Tried going to the co-ordinates it gave me and nothing… says a leaked prop_dynamic… which i have quite a bit of…
I covered the max co-ordinates of hammer with a skybox and still it tells me i’ve got a leak
Compile log:
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Running command: cd "c:\program files\steam\steamapps\common\left 4 dead 2\bin"
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Running command: "c:\program files\steam\steamapps\common\left 4 dead 2\bin\vbsp
.exe" -game "c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2" "
C:\Users\Adzter\Desktop\Beach Coma Project\3\Beach_Coma"
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Valve Software - vbsp.exe (Jan 7 2010)
4 threads
materialPath: c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2\m
aterials
Loading C:\Users\Adzter\Desktop\Beach Coma Project\3\Beach_Coma.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (-444.00 -5236.00 -1148.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (13349 bytes)
Cannot build Physics2 data
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DataLinker total stream size 0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 94 texinfos to 63
Reduced 14 texdatas to 12 (381 bytes to 287)
Writing C:\Users\Adzter\Desktop\Beach Coma Project\3\Beach_Coma.bsp
0 seconds elapsed
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Running command: cd "c:\program files\steam\steamapps\common\left 4 dead 2\bin"
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Running command: "c:\program files\steam\steamapps\common\left 4 dead 2\bin\vvis
.exe" -game "c:\program files\steam\steamapps\common\left 4 dead 2\left4dead2" "
C:\Users\Adzter\Desktop\Beach Coma Project\3\Beach_Coma"
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Valve Software - vvis.exe (Nov 10 2009)
4 threads
reading c:\users\adzter\desktop\beach coma project\3\Beach_Coma.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\adzter\desktop\beach coma project\3\Beach_Coma.prt
LoadPortals: couldn't read c:\users\adzter\desktop\beach coma project\3\Beach_Co
ma.prt
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