Force Download not working on gmod 13?

Hello i have tried everything to get my force download to work with no luck.

when people join the server they do not download anything on the resource.lua

if this is in the wrong section please tell me and i will move it to the correct section.

Here is my resource.lua

[lua]
if (SERVER) then
resource.AddFile(“materials/darkrp/DarkRPSkin.png”)
–Detective–
resource.AddFile( “materials/models/ladydetective/joey_facemap.vmt” )
resource.AddFile( “materials/models/ladydetective/joey_facemap.vtf” )
resource.AddFile( “materials/models/ladydetective/lowr_diff_001_b_uni.vmt” )
resource.AddFile( “materials/models/ladydetective/lowr_diff_001_b_uni.vtf” )
resource.AddFile( “materials/models/ladydetective/lowr_normal_001.vtf” )
resource.AddFile( “materials/models/ladydetective/uppr_diff_000_a_uni.vmt” )
resource.AddFile( “materials/models/ladydetective/uppr_diff_000_a_uni.vtf” )
resource.AddFile( “materials/models/ladydetective/uppr_normal_000.vtf” )
resource.AddFile( “materials/models/detective_b/Copy of ted_facemap2.vtf” )
resource.AddFile( “materials/models/detective_b/facemap.vmt” )
resource.AddFile( “materials/models/detective_b/facemap.vtf” )
resource.AddFile( “materials/models/detective_b/hair.vmt” )
resource.AddFile( “materials/models/detective_b/hair.vtf” )
resource.AddFile( “materials/models/detective_b/holster.vmt” )
resource.AddFile( “materials/models/detective_b/holster.vtf” )
resource.AddFile( “materials/models/detective_b/holster_n.vtf” )
resource.AddFile( “materials/models/detective_b/legs.vmt” )
resource.AddFile( “materials/models/detective_b/legs.vtf” )
resource.AddFile( “materials/models/detective_b/legs_n.vtf” )
resource.AddFile( “materials/models/detective_b/pupil_l.vmt” )
resource.AddFile( “materials/models/detective_b/pupil_l.vtf” )
resource.AddFile( “materials/models/detective_b/pupil_r.vmt” )
resource.AddFile( “materials/models/detective_b/pupil_r.vtf” )
resource.AddFile( “materials/models/detective_b/ted_facemap.vmt” )
resource.AddFile( “materials/models/detective_b/ted_facemap.vtf” )
resource.AddFile( “materials/models/detective_b/ted_facemap_n.vtf” )
resource.AddFile( “materials/models/detective_b/upper.vmt” )
resource.AddFile( “materials/models/detective_b/upper.vtf” )
resource.AddFile( “materials/models/detective_b/upperd.vtf” )
resource.AddFile( “materials/models/detective_b/upper_n.vtf” )
resource.AddFile( “materials/models/detective/breen_sheet.vmt” )
resource.AddFile( “materials/models/detective/breen_sheet.vtf” )
resource.AddFile( “materials/models/detective/fedora1.vmt” )
resource.AddFile( “materials/models/detective/fedora1.vtf” )
resource.AddFile( “materials/models/detective/fedora_n.vtf” )
resource.AddFile( “materials/models/detective/lowr_diff_000_c_uni.vmt” )
resource.AddFile( “materials/models/detective/lowr_diff_000_c_uni.vtf” )
resource.AddFile( “materials/models/detective/lowr_diff_001_b_uni.vmt” )
resource.AddFile( “materials/models/detective/lowr_diff_001_b_uni.vtf” )
resource.AddFile( “materials/models/detective/lowr_normal_000.vtf” )
resource.AddFile( “materials/models/detective/lowr_normal_001.vtf” )
resource.AddFile( “materials/models/detective/ted_facemap.vmt” )
resource.AddFile( “materials/models/detective/ted_facemap.vtf” )
resource.AddFile( “materials/models/detective/uppr_diff_000_a_uni.vmt” )
resource.AddFile( “materials/models/detective/uppr_diff_000_a_uni.vtf” )
resource.AddFile( “materials/models/detective/uppr_normal_000.vtf” )
resource.AddFile( “models/dickective.mdl” )
resource.AddFile( “models/ladydickective.mdl” )
–JesseV92 Terrorist–
resource.AddFile( “models/JesseV92/player/misc/saddam.dx80.vtx” )
resource.AddFile( “models/JesseV92/player/misc/saddam.dx90.vtx” )
resource.AddFile( “models/JesseV92/player/misc/saddam.mdl” )
resource.AddFile( “models/JesseV92/player/misc/saddam.phy” )
resource.AddFile( “models/JesseV92/player/misc/saddam.sw.vtx” )
resource.AddFile( “models/JesseV92/player/misc/saddam.vvd” )
resource.AddFile( “materials/JesseV92/player/saddam/saddam_body.vmt” )
resource.AddFile( “materials/JesseV92/player/saddam/saddam_body.vtf” )
resource.AddFile( “materials/JesseV92/player/saddam/saddam_face.vmt” )
resource.AddFile( “materials/JesseV92/player/saddam/saddam_face.vtf” )
resource.AddFile( “materials/JesseV92/player/saddam/saddam_hair.vtf” )
resource.AddFile( “materials/JesseV92/player/saddam/saddam_hair.vmt” )
–Sodas–
resource.AddFile( “models/props_cans/7upcan01a.mdl” )
resource.AddFile( “models/props_cans/barqcan1a.mdl” )
resource.AddFile( “models/props_cans/brscan01a.mdl” )
resource.AddFile( “models/props_cans/cozcan01a.mdl” )
resource.AddFile( “models/props_cans/crucan01a.mdl” )
resource.AddFile( “models/props_cans/debcan01a.mdl” )
resource.AddFile( “models/props_cans/dewcan01a.mdl” )
resource.AddFile( “models/props_cans/drpcan01a.mdl” )
resource.AddFile( “models/props_cans/dufcan01a.mdl” )
resource.AddFile( “models/props_cans/foscan01a.mdl” )
resource.AddFile( “models/props_cans/heican01a.mdl” )
resource.AddFile( “models/props_cans/hemcan01a.mdl” )
resource.AddFile( “models/props_cans/jolcan01a.mdl” )
resource.AddFile( “models/props_cans/loncan01a.mdl” )
resource.AddFile( “models/props_cans/monbcan1a.mdl” )
resource.AddFile( “models/props_cans/mongcan1a.mdl” )
resource.AddFile( “models/props_cans/monocan1a.mdl” )
resource.AddFile( “models/props_cans/monrcan1a.mdl” )
resource.AddFile( “models/props_cans/moxcan01a.mdl” )
resource.AddFile( “models/props_cans/pebcan01a.mdl” )
resource.AddFile( “models/props_cans/peccan01a.mdl” )
resource.AddFile( “models/props_cans/pelcan01a.mdl” )
resource.AddFile( “models/props_cans/pepcan01a.mdl” )
resource.AddFile( “models/props_cans/peplcan1a.mdl” )
resource.AddFile( “models/props_cans/pexcan01a.mdl” )
resource.AddFile( “models/props_cans/rcccan01a.mdl” )
resource.AddFile( “models/props_cans/redcan01a.mdl” )
resource.AddFile( “models/props_cans/robcan01a.mdl” )
resource.AddFile( “models/props_cans/rokcan01a.mdl” )
resource.AddFile( “models/props_cans/soncan01a.mdl” )
resource.AddFile( “models/props_cans/sprcan01a.mdl” )
resource.AddFile( “models/props_cans/suncan01a.mdl” )
resource.AddFile( “models/props_cans/surcan01a.mdl” )
resource.AddFile( “models/props_cans/tabcan01a.mdl” )
resource.AddFile( “models/props_cans/tsican01a.mdl” )
resource.AddFile( “models/props_cans/vancan01a.mdl” )
resource.AddFile( “materials/vgui/entities/sent_7up.vmt” )
resource.AddFile( “materials/vgui/entities/sent_7up.vtf” )
resource.AddFile( “materials/vgui/entities/sent_barq.vmt” )
resource.AddFile( “materials/vgui/entities/sent_barq.vtf” )
resource.AddFile( “materials/vgui/entities/sent_brisk.vmt” )
resource.AddFile( “materials/vgui/entities/sent_brisk.vtf” )
resource.AddFile( “materials/vgui/entities/sent_cokezero.vmt” )
resource.AddFile( “materials/vgui/entities/sent_cokezero.vtf” )
resource.AddFile( “materials/vgui/entities/sent_crush.vmt” )
resource.AddFile( “materials/vgui/entities/sent_crush.vtf” )
resource.AddFile( “materials/vgui/entities/sent_dew.vmt” )
resource.AddFile( “materials/vgui/entities/sent_dew.vtf” )
resource.AddFile( “materials/vgui/entities/sent_dietdrp.vmt” )
resource.AddFile( “materials/vgui/entities/sent_dietdrp.vtf” )
resource.AddFile( “materials/vgui/entities/sent_drp.vmt” )
resource.AddFile( “materials/vgui/entities/sent_drp.vtf” )
resource.AddFile( “materials/vgui/entities/sent_duff.vmt” )
resource.AddFile( “materials/vgui/entities/sent_duff.vtf” )
resource.AddFile( “materials/vgui/entities/sent_foster.vmt” )
resource.AddFile( “materials/vgui/entities/sent_foster.vtf” )
resource.AddFile( “materials/vgui/entities/sent_hei.vmt” )
resource.AddFile( “materials/vgui/entities/sent_hei.vtf” )
resource.AddFile( “materials/vgui/entities/sent_mdb.vmt” )
resource.AddFile( “materials/vgui/entities/sent_mdb.vtf” )
resource.AddFile( “materials/vgui/entities/sent_monsterblue.vmt” )
resource.AddFile( “materials/vgui/entities/sent_monsterblue.vtf” )
resource.AddFile( “materials/vgui/entities/sent_monstergreen.vmt” )
resource.AddFile( “materials/vgui/entities/sent_monstergreen.vtf” )
resource.AddFile( “materials/vgui/entities/sent_monsterorange.vmt” )
resource.AddFile( “materials/vgui/entities/sent_monsterorange.vtf” )
resource.AddFile( “materials/vgui/entities/sent_monsterred.vmt” )
resource.AddFile( “materials/vgui/entities/sent_monsterred.vtf” )
resource.AddFile( “materials/vgui/entities/sent_mug.vmt” )
resource.AddFile( “materials/vgui/entities/sent_mug.vtf” )
resource.AddFile( “materials/vgui/entities/sent_pepsi.vmt” )
resource.AddFile( “materials/vgui/entities/sent_pepsi.vtf” )
resource.AddFile( “materials/vgui/entities/sent_pepsiblue.vmt” )
resource.AddFile( “materials/vgui/entities/sent_pepsiblue.vtf” )
resource.AddFile( “materials/vgui/entities/sent_rccola.vmt” )
resource.AddFile( “materials/vgui/entities/sent_rccola.vtf” )
resource.AddFile( “materials/vgui/entities/sent_redbull.vmt” )
resource.AddFile( “materials/vgui/entities/sent_redbull.vtf” )
resource.AddFile( “materials/vgui/entities/sent_rockstar.vmt” )
resource.AddFile( “materials/vgui/entities/sent_rockstar.vtf” )
resource.AddFile( “materials/vgui/entities/sent_sprite.vmt” )
resource.AddFile( “materials/vgui/entities/sent_sprite.vtf” )
resource.AddFile( “materials/vgui/entities/sent_sunkist.vmt” )
resource.AddFile( “materials/vgui/entities/sent_sunkist.vtf” )
resource.AddFile( “materials/vgui/entities/sent_surge.vmt” )
resource.AddFile( “materials/vgui/entities/sent_surge.vtf” )
resource.AddFile( “materials/vgui/entities/sent_tab.vmt” )
resource.AddFile( “materials/vgui/entities/sent_tab.vtf” )
resource.AddFile( “materials/vgui/entities/sent_vanillabomb.vmt” )
resource.AddFile( “materials/vgui/entities/sent_vanillabomb.vtf” )
resource.AddFile( “materials/models/props_cans/7up.vtf” )
resource.AddFile( “materials/models/props_cans/7upcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/barqcan1a.vmt” )
resource.AddFile( “materials/models/props_cans/barqs.vtf” )
resource.AddFile( “materials/models/props_cans/brisk.vtf” )
resource.AddFile( “materials/models/props_cans/brscan01a.vmt” )
resource.AddFile( “materials/models/props_cans/coke_zero.vtf” )
resource.AddFile( “materials/models/props_cans/cozcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/crucan01a.vmt” )
resource.AddFile( “materials/models/props_cans/crush.vtf” )
resource.AddFile( “materials/models/props_cans/debcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/dew.vtf” )
resource.AddFile( “materials/models/props_cans/dewcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/dew_black.vtf” )
resource.AddFile( “materials/models/props_cans/drpcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/dufcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/duff.vtf” )
resource.AddFile( “materials/models/props_cans/foscan01a.vmt” )
resource.AddFile( “materials/models/props_cans/fosters.vtf” )
resource.AddFile( “materials/models/props_cans/heican01a.vmt” )
resource.AddFile( “materials/models/props_cans/heineken.vtf” )
resource.AddFile( “materials/models/props_cans/hemcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/hemp.vtf” )
resource.AddFile( “materials/models/props_cans/jolcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/jolt.vtf” )
resource.AddFile( “materials/models/props_cans/loncan01a.vmt” )
resource.AddFile( “materials/models/props_cans/lonestar.vtf” )
resource.AddFile( “materials/models/props_cans/monbcan1a.vmt” )
resource.AddFile( “materials/models/props_cans/mongcan1a.vmt” )
resource.AddFile( “materials/models/props_cans/monocan1a.vmt” )
resource.AddFile( “materials/models/props_cans/monrcan1a.vmt” )
resource.AddFile( “materials/models/props_cans/monster_blue.vtf” )
resource.AddFile( “materials/models/props_cans/monster_green.vtf” )
resource.AddFile( “materials/models/props_cans/monster_orange.vtf” )
resource.AddFile( “materials/models/props_cans/monster_red.vtf” )
resource.AddFile( “materials/models/props_cans/moxcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/moxie.vtf” )
resource.AddFile( “materials/models/props_cans/pebcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/peccan01a.vmt” )
resource.AddFile( “materials/models/props_cans/pelcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/pepcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/peplcan1a.vmt” )
resource.AddFile( “materials/models/props_cans/pepper.vtf” )
resource.AddFile( “materials/models/props_cans/pepper_light.vtf” )
resource.AddFile( “materials/models/props_cans/pepsi.vtf” )
resource.AddFile( “materials/models/props_cans/pepsi_blue.vtf” )
resource.AddFile( “materials/models/props_cans/pepsi_coffee.vtf” )
resource.AddFile( “materials/models/props_cans/pepsi_light.vtf” )
resource.AddFile( “materials/models/props_cans/pepsi_x.vtf” )
resource.AddFile( “materials/models/props_cans/pexcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/rcccan01a.vmt” )
resource.AddFile( “materials/models/props_cans/rc_cola.vtf” )
resource.AddFile( “materials/models/props_cans/redbull.vtf” )
resource.AddFile( “materials/models/props_cans/redcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/robcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/rockstar.vtf” )
resource.AddFile( “materials/models/props_cans/rokcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/root_beer.vtf” )
resource.AddFile( “materials/models/props_cans/soncan01a.vmt” )
resource.AddFile( “materials/models/props_cans/sonic.vtf” )
resource.AddFile( “materials/models/props_cans/sprcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/sprite.vtf” )
resource.AddFile( “materials/models/props_cans/suncan01a.vmt” )
resource.AddFile( “materials/models/props_cans/sunkist.vtf” )
resource.AddFile( “materials/models/props_cans/surcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/surge.vtf” )
resource.AddFile( “materials/models/props_cans/tab.vtf” )
resource.AddFile( “materials/models/props_cans/tabcan01a.vmt” )
resource.AddFile( “materials/models/props_cans/tsican01a.vmt” )
resource.AddFile( “materials/models/props_cans/tsingtao.vtf” )
resource.AddFile( “materials/models/props_cans/vancan01a.vmt” )
resource.AddFile( “materials/models/props_cans/vanilla.vtf” )
–Mafia–
resource.AddFile( “models/humans/mafia/fedora.mdl” )
resource.AddFile( “models/humans/mafia/male_02.mdl” )
resource.AddFile( “models/humans/mafia/male_04.mdl” )
resource.AddFile( “models/humans/mafia/male_06.mdl” )
resource.AddFile( “models/humans/mafia/male_07.mdl” )
resource.AddFile( “models/humans/mafia/male_08.mdl” )
resource.AddFile( “models/humans/mafia/male_09.mdl” )
resource.AddFile( “materials/models/humans/mafia/arms.vmt” )
resource.AddFile( “materials/models/humans/mafia/arms.vtf” )
resource.AddFile( “materials/models/humans/mafia/arms_n.vtf” )
resource.AddFile( “materials/models/humans/mafia/coat.vmt” )
resource.AddFile( “materials/models/humans/mafia/coat.vtf” )
resource.AddFile( “materials/models/humans/mafia/coat_b.vmt” )
resource.AddFile( “materials/models/humans/mafia/coat_b.vtf” )
resource.AddFile( “materials/models/humans/mafia/coat_exp.vtf” )
resource.AddFile( “materials/models/humans/mafia/coat_n.vtf” )
resource.AddFile( “materials/models/humans/mafia/erdim_cylmap.vmt” )
resource.AddFile( “materials/models/humans/mafia/erdim_cylmap.vtf” )
resource.AddFile( “materials/models/humans/mafia/eric_facemap.vmt” )
resource.AddFile( “materials/models/humans/mafia/eric_facemap.vtf” )
resource.AddFile( “materials/models/humans/mafia/fedora.vmt” )
resource.AddFile( “materials/models/humans/mafia/fedora.vtf” )
resource.AddFile( “materials/models/humans/mafia/fedora_n.vtf” )
resource.AddFile( “materials/models/humans/mafia/mike_facemap.vmt” )
resource.AddFile( “materials/models/humans/mafia/mike_facemap.vtf” )
resource.AddFile( “materials/models/humans/mafia/sandro_facemap.vmt” )
resource.AddFile( “materials/models/humans/mafia/sandro_facemap.vtf” )
resource.AddFile( “materials/models/humans/mafia/suit.vmt” )
resource.AddFile( “materials/models/humans/mafia/suit.vtf” )
resource.AddFile( “materials/models/humans/mafia/suit_b.vmt” )
resource.AddFile( “materials/models/humans/mafia/suit_b.vtf” )
resource.AddFile( “materials/models/humans/mafia/suit_exp.vtf” )
resource.AddFile( “materials/models/humans/mafia/suit_n.vtf” )
resource.AddFile( “materials/models/humans/mafia/ted_facemap.vmt” )
resource.AddFile( “materials/models/humans/mafia/ted_facemap.vtf” )
resource.AddFile( “materials/models/humans/mafia/vance_facemap.vmt” )
resource.AddFile( “materials/models/humans/mafia/vance_facemap.vtf” )
–Mafia Don–
resource.AddFile( “models/JesseV92/player/misc/007_goldgun.mdl” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/arms.vmt” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/arms.vtf” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/arms_normal.vtf” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/mike_facemap_n.vtf” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/normalmap_flat.vtf” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/suit_sheet.vmt” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/suit_sheet.vtf” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/suit_sheet2.vmt” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/suit_sheet3.vmt” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/suit_sheet4.vmt” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/suit_sheet5.vmt” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/suit_sheet6.vmt” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/suit_sheet_nml.vtf” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/vance_facemap.vmt” )
resource.AddFile( “materials/JesseV92/player/007_goldgun/vance_facemap.vtf” )
–Jihad Bomb–
resource.AddFile( “sound/siege/big_explosion.wav” )
resource.AddFile( “sound/siege/jihad.wav” )
resource.AddFile( “models/weapons/v_jb.mdl” )
resource.AddFile( “models/weapons/w_jb.mdl” )
resource.AddFile( “materials/vgui/entities/weapon_jihadbomb.vmt” )
resource.AddFile( “materials/vgui/entities/weapon_jihadbomb.vtf” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/bomb1.vmt” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/bomb1_planted.vmt” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/bomb2.vmt” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/bomb3b.vmt” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/hand.vmt” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/screen_04.vmt” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/screen_45.vmt” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/screen_active.vmt” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/screen_off.vmt” )
resource.AddFile( “materials/models/weapons/w_models/pr0d.c4/screen_on.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/bomb1.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/bomb1.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/bomb1_planted.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/bomb1_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/bomb2.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/bomb2.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/bomb3b.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/bomb3b.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/hand.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/hand.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_04.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_04.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_45.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_45.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_active.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_active.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_off.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_off.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_off_ref.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_on.vmt” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_on.vtf” )
resource.AddFile( “materials/models/weapons/v_models/pr0d.c4/screen_ref.vtf” )
–Wire Keycard–
resource.AddFile( “models/keycardspawner/keycardspawner.mdl” )
resource.AddFile( “models/keycard/keycard.mdl” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default024.vmt” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default024.vtf” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default1024.vmt” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default1024.vtf” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default128.vmt” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default128.vtf” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default32.vmt” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default32.vtf” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default64.vmt” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_default64.vtf” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_proxy024.vmt” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_proxy024.vtf” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_proxy32.vmt” )
resource.AddFile( “materials/VGUI/entities/gmod_wire_ramcard_proxy32.vtf” )
resource.AddFile( “materials/keycardspawner/keycards.vmt” )
resource.AddFile( “materials/keycardspawner/keycards.vtf” )
resource.AddFile( “materials/keycardspawner/keycardspawner.vmt” )
resource.AddFile( “materials/keycardspawner/keycardspawner.vtf” )
resource.AddFile( “materials/keycard/keycard.vmt” )
resource.AddFile( “materials/keycard/keycard.vtf” )
resource.AddFile( “materials/adv_hud/sci_fi_style_1.vmt” )
resource.AddFile( “materials/adv_hud/sci_fi_style_1.vtf” )
–Box man (Admin Skin)–
resource.AddFile( “models/player/danboard.mdl” )
resource.AddFile( “materials/models/player/danboard_arm_leg_sheet.vmt” )
resource.AddFile( “materials/models/player/danboard_arm_leg_sheet.vtf” )
resource.AddFile( “materials/models/player/danboard_body_sheet.vmt” )
resource.AddFile( “materials/models/player/danboard_body_sheet.vtf” )
resource.AddFile( “materials/models/player/danboard_head_sheet.vmt” )
resource.AddFile( “materials/models/player/danboard_head_sheet.vtf” )
– Cars –
–Ford Transit–
resourse.AddFile( “materials/vgui/entities/transitdm.vmt”)
resourse.AddFile( “materials/vgui/entities/transitdm.vtf”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/interior_lod0.vmt”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/interior_lod0.vtf”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/interior_lod0_refl.vmt”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/lights.vmt”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/lights.vtf”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/lights_nrm.vtf”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/nodamage.vmt”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/nodamage.vtf”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/skin1.vmt”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/skin1.vtf”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/wheel.vmt”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/wheel.vtf”)
resourse.AddFile( “materials/models/tdmcars/ford_transit/wheel_nrm.vtf”)
resourse.AddFile( “models/tdmcars/ford_transit.dx80”)
resourse.AddFile( “models/tdmcars/ford_transit.dx90”)
resourse.AddFile( “models/tdmcars/ford_transit.mdl”)
resourse.AddFile( “models/tdmcars/ford_transit.phy”)
resourse.AddFile( “models/tdmcars/ford_transit.sw”)
resourse.AddFile( “models/tdmcars/ford_transit.vvd”)
–Nissan 350z–
resourse.AddFile( “materials/models/tdmcars/350z/interior_lod0.vmt”)
resourse.AddFile( “materials/models/tdmcars/350z/interior_lod0.vtf”)
resourse.AddFile( “materials/models/tdmcars/350z/interior_lod0_refl.vmt”)
resourse.AddFile( “materials/models/tdmcars/350z/lights.vmt”)
resourse.AddFile( “materials/models/tdmcars/350z/lights.vtf”)
resourse.AddFile( “materials/models/tdmcars/350z/lights_nrm.vtf”)
resourse.AddFile( “materials/models/tdmcars/350z/nodamage.vmt”)
resourse.AddFile( “materials/models/tdmcars/350z/nodamage.vtf”)
resourse.AddFile( “materials/models/tdmcars/350z/skin1.vmt”)
resourse.AddFile( “materials/models/tdmcars/350z/skin1.vtf”)
resourse.AddFile( “materials/models/tdmcars/350z/wheel.vmt”)
resourse.AddFile( “materials/models/tdmcars/350z/wheel.vtf”)
resourse.AddFile( “materials/models/tdmcars/350z/wheel_nrm.vtf”)
resourse.AddFile( “models/tdmcars/350z.dx80”)
resourse.AddFile( “models/tdmcars/350z.dx90”)
resourse.AddFile( “models/tdmcars/350z.mdl”)
resourse.AddFile( “models/tdmcars/350z.phy”)
resourse.AddFile( “models/tdmcars/350z.sw”)
resourse.AddFile( “models/tdmcars/350z.vvd”)
–Prius–
resourse.AddFile( “materials/vgui/entities/priustdm.vmt”)
resourse.AddFile( “materials/vgui/entities/priustdm.vtf”)
resourse.AddFile( “materials/models/tdmcars/prius/interior_lod0.vmt”)
resourse.AddFile( “materials/models/tdmcars/prius/interior_lod0.vtf”)
resourse.AddFile( “materials/models/tdmcars/prius/interior_lod0_refl.vmt”)
resourse.AddFile( “materials/models/tdmcars/prius/lights.vmt”)
resourse.AddFile( “materials/models/tdmcars/prius/lights.vtf”)
resourse.AddFile( “materials/models/tdmcars/prius/lights_nrm.vtf”)
resourse.AddFile( “materials/models/tdmcars/prius/nodamage.vmt”)
resourse.AddFile( “materials/models/tdmcars/prius/nodamage.vtf”)
resourse.AddFile( “materials/models/tdmcars/prius/skin1.vmt”)
resourse.AddFile( “materials/models/tdmcars/prius/skin1.vtf”)
resourse.AddFile( “materials/models/tdmcars/prius/wheel.vmt”)
resourse.AddFile( “materials/models/tdmcars/prius/wheel.vtf”)
resourse.AddFile( “materials/models/tdmcars/prius/wheel_nrm.vtf”)
resourse.AddFile( “models/tdmcars/prius.dx80”)
resourse.AddFile( “models/tdmcars/prius.dx90”)
resourse.AddFile( “models/tdmcars/prius.mdl”)
resourse.AddFile( “models/tdmcars/prius.phy”)
resourse.AddFile( “models/tdmcars/prius.sw”)
resourse.AddFile( “models/tdmcars/prius.vvd”)
–Hats–
resource.AddFile( “models/vikinghelmet/vikinghelmet.mdl” )
resource.AddFile( “models/santa/santa.mdl” )
resource.AddFile( “models/sam/antlers.mdl” )
resource.AddFile( “models/sam/drinkcap.mdl” )
resource.AddFile( “models/gmod_tower/3dglasses.mdl” )
resource.AddFile( “models/gmod_tower/afro.mdl” )
resource.AddFile( “models/gmod_tower/aviators.mdl” )
resource.AddFile( “models/gmod_tower/catears.mdl” )
resource.AddFile( “models/gmod_tower/fedorahat.mdl” )
resource.AddFile( “models/gmod_tower/kfcbucket.mdl” )
resource.AddFile( “models/gmod_tower/klienerglasses.mdl” )
resource.AddFile( “models/gmod_tower/linkhat.mdl” )
resource.AddFile( “models/gmod_tower/majorasmask.mdl” )
resource.AddFile( “models/gmod_tower/midnahat.mdl” )
resource.AddFile( “models/gmod_tower/partyhat.mdl” )
resource.AddFile( “models/gmod_tower/seusshat.mdl” )
resource.AddFile( “models/gmod_tower/sombrero.mdl” )
resource.AddFile( “models/gmod_tower/starglasses.mdl” )
resource.AddFile( “models/gmod_tower/toetohat.mdl” )
resource.AddFile( “models/gmod_tower/tophat.mdl” )
resource.AddFile( “models/gmod_tower/witchhat.mdl” )
resource.AddFile( “models/duncehat/duncehat.mdl” )
resource.AddFile( “models/cakehat/cakehat.mdl” )
resource.AddFile( “models/astronauthelmet/astronauthelmet.mdl” )
resource.AddFile( “materials/models/vikinghelmet/vikinghelmet.vmt” )
resource.AddFile( “materials/models/vikinghelmet/vikinghelmet.vtf” )
resource.AddFile( “materials/models/vikinghelmet/vikinghelmet_normal.vtf” )
resource.AddFile( “materials/models/santa/ball.vmt” )
resource.AddFile( “materials/models/santa/ball.vtf” )
resource.AddFile( “materials/models/santa/santa.vmt” )
resource.AddFile( “materials/models/santa/santa.vtf” )
resource.AddFile( “materials/models/sam/antlers.vmt” )
resource.AddFile( “materials/models/sam/antlers.vtf” )
resource.AddFile( “materials/models/sam/antlers_n.vtf” )
resource.AddFile( “materials/models/sam/antlers_s.vtf” )
resource.AddFile( “materials/models/sam/drinkcap.vmt” )
resource.AddFile( “materials/models/sam/drinkcap.vtf” )
resource.AddFile( “materials/models/sam/drinkcap_n.vtf” )
resource.AddFile( “materials/models/sam/drinkcap_p.vtf” )
resource.AddFile( “materials/models/sam/straws.vmt” )
resource.AddFile( “materials/models/gmod_tower/3dcolors.vmt” )
resource.AddFile( “materials/models/gmod_tower/3dcolors.vtf” )
resource.AddFile( “materials/models/gmod_tower/3dglasses.vmt” )
resource.AddFile( “materials/models/gmod_tower/3dglasses.vtf” )
resource.AddFile( “materials/models/gmod_tower/afro.vmt” )
resource.AddFile( “materials/models/gmod_tower/afro.vtf” )
resource.AddFile( “materials/models/gmod_tower/afro2.vmt” )
resource.AddFile( “materials/models/gmod_tower/afro2.vtf” )
resource.AddFile( “materials/models/gmod_tower/afro_pick.vmt” )
resource.AddFile( “materials/models/gmod_tower/afro_pick.vtf” )
resource.AddFile( “materials/models/gmod_tower/aviators.vmt” )
resource.AddFile( “materials/models/gmod_tower/aviators.vtf” )
resource.AddFile( “materials/models/gmod_tower/aviators_g.vmt” )
resource.AddFile( “materials/models/gmod_tower/aviators_g.vtf” )
resource.AddFile( “materials/models/gmod_tower/catears.vmt” )
resource.AddFile( “materials/models/gmod_tower/catears.vtf” )
resource.AddFile( “materials/models/gmod_tower/drinkcap.vmt” )
resource.AddFile( “materials/models/gmod_tower/drinkcap.vtf” )
resource.AddFile( “materials/models/gmod_tower/drinkcap_n.vtf” )
resource.AddFile( “materials/models/gmod_tower/drinkcap_p.vtf” )
resource.AddFile( “materials/models/gmod_tower/fedorahat.vmt” )
resource.AddFile( “materials/models/gmod_tower/fedorahat.vtf” )
resource.AddFile( “materials/models/gmod_tower/fedorahat2.vmt” )
resource.AddFile( “materials/models/gmod_tower/fedorahat2.vtf” )
resource.AddFile( “materials/models/gmod_tower/kfcbucket.vmt” )
resource.AddFile( “materials/models/gmod_tower/kfcbucket.vtf” )
resource.AddFile( “materials/models/gmod_tower/linkhat.vmt” )
resource.AddFile( “materials/models/gmod_tower/linkhat.vtf” )
resource.AddFile( “materials/models/gmod_tower/majorasmask.vmt” )
resource.AddFile( “materials/models/gmod_tower/majorasmask.vtf” )
resource.AddFile( “materials/models/gmod_tower/midnahat.vmt” )
resource.AddFile( “materials/models/gmod_tower/midnahat.vtf” )
resource.AddFile( “materials/models/gmod_tower/partyhat.vmt” )
resource.AddFile( “materials/models/gmod_tower/partyhat.vtf” )
resource.AddFile( “materials/models/gmod_tower/santahat.vmt” )
resource.AddFile( “materials/models/gmod_tower/santahat.vtf” )
resource.AddFile( “materials/models/gmod_tower/seusshat.vmt” )
resource.AddFile( “materials/models/gmod_tower/seusshat.vtf” )
resource.AddFile( “materials/models/gmod_tower/sombrero.vmt” )
resource.AddFile( “materials/models/gmod_tower/sombrero.vtf” )
resource.AddFile( “materials/models/gmod_tower/starglass.vmt” )
resource.AddFile( “materials/models/gmod_tower/starglass.vtf” )
resource.AddFile( “materials/models/gmod_tower/starglasses.vmt” )
resource.AddFile( “materials/models/gmod_tower/starglasses.vtf” )
resource.AddFile( “materials/models/gmod_tower/straws.vmt” )
resource.AddFile( “materials/models/gmod_tower/toetohat.vmt” )
resource.AddFile( “materials/models/gmod_tower/toetohat.vtf” )
resource.AddFile( “materials/models/gmod_tower/tophat.vmt” )
resource.AddFile( “materials/models/gmod_tower/tophat.vtf” )
resource.AddFile( “materials/models/gmod_tower/witchhat.vmt” )
resource.AddFile( “materials/models/gmod_tower/witchhat.vtf” )
resource.AddFile( “materials/models/duncehat/duncehat.vmt” )
resource.AddFile( “materials/models/duncehat/duncehat.vtf” )
resource.AddFile( “materials/models/cakehat/cakehat.vmt” )
resource.AddFile( “materials/models/cakehat/cakehat.vtf” )
resource.AddFile( “materials/models/cakehat/cakehat_exp.vtf” )
resource.AddFile( “materials/models/cakehat/cakehat_n.vtf” )
resource.AddFile( “materials/models/astronauthelmet/astroglass.vmt” )
resource.AddFile( “materials/models/astronauthelmet/astroglass.vtf” )
resource.AddFile( “materials/models/astronauthelmet/astrohelmet.vmt” )
resource.AddFile( “materials/models/astronauthelmet/astrohelmet.vtf” )

end

[/lua]

Just a helpful tip, if I recall correctly, adding one of the files will make it download the other files with the same name. So you only need to have
[lua]resource.AddFile( “materials/models/astronauthelmet/astrohelmet.vmt” )[/lua]
and it will download
[lua]resource.AddFile( “materials/models/astronauthelmet/astrohelmet.vtf” )[/lua]
as well.

I’ve heard that but never actually tried it.

i have tried that the ones i do are the ones it needs

exactly the same issue…