, it will earn money over time based on the size of their bounty.
-Prop Placement tool. Hold USE to rotate. SPRINT + USE to snap to angles. Double tap USE to reset.
-Prop Stacker tool. Press RELOAD to cycle directions.
-Custom scripted weapons.
-Fully clientside functions for smooth weapon movement regardless of latency.
-Clientside bone manipulation for more reasonable/realistic recoil animations. Sights will stay aligned.
-C4 Explosive for destroying prop clusters/doors. Default Cost $100. Beeps as it counts down. Shoot it to disable.
-RPG for taking out skybases. Rockets cost $20 each.
-Attachments: Suppressor, Reflex/Red Dot sight, M145(Medium Range Optic), Rifle Scope(Sniper Optic), Rifled Barrel(Shotgun Slugs), Iron sights for attachment-less weapons.
-Gibson Penetrator(Door Hacker)
-Gibson Scanner(Bounty Scanner)
-Jet Packs! (Replaces Primary Weapon)
-Snaps and cracks SFX for supersonic bullets passing near player. Whizzing for subsonic.
Custom Attach****ment Models: