Is there a way to flip a DModelPanel without changing it’s LookAt’s and CamPos’s? :l
Flip? Wait, what?
I’m guessing like mirroring the model or something?
Math? I don’t think you can, then again I don’t really understand what you mean. Give a picture example.
I don’t think you can set camera angles, but in theory you could get the entity in the model panel and set its angles.
Or make your own decal