First time compiling, having a few issues

I’m having a few errors in game after doing my first compile. The gun model is huge and it looks to be facing the wrong direction. also my bones are showing up in game when they shouldn’t be.

http://img59.imageshack.us/img59/7899/csoffice0000.jpg

http://img200.imageshack.us/img200/4295/helpaq.jpg

$cd “C:\Documents and Settings\User\Desktop\animation\Decompiled”
$modelname “weapons\v_pist_deagle.mdl”
$model “studio” “deagle_reference.smd”
$model “hands” “hands_reference.smd”
$cdmaterials “models\weapons\V_models\pist_deagle”
$cdmaterials “models\weapons\v_models\hands”
$hboxset “default”
// Model uses material “deagle_skin1.vmt”
// Model uses material “v_hands.vmt”
$surfaceprop “default”
$illumposition 5.962 3.334 -8.123
$sequence idle1 “idle1” ACT_VM_IDLE 1 fps 16.00
$sequence fire1 “fire1” ACT_VM_PRIMARYATTACK 1 fps 40.00 {
{ event 5001 0 “1” }
{ event AE_CLIENT_EFFECT_ATTACH 0 “EjectBrass_9mm 2 100” }
}

$sequence shoot2 “fire2” ACT_VM_PRIMARYATTACK 1 fps 40.00 {
{ event 5001 0 “1” }
{ event AE_CLIENT_EFFECT_ATTACH 0 “EjectBrass_9mm 2 100” }
}

$sequence shoot_empty “shoot_empty” ACT_VM_DRYFIRE 1 fps 40.00 {
{ event 5001 0 “21” }
}

$sequence reload “reload” ACT_VM_RELOAD 1 fps 30.00 {
{ event 5004 0 “Weapon_DEagle.Slideback” }
{ event 5004 14 “Weapon_DEagle.Clipout” }
{ event 5004 34 “Weapon_DEagle.Clipin” }
}

$sequence draw “draw” ACT_VM_DRAW 1 fps 30.00 {
{ event 5004 1 “Weapon_DEagle.Deploy” }
}