Finding the table's key with * wildcard (or extract the table's key)

If you couldn’t understand what I tried to say on the table. My method of doing my global library is based upon a variable, however I want to scrap that and simply use the table’s key. Unless there was a way to extract the key from a table then it could be easy to continue on what I was doing.

If there’s no possibility to do so, then I can just simply add the maps by one then do a duplicatevalue function for the tables.

[lua]
What I did on the tables:
MapLib[“zs_mall*”] = {
FindAs = “zs_mall*”,
Name = “Mall”,
Description = “An abandoned mall.”
}

What I want to do:
MapLib[“zs_mall*”] = {
Name = “Mall”,
Description = “An abandoned mall.”
}
[/lua]