Okay, so I’m doing edits and tweaks for a server and I need to fix a few models. I’m currently trying to add some new weapons to the server, but a few of the playermodels have… problems. I’ve not been able to find a fix for this, and maybe I’m just not looking for it with the right terms - but I could really use some help on this one. I’ll provide some examples of the problem.
Obviously that’s not right. The AR2 should not be at the player’s feet. Basically any weapon using two-handed hold types (from HL2, the TTT SWEPs from CS:S work fine) such as the AR2, SMG, or Shotgun do this and I have absolutely no idea why. I went to try and grab a screenshot from HLMV, which previously had the model’s weapon floating behind it, but couldn’t replicate that issue. The weapon models simply do not appear at all now in HLMV. Not sure why. Anyway, any fix I can apply to sort out the weapon at the feet thing that I’m provided I’m willing to try. I’m no modeling expert by any means, but I know enough to decompile and recompile a model or tweak some bones.
Edit: Most of the models that have this issue also have their flashlight at their feet and pointing in a constant direction as well, regardless of the weapon currently being held.
Another alternate issue I have is that I was requested to find a bottle model from Legend of Zelda for repurposing as a custom SWEP, of which none exist. However, there is a Hyrule Warriors Link playermodel on the marketplace that has a bottle in its bodygroups that I was wondering if I could rip out and use. Is that a thing that can be done? I don’t know enough about bodygroups to know if it’s possible.
Thank you for any and all help with these issues.