ForceDermaSkin Wont Work?

Hey guys, I made a derma-skin, (I just copied “example” and modified it)
Its located in: gamemodes/[gamemodename]/content/lua/skins.

[lua]local SKIN = {}

// These are used in the settings panel

SKIN.PrintName = “Red Skin”
SKIN.Author = “Staneh”
SKIN.DermaVersion = 1

SKIN.colOutline = Color( 0, 255, 0, 250 )

// You can change the colours from the Default skin

SKIN.colPropertySheet = Color( 0, 255, 0, 255 )
SKIN.colTab = SKIN.colPropertySheet
SKIN.colTabText = Color( 0, 0, 0, 200 )
SKIN.fontButton = “DefaultSmall”
SKIN.fontTab = “DefaultSmall”
SKIN.fontFrame = “DebugFixed”

// Or any of the functions

function SKIN:DrawSquaredBox( x, y, w, h, color )

surface.SetDrawColor( color )
surface.DrawRect( x, y, w, h )

surface.SetDrawColor( self.colOutline )
surface.DrawOutlinedRect( x, y, w, h )

end

function SKIN:PaintFrame( panel )

local color = self.bg_color

self:DrawSquaredBox( 0, 0, panel:GetWide(), panel:GetTall(), color )

surface.SetDrawColor( 0, 255, 0, 75 )
surface.DrawRect( 0, 0, panel:GetWide(), 21 )

surface.SetDrawColor( self.colOutline )
surface.DrawRect( 0, 21, panel:GetWide(), 1 )

end

// Or just start a new skin from scratch by overriding the whole thing

//
// You need to add this to the bottom of your skin to register it in Derma.
// Parameters are name (which should have no spaces or special chacters), description, then the SKIN table
//

derma.DefineSkin( “red”, “Red”, SKIN ) [/lua]

and here my ForceDermaSkin: [lua]
function GM:ForceDermaSkin()
return “red”
end [/lua]

its in cl_init.lua.

Whats wrong with it? It wont pop up as a red dermaskin…