how do i set the same angle as the player has?
when i look at north east then i want that my prop_physics spin to the forward angle
prop:SetAngles(ply:GetAngles():Forward * 45) ?
(i want that it spin to the front of my character not local to the world)
i dont know how to explain my question
but how does it work the forward angle? i hope it is the right function i need
i know how the vector getforward works but i cant understand the angle forward…