It’s been a while since I posted about Forseti, and that was for field testing the project. This time I’ve rewritten everything and tested it on a small scale, but not having kept up with Garry’s Mod or the community, I find it hard to do the Gmod-specific programming. The learning algorithm has been rewritten and polished to the point where I can’t see any ways to improve it without actually testing it on a massive scale. Unfortunately I am unable to do that because I have no access to any popular Gmod servers, nor do I have the knowledge of the community to know what would actually be important for Forseti to focus on.
Let me explain. Forseti is designed to use gauges written in Lua. These gauges are meant as a way of quantifying player behavior and condensing it into a single floating point value. This could be the time spent on a server, the words written per minute, distance travelled, props spawned, anything. If you can quantify it, Forseti can use it as a means of tracking down bad behavior.
There’s more to this than I could hope to explain in a thread like this so please visit these links and ask any questions you may have.
As far as threads go, I know this is horribly structured, but presentations have never been my strong side, and for that I apologize.