As the title says… I’m aware the jigglebones work on the only two valve models that had them… (The Antlion Worker and Chell)…
But on every custom model I’ve tried to incorporate Jigglebones into, it causes them to stretch and distort, and they don’t jiggle.
At the same time, the exact same model will act perfectly in any other Orange Box game.
Here’s an example:
This same model works flawlessly in Episode 2, and in model viewer.
I also attempted to use them on Lucario’s ears from Brawl, and this time gave him custom animations, and still had the same issues.
I don’t know what causes it but all my attempts have failed. Their must be a reason… Obviously at the time Garry added support for the Orange Box, jigglebones were not very well known and nobody had used them for customs yet.
I love using them and it can add just the right touch to a model, weapon and etc, and I’d love to see them in full working order.
At the same time, doesn’t fake factory use them on his Alyx models, and don’t they work perfect in Gmod? Perhaps it’s all my fault?
As a final note, I’ll point out that you can use jigglebones in pre- Orange Box games without any problem, they just act normal.