I am making a sound script where it will play a sound on all players locally. This is the problem :
for k,v in pairs(player.GetAll()) do net.Start("RFinalSound") net.WriteEntity(v) print(v) net.Send(v) end
its only playing it for the player with k “1” but not others. The net is sent to client which runs this :
net.Receive("RFinalSound", function() net.ReadEntity():EmitSound("Snare_Sound", 100, 1000, 1) end)
Im not sure what is going on, please help.