FirstPerson Angle Adjustment

Hi guys, I added the ability to have model scales increase and now I need some help fixing the weapon firing.

function FirstPerson(ply, pos, angles, fov)
    local view = {}
    view.origin = pos+Vector(0,0,100)
    view.angles = angles
    view.fov = fov
    return view

This is the simple code I’m using. the problem is I know very little about “angles”. If anyone could help me out I’d really appreciated it :slight_smile: