If you map for L4D you might have come across the unbelievable ugly water they used. It always looks like some kind of mud and not transparent.
So I tried to export the water textures from HL2 (“materials/dev” and “materials/nature”) and insert them into L4D.
This is the outcome, it still looks like shit, nowhere near the HL2 transparent water.
L4D (dev_water5) : HL2 (water_canals_city)
So what did they change with the water in l4d? Why cant it be transparent?