Flip/invert text in render

Hello, is this possible somehow flip/invert text inside cam.Start3D2D?

Small example code (entity draw):


function ENT:Draw()

	self.Entity:DrawModel();

		local pos = self.Entity:GetPos()
		local ang = self.Entity:GetAngles();

	cam.Start3D2D(pos,ang,1)
		draw.DrawText("TEST","DermaLarge",0,0,Color(255,0,0,255),TEXT_ALIGN_CENTER);
	cam.End3D2D();

end

Heres image:

So i want get mirrored text what renders on this entity. This is how it looks in mirror (gm_construct):

Is this possible somehow to do?