Forcing spawn

Does the :Spawn() hook work for players?

It isn’t a hook, it’s a method. It does work for players.

Ok, well hooks and methods appear all the same to me.


Also, how would I go about preventing one to spawn?


And another question, how could I add a variable to a player?

  1. Return false to the DeathThink hook
  2. ply.MyVar = myVar