** Executing…
** Command: “c:\program files\steam\steamapps oasty4you\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps oasty4you eam fortress 2 f” “C:\Program Files\Steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2”
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files\steam\steamapps oasty4you eam fortress 2 f\materials
Loading C:\Program Files\Steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.vmf
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 78 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Program Files\Steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.prt…Building visibility clusters…
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren’t compiled with the same size texture and/or same flags!
Can’t load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren’t compiled with the same size texture and/or same flags!
Can’t load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors…
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (214762 bytes)
Error loading studio model “”!
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 717 texinfos to 596
Reduced 64 texdatas to 64 (1178 bytes to 1178)
Writing C:\Program Files\Steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.bsp
16 seconds elapsed
** Executing…
** Command: “c:\program files\steam\steamapps oasty4you\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps oasty4you eam fortress 2 f” -fast “C:\Program Files\Steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2”
Valve Software - vvis.exe (May 19 2009)
fastvis = true
2 threads
reading c:\program files\steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.bsp
reading c:\program files\steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.prt
964 portalclusters
3288 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (3)
Optimized: 36311 visible clusters (0.00%)
Total clusters visible: 723335
Average clusters visible: 750
Building PAS…
Average clusters audible: 963
visdatasize:233798 compressed from 246784
writing c:\program files\steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.bsp
3 seconds elapsed
** Executing…
** Command: “c:\program files\steam\steamapps oasty4you\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -both -game “c:\program files\steam\steamapps oasty4you eam fortress 2 f” -noextra “C:\Program Files\Steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2”
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from ‘lights.rad’]
[34 texlights parsed from ‘lights.rad’]
Loading c:\program files\steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure… Done (5.37 seconds)
4141 faces
2 degenerate faces
2357756 square feet [339516992.00 square inches]
37 Displacements
822532 Square Feet [118444624.00 Square Inches]
4139 patches before subdivision
64101 patches after subdivision
16 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (26)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (54)
transfers 4403291, max 1150
transfer lists: 33.6 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #1 added RGB(147842, 102024, 59276)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #2 added RGB(13467, 4824, 1697)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #3 added RGB(1934, 304, 75)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #4 added RGB(362, 22, 5)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #5 added RGB(80, 2, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #6 added RGB(18, 0, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #7 added RGB(5, 0, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #8 added RGB(1, 0, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0643 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (29)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (56)
Writing leaf ambient…done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 28/1024 1344/49152 ( 2.7%)
brushes 551/8192 6612/98304 ( 6.7%)
brushsides 6263/65536 50104/524288 ( 9.6%)
planes 6534/65536 130680/1310720 (10.0%)
vertexes 6118/65536 73416/786432 ( 9.3%)
nodes 2072/65536 66304/2097152 ( 3.2%)
texinfos 596/12288 42912/884736 ( 4.9%)
texdata 64/2048 2048/65536 ( 3.1%)
dispinfos 37/0 6512/0 ( 0.0%)
disp_verts 2997/0 59940/0 ( 0.0%)
disp_tris 4736/0 9472/0 ( 0.0%)
disp_lmsamples 221648/0 221648/0 ( 0.0%)
faces 4141/65536 231896/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2409/65536 134904/3670016 ( 3.7%)
leaves 2101/65536 67232/2097152 ( 3.2%)
leaffaces 4905/65536 9810/131072 ( 7.5%)
leafbrushes 1655/65536 3310/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 28831/512000 115324/2048000 ( 5.6%)
edges 15477/256000 61908/1024000 ( 6.0%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 247/32768 2470/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3810/65536 7620/131072 ( 5.8%)
cubemapsamples 10/1024 160/16384 ( 1.0%)
overlays 43/512 15136/180224 ( 8.4%)
LDR lightdata [variable] 2288468/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 233798/16777216 ( 1.4%)
entdata [variable] 42385/393216 (10.8%)
LDR ambient table 2101/65536 8404/262144 ( 3.2%)
HDR ambient table 2101/65536 8404/262144 ( 3.2%)
LDR leaf ambient 11169/65536 312732/1835008 (17.0%)
HDR leaf ambient 2101/65536 58828/1835008 ( 3.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16296 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 214762/4194304 ( 5.1%)
physics terrain [variable] 6639/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 10662
Writing c:\program files\steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.bsp
2 minutes, 55 seconds elapsed
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from ‘lights.rad’]
[34 texlights parsed from ‘lights.rad’]
Loading c:\program files\steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure… Done (5.08 seconds)
4141 faces
2 degenerate faces
2357756 square feet [339516992.00 square inches]
37 Displacements
822532 Square Feet [118444624.00 Square Inches]
4139 patches before subdivision
64101 patches after subdivision
16 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (25)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (55)
transfers 4403291, max 1150
transfer lists: 33.6 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #1 added RGB(147842, 102024, 59276)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #2 added RGB(13467, 4824, 1697)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #3 added RGB(1934, 304, 75)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #4 added RGB(362, 22, 5)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #5 added RGB(80, 2, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #6 added RGB(18, 0, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #7 added RGB(5, 0, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #8 added RGB(1, 0, 0)
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (1)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0688 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (29)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (57)
Writing leaf ambient…done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 28/1024 1344/49152 ( 2.7%)
brushes 551/8192 6612/98304 ( 6.7%)
brushsides 6263/65536 50104/524288 ( 9.6%)
planes 6534/65536 130680/1310720 (10.0%)
vertexes 6118/65536 73416/786432 ( 9.3%)
nodes 2072/65536 66304/2097152 ( 3.2%)
texinfos 596/12288 42912/884736 ( 4.9%)
texdata 64/2048 2048/65536 ( 3.1%)
dispinfos 37/0 6512/0 ( 0.0%)
disp_verts 2997/0 59940/0 ( 0.0%)
disp_tris 4736/0 9472/0 ( 0.0%)
disp_lmsamples 221648/0 221648/0 ( 0.0%)
faces 4141/65536 231896/3670016 ( 6.3%)
hdr faces 4141/65536 231896/3670016 ( 6.3%)
origfaces 2409/65536 134904/3670016 ( 3.7%)
leaves 2101/65536 67232/2097152 ( 3.2%)
leaffaces 4905/65536 9810/131072 ( 7.5%)
leafbrushes 1655/65536 3310/131072 ( 2.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 28831/512000 115324/2048000 ( 5.6%)
edges 15477/256000 61908/1024000 ( 6.0%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 16/8192 1408/720896 ( 0.2%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 247/32768 2470/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3810/65536 7620/131072 ( 5.8%)
cubemapsamples 10/1024 160/16384 ( 1.0%)
overlays 43/512 15136/180224 ( 8.4%)
LDR lightdata [variable] 2288468/0 ( 0.0%)
HDR lightdata [variable] 2288468/0 ( 0.0%)
visdata [variable] 233798/16777216 ( 1.4%)
entdata [variable] 42385/393216 (10.8%)
LDR ambient table 2101/65536 8404/262144 ( 3.2%)
HDR ambient table 2101/65536 8404/262144 ( 3.2%)
LDR leaf ambient 11169/65536 312732/1835008 (17.0%)
HDR leaf ambient 11169/65536 312732/1835008 (17.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/16296 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 214762/4194304 ( 5.1%)
physics terrain [variable] 6639/1048576 ( 0.6%)
Level flags = 0
Total triangle count: 10662
Writing c:\program files\steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.bsp
2 minutes, 56 seconds elapsed
** Executing…
** Command: Copy File
** Parameters: “C:\Program Files\Steam\steamapps oasty4you\sourcesdk_content f\mapsrc\koth_grove_a2.bsp” “c:\program files\steam\steamapps oasty4you eam fortress 2 f\maps\koth_grove_a2.bsp”