fixing vehicle sitpos?

how do i do it i decompiled the vehicle and viewing it in milkshape 3d

this what it looked like before

All you should need to do is add this line to the .qc file and recompile:


$attachment vehicle_feet_passenger0 "Rig_Buggy.view" 0 0 -32

-32 is just a suggestion, you may need to fine tune that for the vehicle.

it’s so simple? why didn’t you fix the fueled vehicle?

First I’m busy with my Dodge charger model, second I’m planning to do a lot more to the fueled mod vehicles to make them a lot better.

ok, thanks for the information. So i will not trying to fix them.