Forcing entity to save with another duplicated entity

Here’s the setup:
Have a ragdoll and a prop. Prop is parented to the ragdoll. Ragdoll is copied/saved via duplicator/gm_save. The prop needs to be saved as well, but it doesn’t.

What’s the best way to accomplish this? Any help is appreciated.

I think really the only way to get the children of the props is to save a list of the props you are duplicating in a table and then loop through all entities and check if any of those prop’s parents are any of your props, then for those props restart the process recursively. You also need to check for parented bones, positions, angles, etc so you can restore them correctly.