FM_Bastion

**FM_BASTION


Description**

FM_Bastion is made for Flood gamemode. It is very big and detailed. While being in the night, it still has enough light to construct.
It features 6 lockable rooms for team building and the big main room for everyone else. To prevent breaking in other’s rooms, there is a ceiling that gets removed as soon as the round starts.
Every room has 1/3 water area and will unlock as soon as it is empty.
The water raising speed is slow to prevent jumping props - takes 20 seconds to raise to high level.

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Required Games**

  • Half-Life 2
  • Counter-Strike: Source

Download

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Credits**

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Pictures**
Click for Fullscale!

http://www.erikszeug.de/files/?img=Pictures/Half-Life2/Maps/FM_Bastion/FM_Bastion_01.jpg http://www.erikszeug.de/files/?img=Pictures/Half-Life2/Maps/FM_Bastion/FM_Bastion_02.jpg http://www.erikszeug.de/files/?img=Pictures/Half-Life2/Maps/FM_Bastion/FM_Bastion_03.jpg http://www.erikszeug.de/files/?img=Pictures/Half-Life2/Maps/FM_Bastion/FM_Bastion_04.jpg http://www.erikszeug.de/files/?img=Pictures/Half-Life2/Maps/FM_Bastion/FM_Bastion_05.jpg

Damn, that looks awesome.

Good work!

Aww, I thought it’d be based on Bastion the game when I read the title.

The building space looks far too dark for the lights that are being cast onto it. Those look like they’d light it up the same way a baseball field is.

Hipster, they guy who had the idea for this map, wanted to have some little spray of the game character from Bastion inside, and it is (at the building outside the arena). That’s why the map is called FM_Bastion :wink:

@Zally:

You are right, but I didn’t wanted it too bright. The building areas are still bright enough to build without problems :slight_smile:

In that case you should tone down the spotlights.