I want to make projectiles sort of like in world of warcraft where when you cast a spell it follows the target and then damages them when it hits them. Would the best way to do this be by creating an entity and then storing the player on that entity and constantly change it’s velocity toward the player. Then do an action when it collides? Thanks.
Yes, you have answered yourself.
There is no way to make following projectiles, guided rockets or anything that changes it’s velocity according to the targets position without a scripted entity.
Okay thanks a lot for confirming.