Filling in missing polygons?

I’m working on a modelhack in 3DS, but one model has a few holes I want to close up. Anyway of doing this?

There’s a “Cap Holes” modifier in the modifier list. You might have to select the holes you want to fill, though (just use border select and select all, unless there are holes you want to be open).

[editline]10th March 2011[/editline]

The new faces won’t be added to the uv map correctly, though (obviously not since they’re new polygons). You might want to keep that in mind.