Flamethrower model problem

Hello, i have a small problem with a model i’m modifying, it’s a flamethrower connected to a napalm tank via a hose.
The problem is, the hose doesn’t move, it stays still, static, and i did assign bones to the hose to make it move, but it still compiles like it’s part of a static model.

Here’s the QC:



$modelname "weapons\w_cstm_classified.mdl"
$model "studio" "classified.smd"

$cdmaterials "models\weapons\w_models\classified\"
$hboxset "default"
$hbox 0 "dispenser" -7.500  -3.848  -3.275  8.228  11.844  7.936
$hbox 0 "hose1" -1.587  -0.970  0.000  0.626  1.003  6.258
$hbox 0 "hose2" -2.097  -0.921  0.000  0.756  0.642  8.233
$hbox 0 "hose3" -0.534  -0.405  0.000  1.810  1.239  11.868
$hbox 0 "hose4" -3.256  -0.540  -0.172  0.000  0.677  10.492
$hbox 0 "tank" -4.014  -4.078  -9.634  4.056  3.754  6.469
$surfaceprop "weapon"
$keyvalues  { prop_data { "base" "Metal.Small"  } } 
$illumposition -0.614 5.598 1.199
$sequence idle "idle" fps 30.00
$collisionmodel	"classified.smd"


Are you making a v_model or a w_model? I’m not good at modeling but maybe try exporting it as ragdoll,


"weapons\w_cstm_classified.mdl"

Looks like a world model to me?

Ah, didn’t see that.

Indeed, i’m making a world model

[editline]19th September 2013[/editline]

Well, i tried compiling it as a model, but the hose it’s still static
New QC:



$modelname "weapons\w_cstm_classified.mdl"
$model "studio" "classified.smd"

$cdmaterials "models\weapons\w_models\classified\"
$hboxset "default"
$hbox 0 "dispenser" -7.500  -3.848  -3.275  8.228  11.844  7.936
$hbox 0 "hose1" -1.587  -0.970  0.000  0.626  1.003  6.258
$hbox 0 "hose2" -2.097  -0.921  0.000  0.756  0.642  8.233
$hbox 0 "hose3" -0.534  -0.405  0.000  1.810  1.239  11.868
$hbox 0 "hose4" -3.256  -0.540  -0.172  0.000  0.677  10.492
$hbox 0 "tank" -4.014  -4.078  -9.634  4.056  3.754  6.469
$surfaceprop "weapon"
$keyvalues  { prop_data { "base" "Metal.Small"  } } 
$illumposition -0.614 5.598 1.199
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00


Try jiggle bones maybe?

It kinda works, it moves, but very slow and random…

My god!, i’m so dumb!, i didn’t realize that $collisionjoints existed! XD
Now the model “semi-works”, i can move the tank and the dispenser separately, and the hose moves with them as well, but when i move them, the hose and the tank shake, as if they were “welded”

QC



$modelname "weapons\w_cstm_classified.mdl"
$model "studio" "classified.smd"

$cdmaterials "models\weapons\w_models\classified\"
$hboxset "default"
$hbox 0 "dispenser" -7.500  -3.848  -3.275  8.228  11.844  7.936
$hbox 0 "hose1" -1.587  -0.970  0.000  0.626  1.003  6.258
$hbox 0 "hose2" -2.097  -0.921  0.000  0.756  0.642  8.233
$hbox 0 "hose3" -0.534  -0.405  0.000  1.810  1.239  11.868
$hbox 0 "hose4" -3.256  -0.540  -0.172  0.000  0.677  10.492
$hbox 0 "tank" -4.014  -4.078  -9.634  4.056  3.754  6.469
$surfaceprop "weapon"
$keyvalues  { prop_data { "base" "Metal.Small"  } } 
$illumposition -0.614 5.598 1.199
$sequence idle "idle" fps 30.00
$collisionjoints "classified.smd


Well, i added more bones and it moves better, but it still behaves like it’s welded to itself, i guess it’s a sideeffect of being part of a single model

And, i think my question semi-solved itself!, thanks to everyone who helped me