How would I go about making a brush that has no collision that fires an output once it has taken a certain amount of damage?
For example; when it reaches 100 damage a prop would have motion enabled, and when it reaches 200, another prop has its motion enabled etc.
I considered a func_breakable (not sure if I can disable collision on that) that adds 1 to a math_counter once it reaches 100 damage then resets, and when the math_counter reaches 1, it would fire an output, then 200, and it would fire another output etc.
That method seems too messy though.
Thanks in advance.