Hi so I have been trying to stop Tommynators damage log from displaying damage that has been done by players in spectator deathmatch because it fills up my logs and sometimes overflows a buffer when it tries to send the round logs to an admin.
I put this code below in to stop the RDM report popups and it works.
if LocalPlayer().IsGhost and LocalPlayer():IsGhost() then return end
However I have not been able to find where I can put this in to stop the spectator deathmatch damage from saving to the damagelog.
Can someone advise me on what LUA file I need to edit to prevent the damage from showing up is.