FindPortalSide Error

When I compile my map I get a bunch of these.


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -377.8, 239.6)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 56230:

Before anyone asks, yes I checked for leaks. No, there were not any leaks. Oh and Brush 56230 is invalid. There are other brushes I can find and attempt to fix. Basically if this keeps my bsp from updated properly then I need to find a fix for this. If it doesn’t cause my bsp to not update properly then ill just check this error. But I have yet to find a fix for this… so yea. Help is appreciated.

Full compile log please.

Here you go.




materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3.Brush 4613: WARNING, microbrush
..4...5Brush 56230: WARNING, microbrush
...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -377.8, 239.6)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 56230: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -202.3, 239.6)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 56230: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -62.9, 239.6)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 56230: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (34.4, -43.0, 240.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 56230: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (546.4, -43.0, 239.6)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 56230: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -339.2, 239.6)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 56230: 

0...1...2...3.Brush 4613: WARNING, microbrush
..4...5Brush 56230: WARNING, microbrush
...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -328.4, 239.6)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 56230: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, -132.9, 239.6)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 56230: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (48306 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 166 texinfos to 150
Reduced 7 texdatas to 7 (160 bytes to 160)
Writing C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
1 second elapsed



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
 383 portalclusters
1250 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 4356 visible clusters (0.00%)
Total clusters visible: 108957
Average clusters visible: 284
Building PAS...
Average clusters audible: 382
visdatasize:39066  compressed from 36768
writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
0 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
1104 faces
2 degenerate faces
288104 square feet [41487092.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1102 patches before subdivision
11572 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 702646, max 448
transfer lists:   5.4 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0096 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                126/8192         1512/98304    ( 1.5%) 
brushsides             900/65536        7200/524288   ( 1.4%) 
planes                 772/65536       15440/1310720  ( 1.2%) 
vertexes              2166/65536       25992/786432   ( 3.3%) 
nodes                  698/65536       22336/2097152  ( 1.1%) 
texinfos               150/12288       10800/884736   ( 1.2%) 
texdata                  7/2048          224/65536    ( 0.3%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 1104/65536       61824/3670016  ( 1.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              525/65536       29400/3670016  ( 0.8%) 
leaves                 700/65536       22400/2097152  ( 1.1%) 
leaffaces             1269/65536        2538/131072   ( 1.9%) 
leafbrushes            386/65536         772/131072   ( 0.6%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             7444/512000      29776/2048000  ( 1.5%) 
edges                 3997/256000      15988/1024000  ( 1.6%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            100/32768        1000/327680   ( 0.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          1599/65536        3198/131072   ( 2.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      339700/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       39066/16777216 ( 0.2%) 
entdata               [variable]         294/393216   ( 0.1%) 
LDR leaf ambient       700/65536       16800/1572864  ( 1.1%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       10036/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]       48306/4194304  ( 1.2%) 
==== Total Win32 BSP file data space used: 704668 bytes ====

Total triangle count: 3105
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
2 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1970.0, -437.0, 323.4)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW 
Candidate brush IDs: Brush 64014: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1969.5, -436.5, 323.4)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW 
Candidate brush IDs: Brush 64014: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1964.0, -443.0, 325.4)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW 
Candidate brush IDs: Brush 64014: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1963.5, -442.5, 324.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW 
Candidate brush IDs: Brush 64014: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1984.0, -439.0, 323.6)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW 
Candidate brush IDs: Brush 64014: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1983.5, -439.5, 323.7)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW 
Candidate brush IDs: Brush 64014: 

0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-879.1, -395.7, 239.6)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 12517: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1964.0, -443.0, 325.4)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW 
Candidate brush IDs: Brush 64014: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt...done (2)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160464 bytes)
Error! prop_static using model "models/props_junk/rock001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/rock001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 753 texinfos to 694
Reduced 39 texdatas to 38 (900 bytes to 873)
Writing C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
11 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
1946 portalclusters
8415 numportals
0...1...2...3...4...5...6...7...8...9...10WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 61217 visible clusters (0.00%)
Total clusters visible: 3615398
Average clusters visible: 1857
Building PAS...
Average clusters audible: 1946
visdatasize:959835  compressed from 965216
writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
16 seconds elapsed



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0257 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
1 minute, 55 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0286 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
2 minutes, 11 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0261 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
2 minutes, 13 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0429 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
2 minutes, 9 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0275 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
1 minute, 58 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0261 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
2 minutes, 5 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0254 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
2 minutes, 3 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0262 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
2 minutes, 9 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0253 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
1 minute, 55 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0307 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
1 minute, 55 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0268 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
1 minute, 56 seconds elapsed



materialPath: c:\program files\steam\steamapps\outlawsx822\half-life 2\hl2\materials
Loading C:\Program Files\Steam\SteamApps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.vmf
Error: displacement found on a(n) func_detail entity - not supported



2 threads
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
reading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.prt



[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
3932 faces
3 degenerate faces
621891 square feet [89552440.00 square inches]
180 displacements
76268 square feet [10982688.00 square inches]
3929 patches before subdivision
33270 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5243743, max 1222
transfer lists:  40.0 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(63312, 37800, 14110)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(9218, 4224, 1145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(1688, 544, 112)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(360, 74, 12)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(103, 11, 2)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(42, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(23, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(16, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(11, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(8, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(6, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #12 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #13 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #14 added RGB(3, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #15 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #16 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #17 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #18 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0254 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                413/8192         4956/98304    ( 5.0%) 
brushsides            3602/65536       28816/524288   ( 5.5%) 
planes                4452/65536       89040/1310720  ( 6.8%) 
vertexes              8810/65536      105720/786432   (13.4%) 
nodes                 2603/65536       83296/2097152  ( 4.0%) 
texinfos               694/12288       49968/884736   ( 5.6%) 
texdata                 38/2048         1216/65536    ( 1.9%) 
dispinfos              180/0           31680/0        ( 0.0%) 
disp_verts           22548/0          450960/0        ( 0.0%) 
disp_tris            38016/0           76032/0        ( 0.0%) 
disp_lmsamples      190764/0          190764/0        ( 0.0%) 
faces                 3932/65536      220192/3670016  ( 6.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1943/65536      108808/3670016  ( 3.0%) 
leaves                2605/65536       83360/2097152  ( 4.0%) 
leaffaces             4192/65536        8384/131072   ( 6.4%) 
leafbrushes           1492/65536        2984/131072   ( 2.3%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            26522/512000     106088/2048000  ( 5.2%) 
edges                14563/256000      58252/1024000  ( 5.7%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            323/32768        3230/327680   ( 1.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          4845/65536        9690/131072   ( 7.4%) 
cubemapsamples           2/1024           32/16384    ( 0.2%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     1258288/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      959835/16777216 ( 5.7%) 
entdata               [variable]         555/393216   ( 0.1%) 
LDR leaf ambient      2605/65536       62520/1572864  ( 4.0%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/640      ( 0.2%) 
pakfile               [variable]       30825/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      160464/4194304  ( 3.8%) 
==== Total Win32 BSP file data space used: 4186197 bytes ====

Total triangle count: 10721
Writing c:\program files\steam\steamapps\outlawsx822\sourcesdk_content\hl2\mapsrc\mp1_ChozoRuinsResized.bsp
1 minute, 55 seconds elapsed


You have some microbrushes, which may well be mangling your portals. the brush numbers are given, func_detail them at least. (FYI a microbrush is a brush with a volume of less than 1 unit)

Right, How do I find the microbrush. If I can get rid of it, it might take care of the other issues?

Whats weird is that when I search up those brush numbers, they are “invalid ID’s”. So… I can’t pinpoint the microbrushes.

have you been carving?

If so, stop doing it, that’s pretty much the only way to create microbrushes. Or just bad use of the clip tool.

Maybe a small careless mistake causing a microbrush to form. o.O I haven’t used the carve tool in a while though.