Now Released, http://forums.facepunchstudios.com/showthread.php?t=643432
Beta server out, scroll down for more information.
We also have a new blog site for info on the server and what is new. You can find out about stuff that most people don’t know yet.
www.FloodServers.com For latest updates and news on flood servers.
[release]It’s finally here! Flood mod is a build, fight, and survive gamemode. You build boats before the timer runs out and start fighting other players. Every second you are alive you get cash that you can use to buy more props.
At this time you have 6 minutes to build a boat(or anything that floats!)
You have 10 seconds to get on your boat before it floods!
Destroy other player’s boats so they fall in the water and die!
Players falling into the water and struggling to get back on their boat before they die is the funniest thing you will ever witness.
Float back down to the bottom and view all the damage that has been done before you have time to rebuild![/release]
What admins see in the admin menu:
What players see in the admin menu.
[ul]Spawn menu sizes - The custom spawn menu now resizes to your resolution! Unlike most other servers, no matter what resolution you have you will see the menu the way everyone else does.[/ul]
[ul]Prop Remover - Gives you back cash depending on the damage of your prop.[/ul]
[ul]Prop Healer - Heals your props for some cash.[/ul]
[ul]Weapon Remover/Adder - Removes or gives weapons depending on what stage it is.[/ul]
[ul]Prop Unfreezer - Unfreezes all props when the build stage is up.[/ul]
[ul]Bonuses - $5 for every second you live in the fight stage and $200 for being the last alive.[/ul]
[ul]Custom spawn menu - This is designed a bit off the old one but will soon have more things.[/ul]
[ul]Custom huds - They are pretty.[/ul]
[ul]Weapons - crossbow and rpg so far.[/ul]
[ul]Different weapons to fight with - rpg, gernade, mines, ect…[/ul]
:siren:Here is a list of what is needed for the map.:siren:
[ul]Map Size: Around 2000 by 2000 the smallest and 3500 by 3500 largest. The map doesn't need to be square.[/ul] [ul]Map Content: Try to stick with garrysmod textures ect, I don't like players seeing errors just because they don't have a mod.[/ul] [ul]Lighting: Not dark/foggy, need to be able to see across the map when flooded.[/ul] [ul]Map Style: Don't make a desert that spontaneously floods, maybe a sewer or fish tank ect.[/ul] [ul]Map Props: Must be prop_static.[/ul] [ul]Map Structure: When the map is flooded there must be no object a player can stand on to avoid the water.[/ul]
[ul]Water Entity: Should be tied to the func_water_analog entity.[/ul] [ul]Water Texture: nature/water_movingplane[/ul] [ul]Water Name: water[/ul] [ul]Water Speed: This is equal to your waters move distance divided by 30. Just round to the next number if decimal.[/ul] [ul]Water Waves Height: 3[/ul] [ul]Water Size: Must be taller then the move distance. If the move distance is more then the height it will float into the air leaving space under the water to walk.[/ul]
Trigger Hurt Necessities
[ul]Trigger Size: Must be equal to the size of the water.[/ul] [ul]Trigger Damage: 3[/ul] [ul]Trigger Damage Cap: 6[/ul] [ul]Trigger Damage Type: Whatever is appropriate to the map setting.[/ul] [ul]Trigger Parent: water[/ul] [ul]Trigger Name: Whatever you want it to be.[/ul]
The server is always full so come as soon as you can.
Also, we really need some people to donate so the server can stay up. Right now it’s only for a month. But for more information get on the game and go to the donations tab in the ‘Q’ menu.
Post any other comments or suggestions.