Force SWEP

Im making a force swep but only missing a few things. I need a good hand position for this. I saw one that had his hand on his head and his hand was forward.
Second i need a function were the player can pick up things. Like a physgun effect.

The animation you are referring to is from the magic holdtype. This is used when you drive an entity from the context menu.

Try using

Weapon:SetHoldType with the type as “magic”.

Should i put that in here?

 SWEP.ViewModel = "" 
SWEP.WorldModel = "" 

Probably do what the fists SWEP does

function SWEP:Initialize()

	self:SetHoldType( "magic" )


Okay, thanks i will try it out when im home