@name MatadorForAll
@persist E:entity O:entity Hold Attack Dest:vector Vec:vector Ang:angle
if(first()){
#Make the angle for the death ball to spin randomly
A = 45
Ang = ang(randint(-A,A),randint(-A,A),randint(-A,A)) * 50000
#Hide the chip
entity():setColor(0,0,0,0)
O = owner()
runOnTick(1)
}
Pos=E:pos()
#Spin the ball randomly
E:applyAngForce(Ang+$Ang*5)
#Only hover if the owner is alive
if(O:isAlive()){
#If holding, then move the chip above the owners head
if(Hold){
#Set Destination
Dest=O:pos()+vec(0,0,(200+E:radius()))
#If the ball is close, move slowly and accurately
if(Pos:distance(Dest)<50){
Attack = 0
Vec=(Dest-Pos)*E:mass()
E:applyForce(Vec+$Vec*5)
}
#If its far away, move quickly
else{
Vec=(Dest-Pos)*E:mass()*Pos:distance(Dest)*50000
E:applyForce(Vec)
}
}
#If the owner left clicks, start the attack sequence
if(Attack==0&O:keyAttack1()&E&O:aimEntity()!=E){
#Just incase it gets stuck
stoptimer("ManualReset")
timer("ManualReset",3000)
Dest=O:aimPos()
Hold=0
Attack=1
}
#Attack Code - Strikes the spot once
if(Attack==1){
Vec=(Dest-Pos)*E:mass()*50000*Pos:distance(Dest)
E:applyForce(Vec)
#When the ball reaches its target, go back to holding
if((Pos:distance(Dest)<20)){
Attack=2
Hold=1
}
}
#Attack 2 code - Flys constantly at the spot
if(O:keyAttack2()&E&O:aimEntity()!=E){
Attack=0
Hold=1
Dest=O:aimPos()
Vec=(Dest-Pos)*E:mass()*50000*Pos:distance(Dest)
E:applyForce(Vec)
}
if((O:keyUse()|O:keyAttack1()|O:keyAttack2())&!E){
print("ERROR: No prop selected")
}
#If porp is stuck, return to owner
if(clk("ManualReset")){
Attack=0
Hold=1
}
#Prop selection code
if(O:keyUse()&O:aimEntity()&O:aimEntity()!=E){
#Set the old prop to 5 mass and remove the trail
E:setMass(5)
E:removeTrails()
#Designate the new prop and play with its properties
E=O:aimEntity()
E:setMaterial("models/debug/debugwhite")
#E:setMaterial("models/props_combine/metal_combinebridge001")
E:setMass(80000)
print("Prop selected")
Hold=1
}
}
I know it’s probably not what you want but it’s a E2 that makes a proper hover above your head and follows you around (also I didn’t make it got it from a E2 thread)