**Facepunch modeling contest #3: vehicles**
The 3rd facepunch modeling contest.
The definition of a vehicle is:
End date: 27th of December 2009
[list]Mesh tricount: 12,000 triangles
[li]**Texture Size: ** 1024x1024 x 2. Choose two from one of which has to be diffuse. No more than 1024x1024 each.
[/li][li] Texture Types allowed: Diffuse, Specular, Self-Illumination Phong, Normal and Alpha.
[/li][li] 1 ‘Final’ entry per person[/ul][/list]
What is expected of your entry:
[list]Must have had a fair amount of time put into it: No 5-minute “funny” entries. Put some serious effort into your entry.
[li]Mesh must be entirely your work: It must also have been created after the competition started.
[li]Texture should be mostly your work: Photo-based textures are completely fine, but it’s preferable you try to hand-draw your textures where possible.
[li] Model must use at least a diffuse/colour map: Other maps may be used of course (see above), but they’re optional. No procedural materials allowed.[/ul][/list]
Final submission posts must at least consist of:
[list]A render/screenshot of your textured model: Must be well set out and display your finished textured model. The size of the final render depends on you (as long as it’s over 800x600) but please keep in mind that if the picture is large, use [noparse][img_thumb][/img_thumb][/noparse] to keep it from stretching the page.
[li] Texture map previews and a note of their dimensions: Please keep them at their original resolution, just watermark them if you must.
[li] A note displaying the polygon (triangles) count: Should your model appear over the limit you may be asked to provide wireframe shots.
[li] A note saying that it is your final submission
unmanned aerial vehicle
futuristic tank (I didn’t say modern)
Winner gets to decide theme of next contest