basically, this:
Flaslight off:
Flashlight on:
anyone got any clues as to what’s going on?
Holyshit. That’s is pretty damn awesome. :o What entity are those models set as?
they’re just prop_statics. saying ‘stuff dissapears’ is a bit misleading though, cause it’s sort of like a fog all around, basically everything beyond a certain distance becomes invisible.
Its bcus of the fog.
Ah, yeah it’s the fog. Fiddle with your settings. IIRC fog and flashlight don’t go greatly together. You’ll notice that half-life 2 never used close up fog.
If you use flashlight in map that has func_smokestack, stuff keeps disappearing.